kristophjunge.com
Zerk Entity-Component-System architecture - Kristoph Junge | Kristoph Junge - Software Developer Blog
http://www.kristophjunge.com/zerk-entity-component-system-architecture
Zerk Entity-Component-System architecture - Kristoph Junge. Filed under Game Development. I am happy to hit the next milestone in development of the Zerk game engine. With version 0.2.0 Zerk is based on an Entity-Component-System architecture. In the first run. I created a game engine prototype with the basic features to run a jump and run game. Now I have shaped this prototype into an Entity-Component-System (ECS) architecture. I wont talk about. When most things are data there is more potential for per...
t-machine.org
entity systems | T-machine.org
http://t-machine.org/index.php/category/entity-systems
Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. Category Archives: entity systems. Which languages need Entity Systems libraries right now? A few months ago I ran a survey to find out which programming-languages people were using with Entity Systems:. Https:/ docs.google.com/forms/d/18JF6uCHI0nZ1-Yel76uZzL1UfFMI21QvDlcnXSGXSHo/viewform. Continue reading →. This entry was posted in entity systems. March 25, 2016. I love r...
en.wikipedia.org
Entity component system - Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Entity_component_system
From Wikipedia, the free encyclopedia. This article is written like a personal reflection or opinion essay. That states the Wikipedia editor's personal feelings about a topic, rather than the opinions of experts. Please help improve it. By rewriting it in an encyclopedic style. Learn how and when to remove this template message. Pattern that is mostly used in game development. An ECS follows the Composition over inheritance. Design of an entity. Cost of iterating through entities. Game engine grew hugely...
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