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DOTween (HOTween v2)

DOTween is the evolution of HOTween, a Unity Tween Engine

http://dotween.demigiant.com/

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DOTween (HOTween v2) | dotween.demigiant.com Reviews
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DOTween is the evolution of HOTween, a Unity Tween Engine
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1 tween
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3 animation
4 hotween
5 hotween v2
6 unity
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8 indie
9 indie games
10 indie developer
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get started,documentation,examples,showcase,download,credits,efficient,fully type safe,object oriented animation engine,for unity,optimized for c#,users free,and open source,and features,works with,unity webplayer,webgl,android,windows phone 8,ps vita psm
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DOTween (HOTween v2) | dotween.demigiant.com Reviews

https://dotween.demigiant.com

DOTween is the evolution of HOTween, a Unity Tween Engine

INTERNAL PAGES

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1

DOTween - Showcase

http://dotween.demigiant.com/showcase.php

DOTween (HOTween v2) - a Unity Tween Engine. Some supercool games that are using DOTween. Ghost of a Tale. A lot of work went into DOTween and a lot more is to come. If you use it, like it, and want to support it, press this button to read more.

2

DOTween - Pro

http://dotween.demigiant.com/pro.php

DOTween (HOTween v2) - a Unity Tween Engine. Requires Unity 4.6.1 or later. The Asset Store can be slow to upgrade stuff, so if you want to get the latest version of DOTween Pro. As soon as possible,. DOTween Pro is an extension for DOTween, which includes new visual editor and scripting features, and which requires a special license. And a small one-time fee. Get it on the Asset Store. Can animate UI 4.6 Text/Image objects, Materials, Transforms, 2D Toolkit. An extra component that can be added via the.

3

DOTween (HOTween v2)

http://dotween.demigiant.com/index.php

DOTween (HOTween v2) - a Unity Tween Engine. DOTween is a fast. With tons of advanced features. It is also the evolution of HOTween. My previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless GC allocations. And offers new shortcuts. DOTween is compatible with Unity 3.5* or later. More (didn't test additional platforms but it should work everywhere except with Flash export). Logical and easy to use API. Choose additional options on how...

4

DOTween - Documentation

http://dotween.demigiant.com/documentation.php

DOTween (HOTween v2) - a Unity Tween Engine. A tween that takes control of a value and animates it. A special tween that, instead of taking control of a value, takes control of other tweens and animates them as a group. A generic word that indicates both a Tweener and a Sequence. A tween contained inside a Sequence. Prefixes are important to use the most out of IntelliSense. So try to remember these:. Transform.DOMoveX(100, 1); transform.DORestart(); DOTween.Play();. Optionally, you can chain. Static DOT...

5

DOTween - Credits

http://dotween.demigiant.com/credits.php

DOTween (HOTween v2) - a Unity Tween Engine. DOTween and HOTween creator/developer. Also made (and maintains, whew) this website here. Feedback, testing, moral support, low-level optimizations. Creator of the original ActionScript easing equations (that I ported to C#). Suggestion about using lambdas as parameters (took me almost 3 years to decide to implement it, but in the end I did it :P). EaseFactory implementation (and EaseFactory.StopMotion effect). Help with fix for IndexOutOfRangeException.

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Henry's Development Blog. Admiral’s Club 2.0. With the upcoming launch of Spaceteam 2.0 I will also be re-opening the Admiral’s Club to new members using Patreon. Which is another crowdfunding platform. I wanted to give existing club members a heads up about what that means. Secondly, I don’t want my Kickstarter backers to feel any pressure to join the new campaign. You were part of the initial push, the founding members. The Patreon campaign gives new. Now has a life of its own through Concordia, and ha...

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News – Nacho Lasheras

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Ludum Dare 36 Postmortem. Ludum Dare 35 Postmortem. Ludum Dare 36 Postmortem. This weekend I participated in Ludum Dare 36. The selected theme was. Which I didn’t really like a lot, even though I got some interesting ideas. My second best choice was doing another puzzle game using the abacus mechanics, but in the end I opted for doing something around writing and the result is Decypher. As I mentioned in my previous LD postmortem. As a technology (only 3 of 881 as of today). And I added some extra tones ...

