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Dev & Techno-phage | Do Computers Dream of Electric Developper?Do Computers Dream of Electric Developper?
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Dev & Techno-phage | Do Computers Dream of Electric Developper? | devtechnophage.net Reviews
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Do Computers Dream of Electric Developper?
Game | Dev & Techno-phage
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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Do Computers Dream of Electric Developper? E3: XBox One… Second take! Posted by Sylvain Bories. Los Angeles, video game conference…. It’s in E3 (Electronic Entertainment Expo) that Microsoft brings some precisions on its new entertainement console, the Xbox One:. Price $499 in the US, 429 in the UK;. For the rest, video game exposition obliges, it is especially games which are announced or shown. TODO: PAX East 2013. Door, monster,...
Sylvain Bories | Dev & Techno-phage
https://devtechnophage.net/author/sylvainbories
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Do Computers Dream of Electric Developper? Author Archives: Sylvain Bories. 8220;One Windows” strategy. Posted by Sylvain Bories. At last, I hope it will be simpler to support all platforms😉. Still hope for a C#/.Net support of game oriented 3D API (DirectX/Shaders)… That’s why I still use XNA/MonoGame…. Posted in Computer science. Microsoft announces the Surface Pro 3. Posted by Sylvain Bories. New size, reduced price…. My cat wo...
My Links | Dev & Techno-phage
https://devtechnophage.net/my-links
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Do Computers Dream of Electric Developper? I share with you some sites or blogs which I appreciate or who are useful in my every day ” digital life “. It’s a small game studio run by a friend of mine: Frozax Games : download puzzle, arcade and action games for mac, pc and x360. It’s a friend blog talking of “Procedural Generators”: http:/ procfxgen.blogspot.fr/. Enter your comment here. Address never made public).
Windows Store | Dev & Techno-phage
https://devtechnophage.net/tag/windows-store
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Do Computers Dream of Electric Developper? 8220;One Windows” strategy. Posted by Sylvain Bories. At last, I hope it will be simpler to support all platforms😉. Still hope for a C#/.Net support of game oriented 3D API (DirectX/Shaders)… That’s why I still use XNA/MonoGame…. Posted in Computer science. Developper account unification of Windows and Windows Phone. Posted by Sylvain Bories. That it is a good news! If you want to know ab...
Windows Phone 7 SDK and XNA GSE 4 install on Windows 8 | Dev & Techno-phage
https://devtechnophage.net/2014/03/23/windows-phone-7-sdk-and-xna-gse-4-install-on-windows-8
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Do Computers Dream of Electric Developper? Larr; Happy new year 2014! Microsoft announces the Surface Pro 3 →. Windows Phone 7 SDK and XNA GSE 4 install on Windows 8. Posted by Sylvain Bories. Installing a new Windows 8 PC, I ran into troubles with the Visual Studio Express for Windows Phone 7 (including the XNA GSE 4.0). Stackoverflow: how to install the xna game studio 4.0 in windows 8. Aaron Stebner’s WebLog. Planet and its moon.
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Week of Awesome II – day 6 (belated) | IceFall Games
https://mtnphil.wordpress.com/2014/09/28/week-of-awesome-ii-day-6-belated
Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap b...
Week of Awesome – day 3 | IceFall Games
https://mtnphil.wordpress.com/2014/09/25/week-of-awesome-day-3
Developer's blog for IceFall Games. Week of Awesome – day 3. Week of Awesome – day 3. September 25, 2014. In week of awesome. So day 3 has come to an end, and still I haven’t begun level design in earnest. Oh well! I still have some new games mechanics to flesh out, but I’m worried the levels won’t be interesting enough. At any rate, here’s what I accomplished today:. I found a GUI skin and made a main menu that can load an arbitrary number of levels (just one so far). Week of Awesome – day 2. Fill in yo...
About | IceFall Games
https://mtnphil.wordpress.com/about
Developer's blog for IceFall Games. This is the developer’s blog for IceFall Games. It will contain posts mainly about technical and game design issues. You can also check my youtube channel. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Google account. ( Log Out.
mtnphil | IceFall Games
https://mtnphil.wordpress.com/author/mtnphil
Developer's blog for IceFall Games. Deeply-nested coroutines in Unity. June 1, 2016. In Unity, coroutines are essentially methods that execute across several frames. They are, in a sense, some syntactic sugar that lets you avoid having to keep track of the state of a sequence of operations (for instance, fading from one color to another) in member variables of a behavior. Instead, all state can be method-local. Refer […]. Foreshift: Ludum Dare #35 post-mortem. April 19, 2016. April 9, 2016. April 9, 2016.
