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EnterTheSingularity

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EnterTheSingularity | enterthesingularity.blogspot.com Reviews
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EnterTheSingularity | enterthesingularity.blogspot.com Reviews

https://enterthesingularity.blogspot.com

Graphics. Technology. Eschatology.

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1

EnterTheSingularity: November 2008

http://enterthesingularity.blogspot.com/2008_11_01_archive.html

Graphics. Technology. Eschatology. Tuesday, November 4, 2008. State of the art in real-time rendering. With the current generation, many developers started by porting over the best practice techniques from the last generation - even if they started 'fresh'. But the scope of potential techniques that we can now fit into a game running at 30fps has increased greatly. I can only see this trend increasing with the next generation, whenever that may be. Adaptive quadtree geometry images for terrain and megasu...

2

EnterTheSingularity: January 2010

http://enterthesingularity.blogspot.com/2010_01_01_archive.html

Graphics. Technology. Eschatology. Thursday, January 28, 2010. I'm moving in about a week to start a new job at OnLive, putting my money where my mouth is so to speak. An exciting change. I haven't had much time recently for this blog, but I'll be getting back to it shortly. Posted by Jake Cannell. Subscribe to: Posts (Atom). I'm a graphics programmer in Los Angeles. View my complete profile. There was an error in this gadget.

3

EnterTheSingularity: Singularity Summit 09

http://enterthesingularity.blogspot.com/2009/10/singularity-summit-09.html

Graphics. Technology. Eschatology. Tuesday, October 20, 2009. The Singularity Summit was held a couple of weeks ago in NYC. I unfortunately didn't physically attend, but I just read through Anders Sandberg's good overview here. I was at last year's summit and quite enjoyed it and it looks like this year's was even better, which makes me a little sad I didn't find an excuse to go. I was also surprised to see that my former fellow CCS student Anna Solomon. The AGI people are focused more on building an art...

4

EnterTheSingularity: June 2009

http://enterthesingularity.blogspot.com/2009_06_01_archive.html

Graphics. Technology. Eschatology. Tuesday, June 9, 2009. Single Pass MSAA Deferred Rendering - Dithered Deferred Rendering Idea. The key concept here is one of spatial frequency optimization. Unfortunately, I'm not aware of a single pass method to output seperate values to the different MSAA samples.  Maybe there is some low-level hackery that could accomplish this? Why this is potentially cool:. Extra pass for just the objects with fancy shaders with alot of inputs (typically not many objects). With a ...

5

EnterTheSingularity: New Job

http://enterthesingularity.blogspot.com/2010/01/new-job.html

Graphics. Technology. Eschatology. Thursday, January 28, 2010. I'm moving in about a week to start a new job at OnLive, putting my money where my mouth is so to speak. An exciting change. I haven't had much time recently for this blog, but I'll be getting back to it shortly. Posted by Jake Cannell. Good luck to you and OnLive! February 6, 2010 at 9:49 AM. Subscribe to: Post Comments (Atom). I'm a graphics programmer in Los Angeles. View my complete profile. There was an error in this gadget.

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blog.icare3d.org blog.icare3d.org

Icare3D Blog: GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination"

http://blog.icare3d.org/2012/05/gtc-2012-talk-octree-based-sparse.html

Research, Computer Graphics and GPU. GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination". May 18, 2012. This week I gave a talk at the NVIDIA GPU Technology Conference. About a fast sparse voxelization technique that I worked on at NVIDIA in the context of my real-time global illumination approach. Using voxel cone-tracing inside a sparse voxel octree). Slides: (PPTX, 50MB). Video (if you want to enjoy my french accent): http:/ www.gputechconf.com/. May 18, 2012 at 6:45 PM.

colinbarrebrisebois.com colinbarrebrisebois.com

Batman: Arkham Origins – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/batman-arkham-origins

In search of the perfect pixel. Category: Batman: Arkham Origins. Deformable Snow and DirectX 11 in Batman: Arkham Origins. It’s been a while, but I finally found some time for a quick post to regroup the presentations I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC). These presentations showcase and explain some of the features developed for Batman: Arkham Origins. August 16, 2014. July 5, 2016. Posted in Batman: Arkham Origins. RT @ aras p.

