combatwolf.blogspot.com
Combat Wolf: Professionalism
http://combatwolf.blogspot.com/2009/10/professionalism.html
Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Sunday, October 18, 2009. The first pillar in the fundamental truths of game development is professionalism. For game development the two things I feel like its most important to understand is:. It takes a great team to make great games. Not every decision is yours to make, so make every decision the best it can be. The first pillar of the f...
combatwolf.blogspot.com
Combat Wolf: October 2009
http://combatwolf.blogspot.com/2009_10_01_archive.html
Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 26, 2009. So far so good. I've enjoyed the feedback I've received from my peers and support from my friends and family and I'm inspired to continue what I've started, sharing what I've learned (the hard way). On a side note I've changed the site so that you don't need to sign up to make comments. Advanced - Manually reload wi...
combatwolf.blogspot.com
Combat Wolf: First Post
http://combatwolf.blogspot.com/2009/10/first-post.html
Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Thursday, October 15, 2009. But first let me introduce myself by cheating and using the same summery description I use on http:/ www.linkedin.com/in/markacero. I've focused on building my career and establishing myself as a well rounded designer that is self motivated, hard working and a team player with a "can do" attitude who is able to ha...
combatwolf.blogspot.com
Combat Wolf: So I'm actually online shy
http://combatwolf.blogspot.com/2009/10/so-im-actually-online-shy.html
Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 19, 2009. So I'm actually online shy. OK back to actually writing instead of talking about what I want to write. Subscribe to: Post Comments (Atom). View my complete profile. Communication: The Game Designers Real Job. So Im actually online shy. Golden Axe: Beast Riders. Star Wars: Episode III. X-Men Mutant Academy 2.
combatwolf.blogspot.com
Combat Wolf: Basic Foundamentals Complete
http://combatwolf.blogspot.com/2009/10/basic-foundamentals-complete.html
Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 26, 2009. So far so good. I've enjoyed the feedback I've received from my peers and support from my friends and family and I'm inspired to continue what I've started, sharing what I've learned (the hard way). On a side note I've changed the site so that you don't need to sign up to make comments. February 10, 2010 at 9:13 PM.
crunchtimegames.com
CrunchTime Games
http://www.crunchtimegames.com/index2.htm
Shred Nebula Launches on Xbox Live Arcade. We are very excited to finally reveal to the world what we have been working on. Shred Nebula. CrunchTime Games' first original developed and published game. The full story on Shred Nebula can be found here at GameSpot.com. THE OFFICIAL CRUNCHTIME "Old Skooled" T-SHIRT! Check out the bone shattering detail of being "Old Skooled" on our official T-Shirt. Head over to the store and get one today! GameSpot Announces CrunchTime Games. Hit the link for the full story:.
gabrielkay.blogspot.com
Late Night Game Design with Gabriel Kay: March 2008
http://gabrielkay.blogspot.com/2008_03_01_archive.html
Gears of War 2 - new technologies. Another video but one worth discussion yet again. And yet again it's about Epic. But hey, they do so many things right it's tough not to applaud. This video gives some insight to the new features in the Unreal Engine that are being implemented into Gears of War 2. Posted by Gabriel Kay. Well, he's the type of guy I would kill to be. "Lead Designer at Epic Games", one of the coolest job descriptions on the planet. Posted by Gabriel Kay. Well, it's a matter of personal ta...