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Direct X, XNA, etc

Direct X, XNA, etc. Thursday, May 13, 2010. Silverlight on Windows 7 Phone – Performance Tuning. Recently, I have been reviewing some of the content from MIX10, specifically pertaining to the talks on the new Windows Phone.  I came upon the talk from Seema Ramchandani ( http:/ live.visitmix.com/MIX10/Sessions/CL60. 160; This was full of good tips on performance tools and tuning for Silverlight on the phone.  I wanted to share the items that stood out to me. The Loop of all Loops (render loop). Quick way ...

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Direct X, XNA, etc | directxinfo.blogspot.com Reviews
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Direct X, XNA, etc. Thursday, May 13, 2010. Silverlight on Windows 7 Phone – Performance Tuning. Recently, I have been reviewing some of the content from MIX10, specifically pertaining to the talks on the new Windows Phone.  I came upon the talk from Seema Ramchandani ( http:/ live.visitmix.com/MIX10/Sessions/CL60. 160; This was full of good tips on performance tools and tuning for Silverlight on the phone.  I wanted to share the items that stood out to me. The Loop of all Loops (render loop). Quick way ...
<META>
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1 ui virtualization
2 tools
3 threads
4 render thread
5 ui thread
6 child threads
7 rasterization
8 media decoding
9 leverage render thread
10 leverage gpu
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ui virtualization,tools,threads,render thread,ui thread,child threads,rasterization,media decoding,leverage render thread,leverage gpu,posted by,cale teeter,no comments,global game jam,project gpu replacement,c destructor definition,special,function,with
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Direct X, XNA, etc | directxinfo.blogspot.com Reviews

https://directxinfo.blogspot.com

Direct X, XNA, etc. Thursday, May 13, 2010. Silverlight on Windows 7 Phone – Performance Tuning. Recently, I have been reviewing some of the content from MIX10, specifically pertaining to the talks on the new Windows Phone.  I came upon the talk from Seema Ramchandani ( http:/ live.visitmix.com/MIX10/Sessions/CL60. 160; This was full of good tips on performance tools and tuning for Silverlight on the phone.  I wanted to share the items that stood out to me. The Loop of all Loops (render loop). Quick way ...

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Direct X, XNA, etc: Direct3D 11 Tessellation Deep Dive (presented by Matt Lee)

http://directxinfo.blogspot.com/2009/03/direct3d-11-tessellation-deep-dive.html

Direct X, XNA, etc. Thursday, March 26, 2009. Direct3D 11 Tessellation Deep Dive (presented by Matt Lee). High fidelity characters seem a bit out of reach of real-time apps (games). 10 to 30K chars not out of reach for 360/PS3. Striving for Cinematic Quality Characters. Think in terms of triangles currently. Industry standard subdivision surface scheme. Modern implementations don’t require too smooth. Realtime rendering of Catmull-Clark. 3 new pipelline stages. Hull shader – executed per patch. Offline c...

2

Direct X, XNA, etc: January 2008

http://directxinfo.blogspot.com/2008_01_01_archive.html

Direct X, XNA, etc. Thursday, January 3, 2008. New GC Feature in Framework 2.0 SP1. There are a bevy of new functionality added with SP1 for .NET Framework 2.0, but one of particular interest to me was the changed to the garbage collector.  There are 2 major changes that I will discuss. Default - same as if you call System.GC.Collect with no parameters. Forced - guarantees collection of all generations (currently this is the same as Default). Subscribe to: Posts (Atom). Follow me on Twitter. Http:/ creat...

3

Direct X, XNA, etc: Project: GPU replacement

http://directxinfo.blogspot.com/2009/05/project-gpu-replacement.html

Direct X, XNA, etc. Saturday, May 9, 2009. 160; BTW, the 1730 is purchased has dual 8800 GTX (for a grand total of 1GB video memory) with SLI.  It runs well. :). Subscribe to: Post Comments (Atom). Follow me on Twitter. Http:/ msdn.microsoft.com/xna. Http:/ creators.xna.com. Programming Languages: C#, C , VB http:/ www.gameinstitute.com. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Direct X, XNA, etc: April 2008

http://directxinfo.blogspot.com/2008_04_01_archive.html

Direct X, XNA, etc. Wednesday, April 23, 2008. Elegant Memory Management Ideas. In working on a recent project, involving some callback data in a animation with DirectX and interesting solution to a common problem was presented.  In order to describe the solution correctly, I must setup the scenario. The problem comes in about how to release this memory when complete.  As the data stored here can really be whatever we like, it becomes harder to clean up (as its heap allocated). Subscribe to: Posts (Atom).

5

Direct X, XNA, etc: May 2008

http://directxinfo.blogspot.com/2008_05_01_archive.html

Direct X, XNA, etc. Friday, May 23, 2008. I have recently been spending some time learning LUA language.  I am looking into this mainly as this is a standard language used by game developers for in game scripting.  I picked up this book. To aid in my studies.  More to follow on this. Subscribe to: Posts (Atom). Follow me on Twitter. Http:/ msdn.microsoft.com/xna. Http:/ creators.xna.com. Programming Languages: C#, C , VB http:/ www.gameinstitute.com. View my complete profile.

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Direct X, XNA, etc. Thursday, May 13, 2010. Silverlight on Windows 7 Phone – Performance Tuning. Recently, I have been reviewing some of the content from MIX10, specifically pertaining to the talks on the new Windows Phone.  I came upon the talk from Seema Ramchandani ( http:/ live.visitmix.com/MIX10/Sessions/CL60. 160; This was full of good tips on performance tools and tuning for Silverlight on the phone.  I wanted to share the items that stood out to me. The Loop of all Loops (render loop). Quick way ...

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