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ZigguratVertigo's Hideout – in search of the perfect pixelin search of the perfect pixel
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ZigguratVertigo's Hideout – in search of the perfect pixel | colinbarrebrisebois.com Reviews
https://colinbarrebrisebois.com
in search of the perfect pixel
Batman: Arkham Origins – ZigguratVertigo's Hideout
https://colinbarrebrisebois.com/category/batman-arkham-origins
In search of the perfect pixel. Category: Batman: Arkham Origins. Deformable Snow and DirectX 11 in Batman: Arkham Origins. It’s been a while, but I finally found some time for a quick post to regroup the presentations I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC). These presentations showcase and explain some of the features developed for Batman: Arkham Origins. August 16, 2014. July 5, 2016. Posted in Batman: Arkham Origins. RT @ aras p.
Rendering – ZigguratVertigo's Hideout
https://colinbarrebrisebois.com/category/rendering
In search of the perfect pixel. Finding Next-Gen – Part I – The Need For Robust (and Fast) Global Illumination in Games. Figure 1: Direct and Indirect Illumination from a single directional light source. [1]. This post is part of the series “ Finding Next-Gen. 8220; Original version on 2015/11/08. Liveblogging, because opinions evolve over time. GI) is a family of algorithms used in computer graphics that simulate how light interacts and transfers between objects in a scene. With its roots in the. In no ...
Blending Normal Maps? – ZigguratVertigo's Hideout
https://colinbarrebrisebois.com/2012/07/17/blending-normal-maps
In search of the perfect pixel. What is the best way to blend two normal maps together? Why can’t I just add two normal maps together in Photoshop? I heard that t. O combine two normals together, you need to add the positive components and subtract the negative components, then renormalize. Looks right to me…. Why shouldn’t I be using Overlay (or a series of Photoshop blend modes) to blend normal maps together? Written together with Stephen Hill. On the topic of blending normal maps. And a real-time demo.
Deformable Snow and DirectX 11 in Batman: Arkham Origins – ZigguratVertigo's Hideout
https://colinbarrebrisebois.com/2014/08/16/deformable-snow-and-directx-11-in-batman-arkham-origins
In search of the perfect pixel. Deformable Snow and DirectX 11 in Batman: Arkham Origins. It’s been a while, but I finally found some time for a quick post to regroup the presentations I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC). These presentations showcase and explain some of the features developed for Batman: Arkham Origins. You will find below a quick description of the talks, as well as a link to slides and accompanying video. July 5, 2016.
Subsurface Scattering – ZigguratVertigo's Hideout
https://colinbarrebrisebois.com/category/subsurface-scattering
In search of the perfect pixel. Approximating Translucency Revisited – With “Simplified” Spherical Gaussian Exponentiation. Lately, someone at work has pointed out the approximation of translucency Marc Bouchard. And I developed back at EA [1], which ended up in DICE’s Frostbite engine. The Battlefield 3 Engine. Rding implementing the technique and generating the inverted ambient-occlusion/thickness map. See the references for additional links. April 9, 2012. July 5, 2016. Posted in Battlefield 3. Roger ...
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November | 2016 | Fuzzy Reflection
https://fuzzyreflection.com/2016/11
Personal Space for Self-Reflection. Monthly Archives: November 2016. EA Frostbite Star Wars = fun times ahead. November 6, 2016. I recently moved to Motive Studios and joined Jade Raymond and her talented (still growing) team for new exciting projects! I’m very excited by this new opportunity, as I’m now directly collaborating with DICE and contributing to the Frostbite engine, meeting … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive.
EA | Fuzzy Reflection
https://fuzzyreflection.com/category/ea
Personal Space for Self-Reflection. EA Frostbite Star Wars = fun times ahead. November 6, 2016. I recently moved to Motive Studios and joined Jade Raymond and her talented (still growing) team for new exciting projects! I’m very excited by this new opportunity, as I’m now directly collaborating with DICE and contributing to the Frostbite engine, meeting … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. Stephen Hill (self shadow). Blog at WordPress.com.
