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Redbox Hack: Progress Continues
http://redboxhack.blogspot.com/2008/11/progress-continues.html
Friday, November 14, 2008. As of this afternoon I have 30 really good Talents. I need at least five more. If I could come up with twelve more, I'd be even happier. Directly tied to that, I've re-scaled the HP for PCs, NPCs, and monsters. Each character or monster will have fewer HP, but with the damage under control, that should work out just fine. And directly tied to. I know there's going to be some pretty serious changes to combat, but I haven't really ironed all those bits out yet. I'm changing a...
redboxhack.blogspot.com
Redbox Hack: October 2007
http://redboxhack.blogspot.com/2007_10_01_archive.html
Tuesday, October 16, 2007. It works ok, but I think it could be tuned up just a bit. There's three things I'd like to do that are all connected:. 1 Spread out the responsibility for tracking who's turn it is. 2 Use a big-visual cue for keeping track of who goes and when. 3 Insert a mechanism that allows for some greater player to player strategizing. You know how things usually go with the turn-by-turn initiative system? Sunday, October 14, 2007. Lisa, Mark, Andy, and I were sitting about, talking about ...
sombraconsole.blogspot.com
Sombra Console: Four years
http://sombraconsole.blogspot.com/2012/01/four-years.html
Like Shadowrun. But different. Wednesday, January 4, 2012. Until Mark mentioned it in his "Bite Sized AP" post on Story-Games, I'd forgotten that this blog even existed. I'll give you, the bored link-clicker, a quick update on what's happened in the past few years since I posted last. We played a couple more sessions. In an effort to "streamline" the system, I managed to present my players with one of the crappiest games I've ever run. At this point we are looking at giving the game another shot this upc...
sombraconsole.blogspot.com
Sombra Console: Character Sheet, Part I
http://sombraconsole.blogspot.com/2007/12/character-sheet-part-i.html
Like Shadowrun. But different. Sunday, December 30, 2007. Character Sheet, Part I. I've added a character sheet to the links. It's just the front page of what I expect to eventually be a two-page modular sheet. That is, I'll be designing two or three different 'back' pages, each having a different slant of information on it. I'm imagining one that has space for many extra vehicles, one that has space for spells, and one with extra space for weapons. Subscribe to: Post Comments (Atom). My other game blogs.
sombraconsole.blogspot.com
Sombra Console: Blows off Dust
http://sombraconsole.blogspot.com/2012/01/blows-off-dust.html
Like Shadowrun. But different. Wednesday, January 4, 2012. I see Eric with the mop and shovel, cleaning up, turning the lights on, brushing away the cobwebs. Here's my character (for my own reference), current name Jaime Le. But that might change. Anton Yamamoto: handler, patron, legal. Mrs Park: fence (interface/crypto). Corruption brand suit, red undershirt: 2 Charm. Adidas Ninja Shoes: 1 Stealth, 1 Athletics. Novasports Parkour Gloves: 2 Athletics. Aragami Shotbrace Armguard: 2 Firearms.
sombraconsole.blogspot.com
Sombra Console: January 2012
http://sombraconsole.blogspot.com/2012_01_01_archive.html
Like Shadowrun. But different. Wednesday, January 4, 2012. I see Eric with the mop and shovel, cleaning up, turning the lights on, brushing away the cobwebs. Here's my character (for my own reference), current name Jaime Le. But that might change. Anton Yamamoto: handler, patron, legal. Mrs Park: fence (interface/crypto). Corruption brand suit, red undershirt: 2 Charm. Adidas Ninja Shoes: 1 Stealth, 1 Athletics. Novasports Parkour Gloves: 2 Athletics. Aragami Shotbrace Armguard: 2 Firearms. Embarrassed b...
redboxhack.blogspot.com
Redbox Hack: April 2008
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Sunday, April 20, 2008. RBH 3 - Not yet, but soon. I can't say that I'm off and running yet. Not really. But I did pick up one of my ragged composition notebooks today and started scribbling some notes about RBH. I have some really big ideas about how I want to change it. Not all the changes came to me immediately. I still have lots and lots of work to do. Subscribe to: Posts (Atom). The Most Recent Rules. Other gaming blogs by me.
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Redbox Hack: Inspiration
http://redboxhack.blogspot.com/2008/11/inspiration.html
Thursday, November 6, 2008. Inspiration is a funny creature. Sometimes it's a demon that tears at your brain 'till you write a thousand pages and sometimes it's a ghost who won't visit you no matter how much you beg. This morning I was looking over my printed copy of RBH2 and kind of daydreaming about the session of Supercrew I recently GM'd. BAM! I'll have the monster in this week-end's RBH game make sacrifices for this to happen. November 6, 2008 at 10:28 PM. Subscribe to: Post Comments (Atom).
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Redbox Hack: November 2008
http://redboxhack.blogspot.com/2008_11_01_archive.html
Sunday, November 23, 2008. As of this evening I now have thirty five Talents and seven Classes to divide them between. That's the last item on my Big List O' Things To Fix. Which means that it's now time for me to start typing up a new document. Tuesday, November 18, 2008. Just a little tease. PUSH is replaced with ROUTE, where you can dictate the movement of an enemy even if you aren't in the same Arena. Monday, November 17, 2008. I'm giving serious consideration to scrapping the current attributes....
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Redbox Hack: Just a little tease
http://redboxhack.blogspot.com/2008/11/just-little-tease.html
Tuesday, November 18, 2008. Just a little tease. Antoine was certainly spot-on when he said that the only way to make these new attributes was to make a list of the expected actions that I'd like to see PCs making in non-combat situations. It's also true that I'd need to start with the list of combat actions to pair them with. PUSH is replaced with ROUTE, where you can dictate the movement of an enemy even if you aren't in the same Arena. Hmmlike them - especially Route - nice and tactical.