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THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Testing and Debugging. Testing and Debugging is useful because it does what it claims; to debug any errors within the game; if any code errors are present the output during testing will show up in the errors of the actions window which then can be corrected at its given location. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Drag and drop is useful in games such as RTS or puzzle type games and can be incorporated in my game; ...

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THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Testing and Debugging. Testing and Debugging is useful because it does what it claims; to debug any errors within the game; if any code errors are present the output during testing will show up in the errors of the actions window which then can be corrected at its given location. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Drag and drop is useful in games such as RTS or puzzle type games and can be incorporated in my game; ...
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Dieu Tran's Blog | dieutran.blogspot.com Reviews

https://dieutran.blogspot.com

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Testing and Debugging. Testing and Debugging is useful because it does what it claims; to debug any errors within the game; if any code errors are present the output during testing will show up in the errors of the actions window which then can be corrected at its given location. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Drag and drop is useful in games such as RTS or puzzle type games and can be incorporated in my game; ...

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Dieu Tran's Blog: Gaming II: Character Effects

http://www.dieutran.blogspot.com/2010/04/gaming-ii-character-effects.html

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Character Effects. Character effects is a very crucial part in my game as it adds special effects; for example using alpha and rotation in unision can add a blinking effect for a propelled projectile or a spinning blade. These effects will add a visual and gameplay experience unique to platforming; power-ups can be shown blinking on screen and when added with a timer can boast many different options for the power-up.

2

Dieu Tran's Blog: Gaming II: Drag and Drop

http://www.dieutran.blogspot.com/2010/04/gaming-ii-drag-and-drop.html

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Drag and Drop. Drag and drop is useful in games such as RTS or puzzle type games and can be incorporated in my game; i may include drag and drop in instances such as grabbing keys to unlock bridges or to bypass doors but that may be the extent of its use. Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Gaming II: Character Effects. View my complete profile.

3

Dieu Tran's Blog: Gaming II: Running&Jumping

http://www.dieutran.blogspot.com/2010/04/gaming-ii-running.html

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Running and Jumping plays a huge role in my game; my game requires jumping and running to gather power-ups, attack enemies and traverse levels. Jumping may also be used to stomp on enemies a-la Mario Bros. Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Gaming II: Character Effects. View my complete profile.

4

Dieu Tran's Blog: September 2009

http://www.dieutran.blogspot.com/2009_09_01_archive.html

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, September 21, 2009. My Favorite Game of All Time. It's hard to say which game is absolutely my favorite of all time; it's a close three-way race between Resident Evil 4, Final Fantasy 7 and the Metal Gear Solid saga but i believe RE4 slightly takes the cake. Wednesday, September 16, 2009. My First Experience with Flash. Was it hard to make your mini game? What was the best part of this topic? Do you play games in your free time? That is my hobby that i do mo...

5

Dieu Tran's Blog: Gaming II: Testing & Debugging

http://www.dieutran.blogspot.com/2010/04/gaming-ii-testing-debugging.html

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Testing and Debugging. Testing and Debugging is useful because it does what it claims; to debug any errors within the game; if any code errors are present the output during testing will show up in the errors of the actions window which then can be corrected at its given location. Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Gaming II: Character Effects.

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James Endicott's Blog: September 2009

http://j-endicott.blogspot.com/2009_09_01_archive.html

Monday, September 21, 2009. And one of my classmate's Halo 3 videos SePPii and sLadem. Subscribe to: Posts (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. View my complete profile.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: August 2009

http://lelandandrewsteele.blogspot.com/2009_08_01_archive.html

Monday, August 31, 2009. Name and purpose of the game. Describe it from a learner's point of view and a developer’s point of view. Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept? Usability Analysis (Is it clear what you need to do as a user? Does it work well? 2-3 things that you would like to learn how to do (in terms of functionality, design or content). Wednesday, August 26, 2009. Day two of class, I got to work on my profile a little bit more. I'm pretty...