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Rendering – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/rendering

In search of the perfect pixel. Finding Next-Gen – Part I – The Need For Robust (and Fast) Global Illumination in Games. Figure 1: Direct and Indirect Illumination from a single directional light source. [1]. This post is part of the series “ Finding Next-Gen. 8220; Original version on 2015/11/08. Liveblogging, because opinions evolve over time. GI) is a family of algorithms used in computer graphics that simulate how light interacts and transfers between objects in a scene. With its roots in the. In no ...

colinbarrebrisebois.com colinbarrebrisebois.com

Publications – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/publications

In search of the perfect pixel. It’s a seemly simple problem: given two normal maps, how do you combine them? In particular, how do you add detail to a base normal map in a consistent way? Normal Mapping, Normal Map Blending, Detail Mapping, Reoriented Normal Mapping, Partial Derivatives, Overlay. XBOX 360 SDK Sample – Fast Separable Grayscale Blur. Five Rendering Ideas From Battlefield 3 and Need For Speed: The Run”, “Temporally-stable Screen-Space Ambient Occlusion”, slides 91-93. This talk covers tech...

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Battlefield 3 – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/battlefield-3

In search of the perfect pixel. Approximating Translucency Revisited – With “Simplified” Spherical Gaussian Exponentiation. Lately, someone at work has pointed out the approximation of translucency Marc Bouchard. And I developed back at EA [1], which ended up in DICE’s Frostbite engine. The Battlefield 3 Engine. Rding implementing the technique and generating the inverted ambient-occlusion/thickness map. See the references for additional links. April 9, 2012. July 5, 2016. Posted in Battlefield 3. For th...

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GDC – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/gdc

In search of the perfect pixel. Deformable Snow and DirectX 11 in Batman: Arkham Origins. It’s been a while, but I finally found some time for a quick post to regroup the presentations I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC). These presentations showcase and explain some of the features developed for Batman: Arkham Origins. Continue reading “Deformable Snow and DirectX 11 in Batman: Arkham Origins”. August 16, 2014. July 5, 2016. Thanks to ...

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Uncategorized – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/uncategorized

In search of the perfect pixel. It seems we can’t find what you’re looking for. Perhaps searching can help. Hi, my name is Colin Barré-Brisebois. This is my personal blog about real-time rendering and video-game development. These are my ramblings, not my employer's :). Stephen Hill (self shadow). RT @ aras p. How do you decide what to work on? Is so, so, SOOOO true. jvns.ca/blog/2016/08/1. Vous êtes en feu Mr.Tobias ;) 4 days ago. Hey Sweden, that's a lot of NaNs. ;) https:/ t.co/K0CZXOkuBc.

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Normal Map Blending – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/normal-map-blending

In search of the perfect pixel. Category: Normal Map Blending. What is the best way to blend two normal maps together? Why can’t I just add two normal maps together in Photoshop? I heard that t. O combine two normals together, you need to add the positive components and subtract the negative components, then renormalize. Looks right to me…. Why shouldn’t I be using Overlay (or a series of Photoshop blend modes) to blend normal maps together? Written together with Stephen Hill. July 17, 2012. July 5, 2016.

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Reoriented Normal Mapping – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/reoriented-normal-mapping

In search of the perfect pixel. Category: Reoriented Normal Mapping. What is the best way to blend two normal maps together? Why can’t I just add two normal maps together in Photoshop? I heard that t. O combine two normals together, you need to add the positive components and subtract the negative components, then renormalize. Looks right to me…. Why shouldn’t I be using Overlay (or a series of Photoshop blend modes) to blend normal maps together? Written together with Stephen Hill. July 17, 2012. Follow...

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Blending Normal Maps? – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/2012/07/17/blending-normal-maps

In search of the perfect pixel. What is the best way to blend two normal maps together? Why can’t I just add two normal maps together in Photoshop? I heard that t. O combine two normals together, you need to add the positive components and subtract the negative components, then renormalize. Looks right to me…. Why shouldn’t I be using Overlay (or a series of Photoshop blend modes) to blend normal maps together? Written together with Stephen Hill. On the topic of blending normal maps. And a real-time demo.

