dianakueppers.com
Diana Kueppers » About
http://dianakueppers.com/resume
And welcome to my Website. My name is Diana Küppers and I earned my bachelor’s degree in 2013. I studied Intermedia Design. At University of Applied Science, Trier. During the summer I worked there as a 3D animation tutor assisting students during their assignments and giving advise on how to achieve more believable animation shots.
dianakueppers.com
Diana Kueppers » Blog
http://dianakueppers.com/category/blog
Inspirational stuff and more. On Feb 13, 2014 in Blog. 21 Gamification in context Gamification ist not Making everything a game or an immersive 3D virtual world any games in the workplace any use of games in the businesss Simulations (although they may constitute serious games) just for marketing, costumer engagement or PBLs ( points, badges, leaderboards ) Game theory Gamification is Listening to what […]. On Jan 27, 2014 in Storytelling. Why it might be valuable How to do it effectively? Media format c...
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Diana Kueppers » Portfolio
http://dianakueppers.com/portfolio
Collection of my works. CANNICS meets the jelly babies. Bachelor Thesis – The Sphinx.
thedebuglog.com
Why You Should Start Using Singletons in Unity | The Debug Log
http://thedebuglog.com/2016/02/17/why-you-should-start-using-singletons-in-unity
Why You Should Start Using Singletons in Unity. February 17, 2016. If you are not familiar with design patterns, it is ok, you do not need to know about them to laugh with this story. First, let me tell you that, Singleton, the simplest design pattern, consists in the creation of a class that can be instantiated only once. Public class SceneManager: MonoBehaviour { void Awake() { Instance = this; DontDestroyOnLoad(gameObject); } public static SceneManager Instance{ get; private set; } }. Episode 21: Game...
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