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Creating a tweening library for Unity – Zeh Fernando

http://zehfernando.com/2014/creating-a-tweening-library-for-unity

Personal website for Zeh Fernando, front-end developer. Articles about programming in Flash/ActionScript, Unity/C#, HTML/JavaScript, Android/Java, and more. Creating a tweening library for Unity. Middot; 2 Comments. The most efficient syntax that fits my coding style. That’s one of the reasons why I like reinventing the wheel even when mature solutions already exist, or at least the excuse I like giving myself for doing so. To the (more popular) HOTween. And its successor DOTween. And the design of this ...

designagame.eu designagame.eu

Design a Game podcasts

https://designagame.eu/category/podcasts

Is Unity WebGL loading? F = (When you publish your Unity application or prototype in WebGL a problem that your testers or players may have is that while the browser is loading the application, no progress bar appears and so they may be tempted to reload the page again and so… F() ). A simple fix to reassure them is to paste this script at the bottom of the index.html file that Unity produces at build:. 0 : dotCount; } },100) /script. The JavaScript is really basic and should work wherever WebGL does.

designagame.eu designagame.eu

Pietro Polsinelli, Author at Design a Game

https://designagame.eu/author/pietro

Learning With Games: Fail And Retry, Not Simulations. A short post on Gamasutra. On the topic of learning with games and fail-and-retry. Filed Under: Game Design. Tagged With: applied games. A post on Gamasutra: In-between Spaces And Their Design. I wrote a longish post on Gamasutra which they were so kind to feature on focusing attention on designing in-between spaces in games. See it here. Filed Under: Game Design. Tagged With: applied games. Games loved in 2016. The Sea Will Claim Everything. The camp...

designagame.eu designagame.eu

September 2016 - Design a Game

https://designagame.eu/2016/09

Is Unity WebGL loading? F = (When you publish your Unity application or prototype in WebGL a problem that your testers or players may have is that while the browser is loading the application, no progress bar appears and so they may be tempted to reload the page again and so… F() ). A simple fix to reassure them is to paste this script at the bottom of the index.html file that Unity produces at build:. 0 : dotCount; } },100) /script. The JavaScript is really basic and should work wherever WebGL does.

designagame.eu designagame.eu

Tips For The Pragmatic Unity Developer - Design a Game

https://designagame.eu/2016/09/tips-pragmatic-unity-developer

Tips For The Pragmatic Unity Developer. In the video below I’ve presented several productivity tips / hacks for the great Unity3d developer, that cultivates his / her essential qualities (. The three most essential plugins are DOTween. Jet Brains IDE for C# preview here. The “auto-save on play” script is here,. The “no more hot reload script” is here. Both by the same cool guy. The scene object enable and disable script is this:. Null) go.GetComponent CanvasGroup ().alpha = 0; } } }. This is the feed link.

designagame.eu designagame.eu

Tools Archives - Design a Game

https://designagame.eu/category/tools

Tips For The Pragmatic Unity Developer. In the video below I’ve presented several productivity tips / hacks for the great Unity3d developer, that cultivates his / her essential qualities (. The three most essential plugins are DOTween. Jet Brains IDE for C# preview here. The “auto-save on play” script is here,. The “no more hot reload script” is here. Both by the same cool guy. The scene object enable and disable script is this:. Null) go.GetComponent CanvasGroup ().alpha = 0; } } }. State in Unity with ...

spectragate.com spectragate.com

Odds Mansion | Spectragate

http://spectragate.com/works/odds-mansion

Jan 2nd, 2015. Was made for the monthly game jam over at OGAM. Using the November theme, “Luck”. Unfortunately I only found out about the theme 4 days before the end of the month, so instead I worked on it over the December break instead. This was my first time using DOTween. And I can’t praise it enough. It’s by far the best code-only tweening library I’ve found and has all sorts of shortcuts for Unity. What I especially like is the AppendCallback.

hotween.demigiant.com hotween.demigiant.com

HOTween - A Tween Engine For Unity

http://hotween.demigiant.com/documentation.html

Tween Engine Powered by DEMIGIANT. Here it is (.zip). For release notes, changelog, and. This column is so empty! What will I do now? Maybe writing some non-sentences will help. Megarobots are cool, but the conversation is quite boring. Jelena is an awesome comic artist. History teaches us what went wrong, so that next time we can go wrong more quickly. X 3 = Mister X. Y 4 = Madame Y. Z 5 = zzzzzz. Don't tell me you're reading this! No, that's not what I said. That's what YOU said. We are going doooown.

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dotween.com - Home

A Nice Normal Family. Arctic and Antarctic Activities. Magic Carpet Beaver Shack. Photo a Day, 2013. Photo a Day, 2013. Dotween.com created at www.mrsite.com.

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DOTween (HOTween v2)

DOTween (HOTween v2) - a Unity Tween Engine. DOTween is a fast. With tons of advanced features. It is also the evolution of HOTween. My previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless GC allocations. And offers new shortcuts. DOTween is compatible with Unity 3.5* or later. Also with Unity 4.5 or later and Unity 5.x (both x86 and x64). Shortcut extensions that directly extend common objects like this:. Logical and easy to use API.

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