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wombflash forest: September 2013
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Wednesday, September 11, 2013. Notes On Eric Zimmerman's "Manifesto for a Ludic Century". Eric Zimmerman just put up a new 'manifesto' on Kotaku. Excerpted from a book he's releasing soon, The Gameful World. Manifesto for a Ludic Century" is a series of 12 propositions about the history and form of games and their trajectory as projected into the future, unpacked with a bit of commentary for each. Full text below, cut with my annotations. There's some good precedent in other play cultures. That is to say...
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wombflash forest: September 2012
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Tuesday, September 11, 2012. Interface and Dimensionality in Music Spaces. Ontinuing from "Played Meaning". How are values generated in play when we're not given explicit goals to pursue? One way: engagement with material presence and its variability. Sound, image, touch, interface, feedback- IMMANENCE. Chaotic movement of emerging and collapsing possibilities. Boundaries, whether goals or materials/actuality are- constrained possibilities. Of this idea to music design. 1 - Super Mario Galaxy Ballet.
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wombflash forest: April 2015
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Monday, April 27, 2015. Intro to Ludic Ecologonomy (Pt. 1). Ecological and Economical,. Neither one reducible to the other;. Economy meaning Management of the household. Ecology meaning Ground of the household. The Economic aspect is described well by. The optimal strategies of Game Theory. The Ecological aspect is described. Computer games are complex toys. From his 1936 paper (section 2). Whose motion is only partially. Determined by the configuration". The existence of computer games. But they are toys.
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wombflash forest: Infinite Sketchpad / I Am A Strange Loop
http://wombflashforest.blogspot.com/2014/01/infinite-sketchpad-i-am-strange-loop.html
Monday, January 27, 2014. Infinite Sketchpad / I Am A Strange Loop. The Emerald Tablet of Hermes". In late 2012, I was introduced to Tom Lieber's Infinite Sketchpad. Thanks to Luke Iannini and Mike Rotondo for this! It almost straight-away became one of my very favorite videogames and still is-. Get David Johnston's Infinite Doodle. Very different touch/movement/speed (fast! See my drawings HERE. Infinitely detailed fractal sets. Described by Mandelbrot's free-scaling geometry. Sounds like an esoteric to...
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wombflash forest: November 2012
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Friday, November 16, 2012. Subscribe to: Posts (Atom). Dkanagamusic at gmail dot com. Simple template. Template images by RedHelga.
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wombflash forest: August 2012
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Friday, August 10, 2012. Dance w/EXO Tabor Robak and Gatekeeper. Just came out. Download. It's FREE. A 35 minute game by Tabor Robak, set to the album of the same name by Gatekeeper. It's part of a dispersed visual project- the album artwork. The game, and a font. Robak says (quoting from this. EXO continues the evolving tradition of designed musical playspaces. Recent excursions by popular electronic musicians into the form- Brian Eno's Bloom,. DIY-realism trend exemplified by. And Tale of Tales'. It's ...
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wombflash forest: June 2012
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Saturday, June 16, 2012. Played Meaning (Concerning the Spiritual in Games). Is something that we play. A videogame. Is a digital playspace. Why can't we use another word to describe playspaces in general, and thus preserve game. Because we are content with using the word "videogame" to define this form, at least for now. And videogames aren't even games in the "formal" sense of the word. They tend to be composite forms. Of what? Is something that we play. A videogame. If these proposed definitions are s...
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N++: Metanet's Winning Formula - This Old Neon
http://thisoldneon.com/2015/07/metanet
Don’t Blame the Blue Shell. Artificial Intelligence: An Emergent Property. Completing the Disney World Circuit. Can Procedural Generation Change Gameplay? Metanet Software’s Winning Formula. Don’t Blame the Blue Shell: The Road to Mario Kart 8 Success. Marie-Christine Bourdua in the Indie Boardroom. Pole Position: Patents in an Evolving Technological World. This Is How I Roll: Freedom in Role-Playing Games. Completing the Disney World Circuit. Deathtrap Dungeon: A Game within a Game. Represents the culmi...
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wombflash forest: May 2012
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Saturday, May 5, 2012. Thoughts on Journey and Way. I didn't get to play Journey. S mutli-player aspect, and I'm not sure how much I'm missing because of that. lots, I'm sure. I did play thatgamecompany team member Chris Bell's Way,. Though ( play it! Which seems something like a relevant substitution . S single player game, it seems unlikely that any similarly designed. When I started Journey. Like Super Mario Galaxy. Is, I think? Teach us something- when we've finally become comfortable collaborating w...