API | Fuzzy Reflection
https://fuzzyreflection.com/category/api
Personal Space for Self-Reflection. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API Direct3D, as any 3D API on PC, has two main goals: Provide a low overhead graphics API Provide a single API that works on different hardware With APIs and GPUs becoming more and more complex, … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. This is my personal blog about real-time rendering, and represents my personal views, not my employer's.
A look at Direct3D 12 – Part 1 | Fuzzy Reflection
https://fuzzyreflection.com/2014/09/07/a-look-at-direct3d-12-part-1
Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 1 →. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API. Direct3D, as any 3D API on PC, has two main goals:. Provide a low overhead graphics API. Provide a single API that works on different hardware. Performance on PC is not optimal. In fact, it’s very likely you’ll be CPU bound if you naïvely port your console game to PC. Efficiently generate commands amongst multiple threads. Float blendFac...
CPU | Fuzzy Reflection
https://fuzzyreflection.com/category/cpu
Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 2. August 15, 2016. Knowing the hardware Memory cache CPU is not physically directly connected to the main memory. All random access memory (load and stores) on modern CPU goes through memory cache. When the CPU executes a fetch instruction (load), the memory controller searches … Continue reading →. Maximizing code performance by thinking data first – Part 1. July 14, 2016. Stephen Hill (self shadow).
Maximizing code performance by thinking data first – Part 1 | Fuzzy Reflection
https://fuzzyreflection.com/2016/07/14/maximizing-code-performance-by-thinking-data-first-part-1
Personal Space for Self-Reflection. A look at Direct3D 12 – Part 1. Maximizing code performance by thinking data first – Part 2 →. Maximizing code performance by thinking data first – Part 1. July 14, 2016. Back in the days, it used to be a quite. As well in the CPU world, and it’s actually significant that we are now moving old CPU tricks to recent GPUs in order to accelerate ALU ops (. Low Level Optimizations for AMD GCN. Quake’s fast inverse square root. Quake’s fast inverse square root. This post is ...
Maximizing code performance by thinking data first – Part 2 | Fuzzy Reflection
https://fuzzyreflection.com/2016/08/15/maximizing-code-performance-by-thinking-data-first-part-2
Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 1. EA Frostbite Star Wars = fun times ahead →. Maximizing code performance by thinking data first – Part 2. August 15, 2016. CPU is not physically directly connected to the main memory. All random access memory (load and stores) on modern CPU goes through memory cache. When the CPU executes a fetch instruction (load), the. Searches the caches first for a cache entry with a. Otherwise it’s a. In which case the.
Blending in Detail - Self Shadow
http://blog.selfshadow.com/2012/07/10/blending-in-detail
I’ve added a new article,. Written together with Colin Barré-Brisebois. On the topic of blending normal maps. We go through various techniques that are out there, as well as a neat alternative ( Reoriented Normal Mapping ) from Colin that I helped to optimise. This is by no means a. Analysis particularly as we focus on detail mapping so we might return to the subject at a later date and tie up some loose ends. In the meantime, I hope you find the article useful. Please let us know in the comments!
GPU | Fuzzy Reflection
https://fuzzyreflection.com/category/gpu
Personal Space for Self-Reflection. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API Direct3D, as any 3D API on PC, has two main goals: Provide a low overhead graphics API Provide a single API that works on different hardware With APIs and GPUs becoming more and more complex, … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. This is my personal blog about real-time rendering, and represents my personal views, not my employer's.
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Colin Barnes Building Services - Building Projects, Loft Conversions, Home Extensions and Alterations in Cambridge
Colin Barnes Building Services. Colin Barnes Building Services are a local building company based in Milton, Cambridge. Offering a competitively priced friendly reliable service for the past 30 years.
Colinbarnwell.com
Six Sigma Scotland, Six Sigma Course Scotland
Bringing about significant change in an organisation can be fraught with difficulty. However, by adopting the right approaches we can maximise your chances of success. This is the basis of our Change Leader programme. Change is the Only Constant. The Web Based Leadership Tool. Everything you need to make progress in one FocalPoint. Reducing process costs is one of our core competencies. We can help you identify and eliminate unnecessary, potentially hidden, costs from your operation. We lead Project Mana...
