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DirectX for Delphi

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C++ header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK.

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DirectX for Delphi | directxfordelphi.blogspot.com Reviews
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Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C++ header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK.
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directx for delphi,posted by,john bladen,2 comments,key changes,1 comment,except,end;,notes,no comments,status,changes,wonderful,directwrite and direct2d1,3 comments,followers,blog archive,october,about me
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DirectX for Delphi | directxfordelphi.blogspot.com Reviews

https://directxfordelphi.blogspot.com

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C++ header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK.

INTERNAL PAGES

directxfordelphi.blogspot.com directxfordelphi.blogspot.com
1

DirectX for Delphi: DLL version of D3DX11 effect library

http://directxfordelphi.blogspot.com/2009/09/temporary-solution-to-missing-d3dx11.html

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK. Saturday, 19 September 2009. DLL version of D3DX11 effect library. I've converted the supplied open source C static library version of the D3DX11 effect library to a DLL so that it can be used with Delphi. Then there are pixel and vertex shader error messages during render...

2

DirectX for Delphi: October 2011

http://directxfordelphi.blogspot.com/2011_10_01_archive.html

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK. Saturday, 15 October 2011. 64 bit build of the Microsoft Effects11 DLL. On request, I've added a 64 bit build my DLL version of the Microsoft Effects11 library. See http:/ www.jsbmedical.co.uk/DirectXForDelphi/D3DX11 effects DLL. Subscribe to: Posts (Atom).

3

DirectX for Delphi: DirectWrite and Direct2D1

http://directxfordelphi.blogspot.com/2009/09/directwrite-and-direct2d1.html

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK. Monday, 14 September 2009. I've added Delphi interface units for DirectWrite and Direct2D1. I've kept them as separate units (even though there is a small amount of interdependency) because MS say that DirectWrite can render to an arbitrary renderer. Thanks for the feedback.

4

DirectX for Delphi: Status

http://directxfordelphi.blogspot.com/2009/09/updates.html

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK. Thursday, 17 September 2009. I've just uploaded the latest versions. 1) Major changes to identifier naming to make them more Delphiesque. 2) Completed the local maths functions in D3DX10 JSB.pas. Delphi interface handling). If was "nil" before the call, as it often is ...

5

DirectX for Delphi: Runtime linking to Direct3D DLLs

http://directxfordelphi.blogspot.com/2010/01/runtime-linking-to-direct3d-dlls.html

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK. Tuesday, 19 January 2010. Runtime linking to Direct3D DLLs. Typical situations where this is useful are:. 1) Enabling applications which require a particular version of DirectX to display an accurate message about the problem - e.g. "Direct3D 11 is not installed". 1) Call ...

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DirectX for Delphi

Translations of Direct3D 10, 10.1 and 11, and Direct2D 1 and DirectWrite C header files into interface units for use with Delphi 2009, 2010 and XE. The interface units are based on the June 2010 version of the Microsoft DirectX 11 SDK. Saturday, 15 October 2011. 64 bit build of the Microsoft Effects11 DLL. On request, I've added a 64 bit build my DLL version of the Microsoft Effects11 library. See http:/ www.jsbmedical.co.uk/DirectXForDelphi/D3DX11 effects DLL. Tuesday, 12 October 2010. Runtime linking t...

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