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T-machine.org | Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. New #unity3d feature: Virtual Scenes. Unity3D has a great core architecture – it’s easy to understand and use. However, it has some significant flaws. One of the recurring problems I run into is that Unity requirs you to have precisely one “Scene” at any one time, but often you need to have multiple scenes at the same time. Problem? Yes, lots…. If you’d like to beta-t...

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T-machine.org | Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development | t-machine.org Reviews
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Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. New #unity3d feature: Virtual Scenes. Unity3D has a great core architecture – it’s easy to understand and use. However, it has some significant flaws. One of the recurring problems I run into is that Unity requirs you to have precisely one “Scene” at any one time, but often you need to have multiple scenes at the same time. Problem? Yes, lots…. If you’d like to beta-t...
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5 programming
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8 design
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10 mmog development
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T-machine.org | Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development | t-machine.org Reviews

https://t-machine.org

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. New #unity3d feature: Virtual Scenes. Unity3D has a great core architecture – it’s easy to understand and use. However, it has some significant flaws. One of the recurring problems I run into is that Unity requirs you to have precisely one “Scene” at any one time, but often you need to have multiple scenes at the same time. Problem? Yes, lots…. If you’d like to beta-t...

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entity-systems-wiki.t-machine.org entity-systems-wiki.t-machine.org

What's an Entity System? - Entity Systems Wiki

Http:/ entity-systems-wiki.t-machine.org. Game Design for ES. 8230;……. C ………. Parallel-processing test. 8230;……., C# ………… Artemis (x-platform). 8230;……. Java ………. RDBMS Beta (latest). 8230;……. ObjC ………. RDBMS Basic. 8230; Ruby / JRuby …… Ruby Entity Component Framework. 8230;……. Python ………. ecs. What's an Entity System? Component/Entity System, CES). Component/Entity Systems are an architectural pattern used mostly in game development. A CES follows the Composition over Inheritance. At the same time, com...

INTERNAL PAGES

t-machine.org t-machine.org
1

New #unity3d feature: Virtual Scenes | T-machine.org

http://t-machine.org/index.php/2015/07/26/new-unity3d-feature-virtual-scenes

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. New #unity3d feature: Virtual Scenes. Unity3D has a great core architecture – it’s easy to understand and use. However, it has some significant flaws. One of the recurring problems I run into is that Unity requirs you to have precisely one “Scene” at any one time, but often you need to have multiple scenes at the same time. Problem? Yes, lots…. If you’d like to beta-t...

2

entity systems | T-machine.org

http://t-machine.org/index.php/category/entity-systems

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. Category Archives: entity systems. Which languages need Entity Systems libraries right now? A few months ago I ran a survey to find out which programming-languages people were using with Entity Systems:. Https:/ docs.google.com/forms/d/18JF6uCHI0nZ1-Yel76uZzL1UfFMI21QvDlcnXSGXSHo/viewform. Continue reading →. This entry was posted in entity systems. March 25, 2016. I love r...

3

Manifesto for a Game Development Studio (or any creative tech company) | T-machine.org

http://t-machine.org/index.php/2009/03/02/manifesto-for-a-game-development-studio-or-any-creative-tech-company

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. Manifesto for a Game Development Studio (or any creative tech company). EDIT: if you’re interested in these ideas, have ideas of your own you want to discuss, or are just looking for other like-minded people … I’ve set up a Google Group for this at: http:/ groups.google.com/group/game-studio-manifesto. 30 hour working week. 4 days a week, 7.5 hours a day. You own your proje...

4

OpenGL ES 2: Basic Drawing | T-machine.org

http://t-machine.org/index.php/2013/09/08/opengl-es-2-basic-drawing

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. OpenGL ES 2: Basic Drawing. UPDATED 24/09/13: Added some essential details to the class files at end of post, and corrected typos. UPDATED 24/09/13: Added Github project with full source from this article. This is Part 2. Part 1 was an overview of where Apple’s GLKit helps with OpenGL ES setup and rendering. 2D APIs, Windowing systems, Widgets, and Drawing. When a widget ch...

5

Entity Systems are the future of MMOG development – Part 1 | T-machine.org

http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. Entity Systems are the future of MMOG development – Part 1. A few years ago, entity systems (or component systems) were a hot topic. In particular, Scott Bilas. Gave a great GDC talk (http:/ scottbilas.com/files/2002/gdc san jose/game objects slides.pdf – updated link thanks to @junkdogAP). No programmer required for designers to modify game logic. I learned a lot from that...

