growingngaming.blogspot.com
Growing 'n' Gaming: January 2010
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The growth and development of a learning game designer. Wednesday, January 20, 2010. A New Year Begins. So a new year has begun and I am back into Senior Team Project. I'll just have to find a way to make do. So here's hoping that I get to work on design on a game this semester and that I can figure out a good hosting experience for after my contract expires. Thursday, January 7, 2010. And turned the game off for a while. The game has some great playability to it. Not only can you beat the game but a...
growingngaming.blogspot.com
Growing 'n' Gaming: July 2010
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The growth and development of a learning game designer. Thursday, July 22, 2010. Back to the Job Hunt AND "The Simple Truth of the 'Are Video Games Art? So I'm giving up on the QA Job in Montreal. Trying to figure out visas just proved to be to much of a hassle for me. I was feeling the urge to hit my head on the desk every time I attempted to work on it so I gave up. I'm now back to the job hunt. Can Video Games be considered art? I hope you enjoyed that little sample article. I could have written m...
growingngaming.blogspot.com
Growing 'n' Gaming: Advance Wars: Days of Ruin for the Nintendo DS
http://growingngaming.blogspot.com/2010/08/advance-wars-days-of-ruin-for-nintendo.html
The growth and development of a learning game designer. Sunday, August 8, 2010. Advance Wars: Days of Ruin for the Nintendo DS. Now that I'm also posting these game reviews for examiner.com I have to try and keep the word count a little limited. So sorry for the length. If my readers ask for more details I can start doing a more detailed version here and a simpler version for examiner.com if people want. And make it stand apart from the rest of the series. The sound is great in this game. It does wha...
growingngaming.blogspot.com
Growing 'n' Gaming: May 2010
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The growth and development of a learning game designer. Monday, May 24, 2010. Well, it's begun. I've graduated from college and now the job hunt begins. I find myself oddly prepared and seemingly under-prepared for my future career. Well the job hunt continues. If anyone who reads this knows of a position that needs filling at their game company or at a game company they have friends at let me know. I'll gladly apply there. Thursday, May 13, 2010. Heavy Rain for the PS3. I can't fault the game for that&#...
growingngaming.blogspot.com
Growing 'n' Gaming: February 2010
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The growth and development of a learning game designer. Friday, February 19, 2010. Insert Witty Title Here. Sorry about the post name, I just have no idea what to call this update for all of you out there in blog-o-land. So instead of lamenting about it I will just let the unwitty title go and continue with letting everyone know what I'm up to. Speaking of Scott Rogers he just recently released a book about game design and I really want to get it. Because his panel "Everything I learned about Level D...
growingngaming.blogspot.com
Growing 'n' Gaming: November 2009
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The growth and development of a learning game designer. Friday, November 20, 2009. Nearing the End of the Semester. Well it's almost thanksgiving and that means it's almost the end of another semester here at Champlain College. That's about it for this month. See you al next month. Happy Thanksgiving. Tuesday, November 10, 2009. Resident Evil 5 for the Xbox 360. The concept of this game is pretty terrible. The Resident Evil. Though. they're just rehashing his idea from 4 again. It's just horrible...Which...
missnishi.blogspot.com
Letters to a Faceless Audience: July 2008
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Saturday, July 26, 2008. How often do they come up? How many shooting games have females thrown into the NPC (non-player character) population? Does it change the way you play if there are any? Most instances of female filler characters I can think of are civilians: random women walking down the street in the Grand Theft Auto. Series, women carrying pots on their heads in Assassin's Creed. Sometimes there are entire throngs of women without any men, as in Legend of Zelda: Ocarina of Time. Just some thing...
togetherworking.blogspot.com
together: September 2008
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Exploring technology, psychology, strategies and approaches that can improve the way people work together. Monday, September 29, 2008. Some Cool, Useful, and FREE Tools. A simple collaborative software that's free to users and gaining more users all the time Google Docs. How it can be used to collaborate is limited, but it's a great place to start. It's a basic word processor, and multiple people can access documents if given permission. Check these out and give me some feedback. Positive deviance is whe...
togetherworking.blogspot.com
together: November 2008
http://togetherworking.blogspot.com/2008_11_01_archive.html
Exploring technology, psychology, strategies and approaches that can improve the way people work together. Wednesday, November 12, 2008. I've long had a LinkedIn. Account that I've been idle with. I would accept requests to the dormant account, but wouldn't invite anyone. Until now. LinkedIn was designed to be more of an extended Rolodex than a virtual cocktail party. LinkedIn's core value proposition enables significant improvements in efficiency for search/discovery within your extended network". About...
togetherworking.blogspot.com
together: Some Cool, Useful, and FREE Tools
http://togetherworking.blogspot.com/2008/09/some-cool-useful-and-free-tools.html
Exploring technology, psychology, strategies and approaches that can improve the way people work together. Monday, September 29, 2008. Some Cool, Useful, and FREE Tools. A simple collaborative software that's free to users and gaining more users all the time Google Docs. How it can be used to collaborate is limited, but it's a great place to start. It's a basic word processor, and multiple people can access documents if given permission. Check these out and give me some feedback. This is Sean at Box....
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