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Graphics Discourse

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Graphics Discourse | discourse.selfshadow.com Reviews

https://discourse.selfshadow.com

Graphics discussion forum

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SIGGRAPH 2014 Course: Physically Based Shading in Theory and Practice - Self Shadow

http://blog.selfshadow.com/publications/s2014-shading-course

SIGGRAPH 2014 Course: Physically Based Shading in Theory and Practice. We present further research and practical advice on the subject, from film and game production. Physics and Math of Shading. Understanding the Masking-Shadowing Function. Antialiasing Physically Based Shading with LEADR Mapping. Designing Reflectance Models for New Consoles. Moving Frostbite to PBR. Sébastien Lagarde and Charles de Rousiers) [slides: pptx. Physically Based Shader Design in Arnold. Ian Megibben and Farhez Rayani).

blog.selfshadow.com blog.selfshadow.com

SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production - Self Shadow

http://blog.selfshadow.com/publications/s2012-shading-course

SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production. Physically-Based Shading Models in Film and Game Production. Course at SIGGRAPH 2010, this new course presents two years of advances in the subject. New research in the area will be covered, as well as more production examples from film and game. Introduction: The Importance of Physically Based Shading. Stephen Hill) [slides: ppt. Background: Physics and Math of Shading. Calibrating Lighting and Materials in Far Cry 3.

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