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jeffongames.com jeffongames.com

GDC 2013 – Programmers Panel - Jeff On Games

http://www.jeffongames.com/2013/04/gdc-2013-programmers-panel

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). Using Waf to build an iOS Universal Framework. The Importance of Genre ». GDC 2013 Programmers Panel. April 2, 2013. GDC is over, and it was fairly awesome. I'll have a quick "thoughts on GDC" post later, but I wanted to get the information for the GCS panel I participated in up as soon as possible. GDC did not record this panel this year, but thankfully, we have a fairly good unofficial recording of the panel thanks to Jeremiah Ingham. I was wond...

hartsman.com hartsman.com

Scott Hartsman - Off the Record » Going Out On Top

http://www.hartsman.com/2009/07/10/going-out-on-top

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Game Design Bloggery (She said, then he said, then I said…). Emergent Play in MMOs - It’s About the Balance. Going Out On Top. Posted on July 10, 2009 at 12:30 pm under news. There are a lot of things about startup life that I’ve loved being around again. Best of all, being there to observe the first “lightbulb” moments as they exclaim: “ This is FUN! I don’t make d...

hartsman.com hartsman.com

Scott Hartsman - Off the Record » MMO Betas: Tying Budgets to Beta Size to Production to Fun

http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Whoever you are, whatever you think…. Game Design Bloggery (She said, then he said, then I said…). MMO Betas: Tying Budgets to Beta Size to Production to Fun. Posted on April 22, 2009 at 8:36 am under production. Tentonhammer did an article on Beta Testing’s Past, Present and Future. Clip from the article. As product cost and complexity have increased, the emphasis of bet...

hartsman.com hartsman.com

Scott Hartsman - Off the Record » development

http://www.hartsman.com/category/development

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. I’ve got your cin and cout *right here*. Posted on April 11, 2008 at 1:20 pm under development. Over the years I’ve had a few friends begin to learn programming. Occasionally, one of them will find me for help. I can tell whenever one of them starts out in their first C classes, because I start getting asked questions about iostreams. Iostreams can suck it FILE* fp = fopen( .

freetoplay.biz freetoplay.biz

Top 10 Free to Play Publishers « FreeToPlay.biz

http://freetoplay.biz/2008/09/08/top-10-free-to-play-publishers

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. Top 10 Free to Play Publishers. Editor's Note: Before embarking on his own startup, contributing writer Adam Martin was CTO at NCsoft Europe. Adam is a voracious gamer with a professional background split between programming and business. He blogs at T-Machine. And can be reached at adam.m.s.martin at googlemail.com]. In the online games industry, there are three separate categories:. Who makes the games? The businesses that take the b...

hartsman.com hartsman.com

Scott Hartsman - Off the Record » community

http://www.hartsman.com/category/community

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Posted on July 10, 2008 at 8:10 am under community. The always-hospitable Michael Zenke. Asked me if I’d like to join them on the Massively Speaking. Podcast #13 this week. I’ll post a link when the new one’s up. They recorded it yesterday. Edit: That was fast. What I thought I was getting into:. I’m Michael Zenke, and welcome to Massively Speaking episode #13! What I remembered...

jeffongames.com jeffongames.com

Games / Projects - Jeff On Games

http://www.jeffongames.com/games-projects

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). I have a number of professional credits. Games that I have made as part of the Global Game Jam or as part of other Game Jams. Global Game Jam 2013) - Monsters are coming after you. Run and hide. Eat Sheep (and Die). Global Game Jam 2012) - Aliens using sheep platforms to get at ice cream. Global Game Jam 2010) - One shaman's quest to get his rain stick. The Game Of Nom. Global Game Jam 2009) - Keeping cute characters fed. January 11, 2016. Pre-GDC...

omeg.pl omeg.pl

&raquo; New friends - Spinning mirrors

http://omeg.pl/blog/2014/06/new-friends

Quantum fluctuations in an artist's brain. Well, not really new — they are with us for a few months now. This post was long overdue but here we go. The black and white male is Sutomir Stanisław (named after a friend). He was found near a garbage dump in a cage, someone just left him there. He’s the most curious one (well, he and Szafa) and has no survival instinct — goes everywhere, checks everything out. The small black female is Szafa. She’s probably the smartest of the bunch. By omeg on June 24, 2014.

omeg.pl omeg.pl

&raquo; Read at your own discretion - Spinning mirrors

http://omeg.pl/blog/2015/03/read-at-your-own-discretion

Quantum fluctuations in an artist's brain. Read at your own discretion. Has an interesting remark in the description:. Changing the contents of the array can cause subtle system problems that are difficult to diagnose. We recommend that you do not read or change the contents of this array. Right I didn’t want to read the information I requested anyway. Serious question: why would reading. The PFN array cause problems? By omeg on March 31, 2015. Click here to cancel reply. Laquo; Down with the sickness.

omeg.pl omeg.pl

&raquo; C/C++ - Spinning mirrors

http://omeg.pl/blog/category/c

Quantum fluctuations in an artist's brain. Archive for the 'C/C ' Category. CRT in DLLs and memory allocation. Bull; Tuesday, June 16th, 2015 • June 16, 2015 • 1 Comment. How not to design APIs and other coding horrors. Bull; Sunday, May 24th, 2015 • May 24, 2015 • No Comments. Bull; Sunday, May 10th, 2015 • May 10, 2015 • No Comments. Performance of various square root computing algorithms. Bull; Saturday, March 31st, 2012 • March 31, 2012 • 4 Comments. On WinAPI timers and their resolution.

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T-machine.org | Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. New #unity3d feature: Virtual Scenes. Unity3D has a great core architecture – it’s easy to understand and use. However, it has some significant flaws. One of the recurring problems I run into is that Unity requirs you to have precisely one “Scene” at any one time, but often you need to have multiple scenes at the same time. Problem? Yes, lots…. If you’d like to beta-t...

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