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- Choux Pastry Heart -

Thursday, April 22, 2010. DIANNA AGRON ♥. She's my new favourite Actress ♥. She's so BEAUTIFUL .very naturally beautiful and sweet and i love her acting . I ♥ DIANNA AGRON. Posted by Kezia Melody Gracia. Labels: ♥ MELODY ♥. Wednesday, March 31, 2010. I ♥ THIS SONG. ISRAEL - YOU AARE NOT FORGOTTEN. Very seldom they say hi. They don’t know how wonderful you are. If they only knew. All the things you’ve been through. If only they could see your heart. I hear you crying for help. You are not forgotten (2x).

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Shrine

Death Is The Key. The Act Of Treason. A Monastery, A Grave. All noise recorded by Entheogen in the last days of the 13th year. All songs were improvised within a few hours under the influence of HIS presence using several toxins. Released 10 February 2014. Feeds for this album. Switch to mobile view.

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EnterTheShu

January 3, 2017. Fate Stay Night is one of those rare treasures, a successful anime that is not only based on a video game (or rather a visual novel), It’s a bit of a curiosity, but is it worth your time? He is My Master. June 15, 2015. February 27, 2016. Rochdale grooming gang sentenced. Nine disgusting pedophiles have received heavy jail sentences at Liverpool crown court for their part in a child sexual exploitation gang that groomed young vulnerable girls in Rochdale. Rochdale grooming gang sentenced.

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EnterTheSingularity

Graphics. Technology. Eschatology. Sunday, April 4, 2010. Latency and Human Response Time in current and future games. Yet even though it seems odd, its true. I just read through ". Console Gaming: The Lag Factor. The eurogamer article alludes to this idea:. In-game latency, or the level of response in our controls, is one of the most crucial elements in game-making, not just in the here and now, but for the future too. It's fair to say that players today have become conditioned to what the truly har...

entertheskull.blogger.ba entertheskull.blogger.ba

Tha Gangsta,Tha Killa,And The Dope Dilla...

Tha Gangsta,Tha Killa,And The Dope Dilla. Pimp the system.shoot to kill,till we collapse. Nigde mesta za misheve poput nas. Sarajevo, metropola Balkana.Spoj (ne)kultura, sjecisthe urbanizma protkanog kroz kasni oblik komunizma.Uzivanje (bez)sa napretkom. U svemu tome, za svakoga ima mjesta.Radnika komunalca,metrosexualca,rokera,tekstopisca. Ali za papke poput nas nema - -. Mi smo vrlo cudna sorta, nismo urbani, ali ne volimo slusati Vekicu feat. Toskic Fadila. U 22:52, 5 komentar(a). Nakon naucenih 45% d...

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Slasher Flicks

Whether you stumbled upon us by accident or if you have heard of us before. Welcome to our home! We are slasher flicks. A new Slasher Band. We are Avey Tare, Angel Deradoorian and Jeremy Hyman. We made a record and we'd Like to share it with you. Its Called Enter The Slasher House. It will be released on April 8th 2014. Check out a Song from the record called Little Fang while you're here. And Before You go. Spin The Wheel as much as you like. Its Fun to Spin The Wheel. NEW SONG. STRANGE COLORES. 04-25 W...

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SlaughterHouse :: Home

Sign up to be a tester on our Forums. Redeem the following code for 10000 GC " IJSJ-JKAW-KLMA-WWOJ. Redeem this code " UICE-QBNR-GGHU-MZED. For a custom Gag Ball Mask And Custom Camo Guerilla. 0 Total Survivors Online.

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enterthesnowman | Because it's cold outside…

Because it's cold outside…. June 24, 2017. Sometimes the world gives you a riddle. Sometimes it gives you gold. Let’s take a closer look. Let’s REALLY enterthesnowman. There’s translation errors and then there’s this wonderfully not proofread piece of advertising. It’s like a whole new language has been created! Let’s try and figure this out. Ok, first of all: “Bebelieve”. Now this one’s obviously an inspirational layer cake word type of deal. Yeah, let’s go with that. The poster makes sense, sort of.