Colin Barras | Science Writer and Editor
Science Writer and Editor. On 21 Feb 2018. The tamed ape: were humans the first animal to be domesticated? Over the past 30,000 years or so, humans have domesticated all manner of species for food, hunting, transport, materials, to control pests and to keep as pets. But some say that before we domesticated any of them, we first had to domesticate ourselves. Image: Jerzy Kijewski. On 20 Feb 2018. Ancient ‘dark-skinned’ Briton Cheddar Man find may not be true. On 16 Feb 2018. On 8 Feb 2018. Even in the Sto...
Home - Colin Barratt's Photography Site
As you can see my site is still very much a work in progress. Over the coming months I aim to upload a selection of my favorite images. So be sure to visit again – next time you have a free moment! I am a member of the Royal Photographic Society and in 2015 was awarded an Associateship. My distinction is in the travel photography genre and was gained for images shot whilst traveling in Myanmar – it can be viewed on the RPS website. Click here. To see my ARPS panel.
ZigguratVertigo's Hideout – in search of the perfect pixel
In search of the perfect pixel. SIGGRAPH 2017 – Past, Present and Future Challenges of Global Illumination in Games. Just got back from Los Angeles, where I presented in the Open Problems in Real-Time Rendering Course. At this year’s SIGGRAPH:. You can also download my slides with notes here. Super grateful to have been part of this initiative. Lots of great content was presented. Thanks to everyone who came to the course! August 7, 2017. September 4, 2017. Posted in Global Illumination. Is an ISPC imple...
Colin Barrett | Using Video In Oral History
March 23, 2018. Colin’s Twitter Feed. Colin’s Linkedin Page. Colin’s Instagram Account. Colin’s YouTube Channel. Colin’s Google Account. July 3, 2016 ]. Recording your first Oral History interview. June 4, 2016 ]. Recording video interviews with a digital stills camera. June 3, 2016 ]. Choosing microphones for improved sound quality. June 2, 2016 ]. Record your family story before it’s too late. June 1, 2016 ]. Which is better – video or audio only? September 10, 2015 ]. September 10, 2015. June 2, 2016.
Colin Barrett, but on the internet!
Colin Barrett, but on the internet! Jul 30, 2017. Moved the old site to GitHub Pages and resurrected some old posts. Dec 1, 2012. Remote-launch an X11 application. Launching AND viewing an X11 application remotely. Dec 1, 2012. Linux: preparing a Raspbian cross-compile root. Dec 1, 2012. Linux: mounting a filesystem image the civilized way. Page 1 of 2. Theme crafted with 3 by John Otander.
Colin Barrett Design
The Portfolio of Colin Barrett. I am a multi-disciplinary designer who is passionate about rich interactive experiences and user-centered design. I have a background in graphic design and human-computer interaction. I am a maker, thinker, explorer focused on developing products and solutions for humans. In my free time I can be found playing music, reading and brewing beer. Product and UX Design. Visual UI and Production. A SIDE OF CHANGE. THE GREAT PEOPLE I'VE WORKED WITH. Do Not Fill This Out.
Colin M. Barron Writing
Colin M. Barron. Planes on Film: Ten Favourite Aviation Films. Published 30th September 2016. The Craft of Public Speaking. Dr Colin M. Barron has delivered hundreds of lectures and presentations to audiences during a long career, giving speeches on a wide variety of different subjects over many years. In. The Craft of Public Speaking. He shares the essential knowledge that you will need to become a truly successful public speaker. Published 30th June 2016.
Domestic Agriculturial Industrial Commercial Electrical Contractor | Kilkenny | Waterford | Carlow | Tipperary
Home - About Us. Colin Barry Electrical Contractors have been established for over 8 years. We pride ourselves on the service and quality of work we carry out on every job. At Colin Barry Electrical Contractors we primarily serve the south east of Ireland (. Kilkenny, Waterford, Wexford, Carlow, Tipperary and Kildare. Offering free estimations on a wide range of electrical services including domestic, commercial, agricultural and industrial sectors. You can contact us via the Contact Us.
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