Week of Awesome – day 2 | IceFall Games
https://mtnphil.wordpress.com/2014/09/24/week-of-awesome-day-2
Developer's blog for IceFall Games. Week of Awesome – day 2. Week of Awesome – day 2. September 24, 2014. In week of awesome. Well day 2 has come to a close. I have most of the gameplay basics up and running now. I need to actually start working on level design! Hopefully the mechanics will be good enough for an interesting game. Let’s list the various tasks I accomplished today, other than the bulk of the work on the gameplay mechanics. For the most part I’m loving Unity. Nearing the end of day 1. You a...
Week Of Awesome – port mortem for “When It’s Dark” | IceFall Games
https://mtnphil.wordpress.com/2014/10/02/week-of-awesome-port-mortem-for-when-its-dark
Developer's blog for IceFall Games. Week Of Awesome – port mortem for “When It’s Dark”. Week Of Awesome – port mortem for “When It’s Dark”. October 2, 2014. In week of awesome. Click here to play the game in the Unity web player. Sunday night we got the theme: “The toys are alive! And Back to Bed. 8211; not a big fan of Back to Bed so far though), so that was going to be my inspiration for the visuals. Working with light probes in Unity. Use this as an opportunity to become really familiar with Unity.
Nearing the end of day 1 | IceFall Games
https://mtnphil.wordpress.com/2014/09/23/nearing-the-end-of-day-1
Developer's blog for IceFall Games. Nearing the end of day 1. Nearing the end of day 1. September 23, 2014. In week of awesome. Most of today was spent getting models into the game and basic player movement and level loading done. Scrounging around the web for free or inexpensive models is always a daunting task. Without fail, there were problems with every model I found. I like to play the guessing game of “what could possibly be wrong with this model? Week of Awesome II – The Toys Are Alive! Developer&...
Mes liens | Advanced Dev & Techno-phage
https://sylvainbories.wordpress.com/mes-liens
Sauter à la navigation. Aller au contenu principal. Sauter au sidebar principal. Sauter au sidebar secondaire. Sauter au pied de page. Advanced Dev and Techno-phage. Les Ordinateurs Rêvent-ils de Développeurs Electriques? Humour sur le web. Quelques sites, blogs ou pages de réseaux sociaux que j’apprécie et ce dans différents domaines. Ils contribuent à ma « vie numérique » de tous les jours:. Humour sur le web. Laisser un commentaire Annuler la réponse. Adresse de messagerie (obligatoire).
Xbox/XNA performance tuning | IceFall Games
https://mtnphil.wordpress.com/2012/11/27/xboxxna-performance-tuning
Developer's blog for IceFall Games. November 27, 2012. As I was finishing up work on changes to Tank Negotiator’s networking session and controller sign in code. I re-enabled a debug FPS component to check my frame rate for some reason (I forget why). I noticed that while I often maintained 60 FPS, I had drops down to the upper teens in frame rate occasionally, and sustained frame rates in the thirties. So in the past few days I’ve been busy measuring performance and making optimizations. Surprisingly, t...
status on the kickstarter | illuminatgames
https://illuminatgames.wordpress.com/2013/09/19/status-on-the-kickstarter
Let us illuminate you. About Cast →. Status on the kickstarter. September 19, 2013. Though the financial projections are already look grim, the interest in the kickstarter for cast seems to be booming, almost every visitor seems truly interested in the project and for this i am truly blessed. Within the week i should have some more info on how the engine is coming along to post, in the mean time here are some stats:. Currently at 305$/15000$ (27 days left). Title=List of crowdfunding games. I know i have!
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Dev & Techno-phage | Do Computers Dream of Electric Developper?
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Do Computers Dream of Electric Developper? 8220;One Windows” strategy. Posted by Sylvain Bories. At last, I hope it will be simpler to support all platforms 😉. Still hope for a C#/.Net support of game oriented 3D API (DirectX/Shaders)… That’s why I still use XNA/MonoGame…. Posted in Computer science. Microsoft announces the Surface Pro 3. Posted by Sylvain Bories. New size, reduced price…. This should be interesting 😉. My cat wou...
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dev tech notes | notes from the field
Notes from the field. Silverlight AG E NETWORK Error Code:4001 Category: ImageError. February 17, 2010. Posted by sunnynow in Silverlight. You get this exception while loading images in your Silverlight Application:. Error: Unhandled Error in Silverlight 2 Application. Message: AG E NETWORK ERROR (more…). System.Net.WebException: The remote server returned an error: (407) Proxy Authentication Required. February 10, 2010. Posted by sunnynow in SharePoint 2007. February 6, 2010. Blog at WordPress.com.
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