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elliots game design as art practice

Elliots game design as art practice. Friday, December 03, 2004. SFAI BALANCE CHALLENGE CHALANGE (BETA VERSION). 1st place: Grey with a score of 148 (a way above average score gosh Grey your so smart! A hua hu huhh.). 2nd place: Leo with a score of 124 ( a above average score). 3rd place: Q with a nice 114 ( a barley above average score). 4th place: Kwansoo with 98 ( an average score nice job thanks for trying). Stage One Selection Results :. Q run away bike. Kwansoo play school tricycle. Feed back fo Jay.

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elliots game design as art practice | ellski.blogspot.com Reviews
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Elliots game design as art practice. Friday, December 03, 2004. SFAI BALANCE CHALLENGE CHALANGE (BETA VERSION). 1st place: Grey with a score of 148 (a way above average score gosh Grey your so smart! A hua hu huhh.). 2nd place: Leo with a score of 124 ( a above average score). 3rd place: Q with a nice 114 ( a barley above average score). 4th place: Kwansoo with 98 ( an average score nice job thanks for trying). Stage One Selection Results :. Q run away bike. Kwansoo play school tricycle. Feed back fo Jay.
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6 leo skate board
7 stage two
8 check point race
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10 final results
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elliots game design as art practice | ellski.blogspot.com Reviews

https://ellski.blogspot.com

Elliots game design as art practice. Friday, December 03, 2004. SFAI BALANCE CHALLENGE CHALANGE (BETA VERSION). 1st place: Grey with a score of 148 (a way above average score gosh Grey your so smart! A hua hu huhh.). 2nd place: Leo with a score of 124 ( a above average score). 3rd place: Q with a nice 114 ( a barley above average score). 4th place: Kwansoo with 98 ( an average score nice job thanks for trying). Stage One Selection Results :. Q run away bike. Kwansoo play school tricycle. Feed back fo Jay.

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1

elliots game design as art practice: Feed back for Greymundo

http://ellski.blogspot.com/2004/11/feed-back-for-greymundo.html

Elliots game design as art practice. Thursday, November 11, 2004. Feed back for Greymundo. Yo I think Frisco Wars Has the potential of being a great board game. a possible SF CLASSIC! Because its so much like risk and other great games, oh and how it allows one player to get all the guns and dominate HAHA! I know you’ll make us proud. Posted by ellski at 1:24 AM. San Francisco, California, United States. Chillin in north beach! View my complete profile. Rules for first game prototype. Playing Call To Duty.

2

elliots game design as art practice: RESULTS!

http://ellski.blogspot.com/2004/12/results.html

Elliots game design as art practice. Friday, December 03, 2004. SFAI BALANCE CHALLENGE CHALANGE (BETA VERSION). 1st place: Grey with a score of 148 (a way above average score gosh Grey your so smart! A hua hu huhh.). 2nd place: Leo with a score of 124 ( a above average score). 3rd place: Q with a nice 114 ( a barley above average score). 4th place: Kwansoo with 98 ( an average score nice job thanks for trying). Stage One Selection Results :. Q run away bike. Kwansoo play school tricycle. Don't get me wro...

3

elliots game design as art practice: Response to play testing

http://ellski.blogspot.com/2004/11/response-to-play-testing.html

Elliots game design as art practice. Monday, November 15, 2004. Response to play testing. Posted by ellski at 1:43 AM. San Francisco, California, United States. Grew up in the pittsburgh (not from the suburbs) finished high skool, moved to LA , worked as assistant to production designer Richard Hoover, back to pittsburgh to help with getting doug shields elected, moved to SF in late summer 03, going to San Francisco art Institute, skateboard every day, trying to surf every day(wanna drive?

4

elliots game design as art practice: A RACE!

http://ellski.blogspot.com/2004/10/race.html

Elliots game design as art practice. Monday, October 18, 2004. A Race to cover a certain distance may be almost any length, and using any means stipulated by the rules of the race. Running a certain distance is the template of racing, but races are often conducted in vehicles, or on/with animals. Posted by ellski at 2:35 AM. This post is full of really terrific observations! October 19, 2004 at 9:16 PM. San Francisco, California, United States. Chillin in north beach! View my complete profile.

5

elliots game design as art practice: November 2004

http://ellski.blogspot.com/2004_11_01_archive.html

Elliots game design as art practice. Monday, November 15, 2004. Response to play testing. Posted by ellski at 1:43 AM. Friday, November 12, 2004. Feed back fo Jay. Feed Back for Jay. Jay your live action Robotron is a great idea for a game. The prototype was a little ehy not so fun. But I think the game has plenty of potential. The game is human scale and what we played in the prototype would be categorized as a field game(played on the field platform). Posted by ellski at 6:21 PM. Feed back for Greymundo.

