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Electronic Meteor | Programming Projects and Thoughts

Programming Projects and Thoughts

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Electronic Meteor | Programming Projects and Thoughts | electronicmeteor.wordpress.com Reviews
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Programming Projects and Thoughts
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3 meteor engine
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5 larr;
6 older posts
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Electronic Meteor | Programming Projects and Thoughts | electronicmeteor.wordpress.com Reviews

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Programming Projects and Thoughts

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1

ECS is officially the bomb! | Electronic Meteor

https://electronicmeteor.wordpress.com/2015/03/01/ecs-is-officially-the-bomb

Programming Projects and Thoughts. Skip to primary content. ECS is officially the bomb! March 1, 2015. As you may know in an Entity-Component-System framework Components are just simple data containers, which don’t have any game logic, but are mutable by the game logic code, which resides in the Systems. Entities in my framework do not exist at all as classes, but are rather just numbers implied in Components as you’ll soon see. Component arrays which are accessed by index, so constant time here. This cl...

2

SeedWorld (my voxel world engine) first update | Electronic Meteor

https://electronicmeteor.wordpress.com/2014/12/17/seedworld-my-voxel-world-engine-first-update

Programming Projects and Thoughts. Skip to primary content. SeedWorld (my voxel world engine) first update. December 17, 2014. So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube graphics trend😀. Voxel data is discarded as soon as chunk meshes are made. Chunks store only vertex data at the minimum*. Far draw distance (I want to emphasize this in faster PCs).

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Electronic Meteor | Programming Projects and Thoughts | Page 2

https://electronicmeteor.wordpress.com/page/2

Programming Projects and Thoughts. Skip to primary content. Skip to secondary content. Newer posts →. The current game plan. March 19, 2013. Bye bye geo-clipmaps, here comes geo-mipmapping! This planning comes easier as I figure out the first thing I want to do with my terrain renderer is to put it in a game state that will later on be the in-game map editor. BEPU or maybe Bullet). From my last game). Game logic, AI. Editing tools and functions. Game contains all the very game-specific logic that’s...

4

Applying ECS to a simple game | Electronic Meteor

https://electronicmeteor.wordpress.com/2015/03/17/applying-ecs-to-a-simple-game

Programming Projects and Thoughts. Skip to primary content. Applying ECS to a simple game. March 17, 2015. I’ve been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I’ve already created a Minimum Viable Product using it, which is the Bomberman clone game I mentioned a few posts back. Animations are still very buggy, and there is no AI implemented, but a barebones 2-4 player version is working. Some of the ...

5

Meteor Engine | Electronic Meteor

https://electronicmeteor.wordpress.com/meteor-engine

Programming Projects and Thoughts. Skip to primary content. Some of the features present in the Meteor Engine are support for instancing, blended cascaded shadow mapping, basic skinned animation, and some post-process effects like depth-of-field and FXAA. It also features a flat structure for organizing objects in a scene (no scene graphs here), manual depth sorting, and basic (brute-force) culling. Quad tree culling will be added soon. You can find periodic builds of the engine on the CodePlex site.

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Kill Rewards | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2013/06/06/kill-rewards

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. June 6, 2013. The reward appears at the time and location of an enemy’s death. It will stay available for 30 seconds. The duration of effect is 1 minute. Each reward has it’s own colour, to help the player identify it. The punishments will creep towards the player 🙂. These are the rewards and punishments currently in the game:. All points gained are doubled 🙂. All current enemies will die. All reserve ammunition is removed.

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Interview by Nathan from Independant Gaming :) | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2012/11/28/interview-by-nathan-from-independant-gaming

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. Interview by Nathan from Independant Gaming :). November 28, 2012. Nathan from Independent Gaming. Got in touch and asked me if I was interested in doing an interview. I was very flattered and a bit nervous as I’d never done anything like this before. Please have a read. Clone of Duty: Stonehenge. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to email (Opens in new window). You a...

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Christmas Update | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2012/12/24/christmas-update

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. December 24, 2012. I thought I’d do a quick post before Christmas 🙂. The stuff I’ve been working on lately, you can’t really see. Except for trees, lighting, fog anti-aliasing, and a few other things. Erm, I’ll take that back there’s quite a lot of new things you can see. The area of a triangle with 500 m sides is 16 times less than a triangle 2000 m 🙂. So have a very merry Christmas, see you before the New Year! Share on Face...

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First Person Animation | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2014/07/17/first-person-animation-2

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. July 17, 2014. Clone of Duty: Stonehenge. I’ve decided to add a bit more animation to the first person, I think I can reuse this animation in the multiplayer co-op mode for the third person avatars. The above video shows my first attempt to create an animation for the Magnum. I’ve added a bit more to the Magnum animation. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). On My Special Angel.

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Helicopter Windows | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2012/10/23/helicopter-windows

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. October 23, 2012. The helicopter now has windows. 8 portholes and 2 side doors. The model now has a basic “rivet” texture. This mod was done in response to the bug Where’s the helicopter exit? I think it works well. I can definitely tell which way is up and which way is down. The windows help the mood; it feels more like being in a helicopter than in a box. The speed and height add drama, a sense of scale. Enter your comment here.

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Gary Ruddock | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/author/cloneofduty

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. Author Archives: Gary Ruddock. October 14, 2014. I’ve been working on getting http:/ ruddockgames.com. Operational. Why not head over and give me your opinion? Read Article →. July 17, 2014. Originally posted on Clone of Duty: Stonehenge. I’ve decided to add a bit more animation to the first person, I think I can reuse this animation in the multiplayer…. Read Article →. Read Article →. November 18, 2013. Read Article →. I though...

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Recent Images | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/recent-images

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email (Opens in new window). Click to print (Opens in new window). Click to share on Google (Opens in new window). On My Special Angel.

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My Special Angel | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2013/08/25/my-special-angel

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. August 25, 2013. Quick video showing lots of things: sky, helicopter, drops, shields, skeletons…. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email (Opens in new window). On My Spe...

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What’s it got in its crateses? Crates Part 1 | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2012/10/12/whats-it-got-in-its-crateses-crates-part-1

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. What’s it got in its crateses? October 12, 2012. What does the Helicopter do? The helicopter is your friend. It will drop crates containing everything you need: ammo, weapons, armour and more! It will even be your taxi, complete with mounted machine guns. You start the game inside the helicopter, it throws you out at Stonehenge. If your friends leave you to bleed out, you’ll be dropped in at the start of the next round. They are...

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Barrow 01 | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2013/11/18/barrow-01

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. November 18, 2013. Adding doors to the barrow. They vary in price from 500 to 1250. Rotated the barrow through 90 degrees at the entrance. So the outside world can be switched off. 3D Sound is now played when the door is opened. New barrow Map , 90. Door prototype version 1. Door open a bit. Open a bit more. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). First Person Animation →. On My ...

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Electronicmessaging Weblog | Just another WordPress.com weblog

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Electronic Meteor | Programming Projects and Thoughts

Programming Projects and Thoughts. Skip to primary content. Skip to secondary content. Applying ECS to a simple game. March 17, 2015. I’ve been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I’ve already created a Minimum Viable Product using it, which is the Bomberman clone game I mentioned a few posts back. The Bomberman game has the following components:. They are used by the following systems:. Some o...

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