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Dominic Noble - Computer Games Design

Dominic Noble - Computer Games Design. Thursday, 29 March 2012. When one medium is represented in another, it's called re-mediation. Re-mediation is said to be a defining characteristics of the new digital media. Media that aspire to a condition of transparency. The aim is to make the viewer ‘forget’ that they are watching a movie, for example, and be drawn in to the experience. Artefacts that are aware of and wish to display their own constructed nature. Crawford's 6 Lessons on Storytelling. People play...

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Dominic Noble - Computer Games Design | dominicngamesdesign.blogspot.com Reviews
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Dominic Noble - Computer Games Design. Thursday, 29 March 2012. When one medium is represented in another, it's called re-mediation. Re-mediation is said to be a defining characteristics of the new digital media. Media that aspire to a condition of transparency. The aim is to make the viewer ‘forget’ that they are watching a movie, for example, and be drawn in to the experience. Artefacts that are aware of and wish to display their own constructed nature. Crawford's 6 Lessons on Storytelling. People play...
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Dominic Noble - Computer Games Design | dominicngamesdesign.blogspot.com Reviews

https://dominicngamesdesign.blogspot.com

Dominic Noble - Computer Games Design. Thursday, 29 March 2012. When one medium is represented in another, it's called re-mediation. Re-mediation is said to be a defining characteristics of the new digital media. Media that aspire to a condition of transparency. The aim is to make the viewer ‘forget’ that they are watching a movie, for example, and be drawn in to the experience. Artefacts that are aware of and wish to display their own constructed nature. Crawford's 6 Lessons on Storytelling. People play...

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Dominic Noble - Computer Games Design: January 2012

http://dominicngamesdesign.blogspot.com/2012_01_01_archive.html

Dominic Noble - Computer Games Design. Wednesday, 25 January 2012. Royal Game of Ur - 3D Model. I've made my own version of The Royal Game of Ur for my design document. So far I have yet to name it, so I'll just give it a cool codename: 'Project Royal-Steam'. This was made on Second Life, and I also decided to take away my third iteration (which involved removing part of the board), as I felt it didn't add anything or change anything significantly. CLICK TO ENLARGE IMAGES. Saturday, 21 January 2012.

2

Dominic Noble - Computer Games Design: March 2012

http://dominicngamesdesign.blogspot.com/2012_03_01_archive.html

Dominic Noble - Computer Games Design. Thursday, 29 March 2012. When one medium is represented in another, it's called re-mediation. Re-mediation is said to be a defining characteristics of the new digital media. Media that aspire to a condition of transparency. The aim is to make the viewer ‘forget’ that they are watching a movie, for example, and be drawn in to the experience. Artefacts that are aware of and wish to display their own constructed nature. Crawford's 6 Lessons on Storytelling. People play...

3

Dominic Noble - Computer Games Design: Royal Game of Ur - 3D Model

http://dominicngamesdesign.blogspot.com/2012/01/royal-game-of-ur-3d-model.html

Dominic Noble - Computer Games Design. Wednesday, 25 January 2012. Royal Game of Ur - 3D Model. I've made my own version of The Royal Game of Ur for my design document. So far I have yet to name it, so I'll just give it a cool codename: 'Project Royal-Steam'. This was made on Second Life, and I also decided to take away my third iteration (which involved removing part of the board), as I felt it didn't add anything or change anything significantly. CLICK TO ENLARGE IMAGES. Royal Game of Ur - 3D Model.

4

Dominic Noble - Computer Games Design: November 2011

http://dominicngamesdesign.blogspot.com/2011_11_01_archive.html

Dominic Noble - Computer Games Design. Monday, 28 November 2011. Week 9 Reading Notes - Natural Funativity. What makes a game fun? The dictionary defines 'fun' as a source of amusement or enjoyment, but that's not very helpful. Only recently have we started to make progress on defining fun. What is the funativity quotient? RSS also applies to many other things we do for entertainment that have become less helpful in modern society. Video games is an example, technology has allowed us to create a pote...

5

Dominic Noble - Computer Games Design: December 2011

http://dominicngamesdesign.blogspot.com/2011_12_01_archive.html

Dominic Noble - Computer Games Design. Saturday, 10 December 2011. Royal Game of Ur Essay. The Royal Game of Ur – Evolution through Iteration. This essay talks about an ancient board game, ‘The Royal Game of Ur’. I will focus on the game’s history, as well as the mechanics of the game to form a base understanding of how it works. I will also discuss some possible iteration to the game which I have implemented either for better or for worse. Becker, 2008: p.1). Royal game of ur, n.d.). For my iterations I...

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Dominic Noble - Computer Games Design

Dominic Noble - Computer Games Design. Thursday, 29 March 2012. When one medium is represented in another, it's called re-mediation. Re-mediation is said to be a defining characteristics of the new digital media. Media that aspire to a condition of transparency. The aim is to make the viewer ‘forget’ that they are watching a movie, for example, and be drawn in to the experience. Artefacts that are aware of and wish to display their own constructed nature. Crawford's 6 Lessons on Storytelling. People play...

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