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Game Design as Art Practice: Alternate Reality Game wraps

http://artpractice.blogspot.com/2004/11/alternate-reality-game-wraps.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, November 03, 2004. Alternate Reality Game wraps. Now here's a very interesting New York Times Article: Sci-Fi Fans Are Called into an Alternate Reality. Posted by Jane at 7:05 PM. Youth is warcraft leveling. Not a time of life; warcraft leveling. It is a wow lvl. State of mind; wow power level. It is not power leveling. Amatter of World of warcraft Power Leveling. A quality of buy aoc gold. The Big ...

artpractice.blogspot.com artpractice.blogspot.com

Game Design as Art Practice: Individual Project Meetings Next Week

http://artpractice.blogspot.com/2004/10/individual-project-meetings-next-week.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, October 19, 2004. Individual Project Meetings Next Week. We'll be having 25-minute conversations about your individual projects next Monday and Wednesday. To prepare, please type and bring with you a list of problems or questions you have related to your project. Posted by Jane at 11:28 PM. San Francisco, CA. Or get my contact information on my contact page. View my complete profile.

artpractice.blogspot.com artpractice.blogspot.com

Game Design as Art Practice: Getting ready for Prototypye Playtesting!

http://artpractice.blogspot.com/2004/11/getting-ready-for-prototypye.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, November 03, 2004. Getting ready for Prototypye Playtesting! Two blog assignments will help you prepare for next week's playtesting of your prototypes. 1 Based on the brief descriptions presented in class, please choose another class member's game project to comment on. Find and visit that game designer's blog (see the links in the sidebar! 2 RULES, RULES, RULES! Posted by Jane at 1:05 PM. I'm a gam...

artpractice.blogspot.com artpractice.blogspot.com

Game Design as Art Practice: July 2004

http://artpractice.blogspot.com/2004_07_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Thursday, July 29, 2004. Welcome to Game Design as Art Practice. As a final project, you will work toward the design, development and deployment of a game in any medium of your choice. While digitally-based projects are welcome, you may also choose to work entirely with non-digital media. This course begins September 8, 2004. See you then! Posted by Jane at 10:40 PM. San Francisco, CA. I'm a game designer, a g...

artpractice.blogspot.com artpractice.blogspot.com

Game Design as Art Practice: December 2004

http://artpractice.blogspot.com/2004_12_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, December 08, 2004. Deadline: By Friday December 17 12 PM Noon, your final Game Design Statement must be:. 1) At least 500 words. 2) spell-checked, proofread, complete sentences, etc. 3) posted to your blog AND. 4) emailed to me at jane@avantgame.com. If I don’t have it by the noon deadline, you will NOT receive credit for this assignment. 1) What is your game called? Why did you choose that particul...

artpractice.blogspot.com artpractice.blogspot.com

Game Design as Art Practice: Beta Test Requests!

http://artpractice.blogspot.com/2004/11/beta-test-requests.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Sunday, November 21, 2004. Remember to get your beta testing requests in by this Thursday (Thanksgiving! Please email me with the following information:. Name of the game you are beta testing. Final platform of the game and any special needs (an empty room, outdoors, 2 computers with Internet, etc.). Of players for a complete game. Length of time for a complete game. Posted by Jane at 9:47 AM. San Francisco, CA.

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Game Design as Art Practice: October 2004

http://artpractice.blogspot.com/2004_10_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, October 19, 2004. Individual Project Meetings Next Week. We'll be having 25-minute conversations about your individual projects next Monday and Wednesday. To prepare, please type and bring with you a list of problems or questions you have related to your project. Posted by Jane at 11:28 PM. Week 7: Information Systems and Cybernetic Systems. For your game critique this week, consider the following:.

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Game Design as Art Practice: Final beta testing schedule

http://artpractice.blogspot.com/2004/12/final-beta-testing-schedule.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Monday, December 06, 2004. Final beta testing schedule. Below is our updated beta testing schedule for Monday. Please check to see what games you will be testing. Please arrive on time and prepared to play! Also, beta testers: please have your game set up BEFORE our class meeting if major installation or equipment layout is required. Katie’s A Public Game: Report from players: 4:20 4:45 (Cihan and Grey). Tass ...

artpractice.blogspot.com artpractice.blogspot.com

Game Design as Art Practice: September 2004

http://artpractice.blogspot.com/2004_09_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, September 29, 2004. Amazing mystery machines today. The second group was. Fun to interact with, no? Its function was such a surprising reveal, and that moment of realization ("It's a massage machine! It's also a tickle machine! It's a punching machine! Resulted in such a frenzy of spontaneous and motivated interaction. This one is an instant classic, I think. Good stuff, all around. For your next pr...

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elliots game design as art practice

Elliots game design as art practice. Friday, December 03, 2004. SFAI BALANCE CHALLENGE CHALANGE (BETA VERSION). 1st place: Grey with a score of 148 (a way above average score gosh Grey your so smart! A hua hu huhh.). 2nd place: Leo with a score of 124 ( a above average score). 3rd place: Q with a nice 114 ( a barley above average score). 4th place: Kwansoo with 98 ( an average score nice job thanks for trying). Stage One Selection Results :. Q run away bike. Kwansoo play school tricycle. Feed back fo Jay.

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