box2d.org
__m128 | Box2D
http://box2d.org/2012/08/__m128
A 2D Physics Engine for Games. Skip to primary content. August 31, 2012. The best way to use SSE is to use the m128 intrinsic directly. Unfortunately Visual Studio displays the values backwards (w,z,y,x). Bleh. Here is a change to autoexp.dat to correct the order. First comment out this line:. And add this line:. M128=<m128 f32[0]>, <m128 f32[1]>, <m128 f32[2]>, <m128 f32[3]>. This entry was posted in Uncategorized. 3 thoughts on “ m128. February 8, 2013 at 8:25 am. Gino van den Bergen.
roboticslibrary.org
Build RL on Windows - Robotics Library
http://www.roboticslibrary.org/tutorials/build-windows
Build RL on Windows. The Robotics Library uses CMake as a build system. It can generate project files for various platforms, e.g., Visual Studio solution files. In order to compile RL and the dependencies on Windows, you need to install a compiler (e.g., the free Visual Studio 2010 Express Edition. And the cross-platform build system CMake ≥ 2.8.11. For multi core compilation support (e.g., quad core), set these variables before running the other commands. Building the Robotics Library. You can configure...
roboticslibrary.org
Build RL on Ubuntu - Robotics Library
http://www.roboticslibrary.org/tutorials/build-ubuntu
Build RL on Ubuntu. The Robotics Library uses CMake as a build system. It can generate project files for various platforms, e.g., Visual Studio solution files. In order to compile RL and the dependencies on Windows, you need to install a compiler (e.g., the GNU Compiler Collection) and the cross-platform build system CMake ≥ 2.8.11. You can install them on Ubuntu with the following command. Sudo apt-get install build-essential cmake. Sudo apt-get install cmake-curses-gui cmake-gui. Sudo apt-get install l...
cellperformance.beyond3d.com
Box Overlap - CellPerformance
http://cellperformance.beyond3d.com/articles/2006/06/box-overlap.html
Sharing tips and experience with the cell processor, performance, data design and game programming. By Mike Acton on. June 18, 2006 10:18 PM. Interactive 3D applications frequently need to check whether one geometric object overlaps another. In this article, we'll look at a function to test for overlap between 3D boxes, and we'll show how to optimize this function for the CBE. But doesn't need to include a bunch of other stuff. Float m co[3];. Vector3(const float& x, const float& y, const float& z).