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James Endicott's Blog: Running, Jumping, Etc.

http://j-endicott.blogspot.com/2010/04/running-jumping-etc.html

Friday, April 2, 2010. Running, Jumping, Etc. Running and jumping are also some elements I will be using in future projects. However, the only part of this assignment I can apply to my game is the running part. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: Drag and Drop

http://j-endicott.blogspot.com/2010/04/drag-and-drop.html

Friday, April 2, 2010. Drag and drop is an interesting thing to program into a flash game, however I do not see any way to use it in Infected. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: First day in class

http://lelandandrewsteele.blogspot.com/2009/08/first-day-in-class.html

Monday, August 24, 2009. First day in class. It may be boring now, but its a work in progress. Hopefully by the end of the semester it will be filled full of awesomeness! Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria. First day in class. View my complete profile.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: February 2010

http://j-endicott.blogspot.com/2010_02_01_archive.html

Wednesday, February 24, 2010. A timer is not something I will absolutely need, but there is a possibility it will be used in order to make sure that people don't get all the time in the world. The timer could be used to display how much longer the player has to finish playing. Sound effects will play a major part in Infected because it will help keep the attention of the player. This will be something used several times with several different sounds in this game. Wednesday, February 17, 2010. There may b...

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Learning to use code

http://lelandandrewsteele.blogspot.com/2009/09/learning-to-use-code.html

Monday, September 14, 2009. Learning to use code. The past few class periods we were taught to make a game where we use a rabbit to catch a moving carrot, and each time you touched the carrot you would gain 1 point. Here is my coding! Score = 0;. OnEnterFrame = function() {. Carrot. x = 5;. If(carrot. x 550) {. Carrot. x = 0;. If(Key.isDown(Key.UP) {. Bunny y -= 5;. If(Key.isDown(Key.DOWN) {. Bunny y = 5;. If(Key.isDown(Key.RIGHT) {. Bunny x = 5;. If(Key.isDown(Key.LEFT) {. Bunny x -= 5;. Score = score 1;.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: Finding Solutions

http://j-endicott.blogspot.com/2010/04/finding-solutions.html

Friday, April 2, 2010. Much like in learning from others, finding solutions can be achieved in the same way, by getting help from fellow students and online sources. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: Testing and Debugging

http://j-endicott.blogspot.com/2010/04/testing-and-debugging.html

Friday, April 2, 2010. Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected. Subscribe to: Post Comments (Atom). James Endicott's Blog List. Josh Joseph - Globaloria. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Running, Jumping, Etc. View my complete profile.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: My Favorite Game of All Time (So Far)

http://lelandandrewsteele.blogspot.com/2009/09/my-favorite-game-of-all-time-so-far.html

Monday, September 21, 2009. My Favorite Game of All Time (So Far). Subscribe to: Post Comments (Atom). Josh Joseph - Globaloria. Gaming II: Testing and Debugging. My Favorite Game of All Time (So Far). Learning to use code. View my complete profile.

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Cao đẳng Văn hóa Nghệ thuật Đăk Lăk

Kiến phản hồi Hssv. Ghi nhớ mật khẩu. Quên tên đăng nhập?

dieutran.blogspot.com dieutran.blogspot.com

Dieu Tran's Blog

THOUSANDS OF FREE BLOGGER TEMPLATES �. Monday, April 5, 2010. Gaming II: Testing and Debugging. Testing and Debugging is useful because it does what it claims; to debug any errors within the game; if any code errors are present the output during testing will show up in the errors of the actions window which then can be corrected at its given location. Gaming II: Coding Enemies. Gaming II: Drag and Drop. Drag and drop is useful in games such as RTS or puzzle type games and can be incorporated in my game; ...

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DieuTran.Net

You have no items in your shopping cart. Welcome to DieuTran.Net! Website is currently under construction! Please do not make any purchase(s) until this message has been removed. Thank you and enjoy your visit! Welcome to our store! We hope you enjoy your visit. If you have any questions about any products, please feel free to email us, and we will get back to you as soon as possible.

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Dieu Tran

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