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Redbox Hack

Thursday, April 16, 2009. Several months ago I finished the final draft for RBH. Before I could finish typing out the first page of the new document it occurred to me that I just didn't like what the game had become. I'd ventured too far away from the original inspiration for the game. Hoping to find the original spark, I started carrying one of my early documents around with me at work, reading it occasionally. Thank you and goodnight. Sunday, November 23, 2008. As of this evening I now have thirty five...

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Redbox Hack | redboxhack.blogspot.com Reviews
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Thursday, April 16, 2009. Several months ago I finished the final draft for RBH. Before I could finish typing out the first page of the new document it occurred to me that I just didn't like what the game had become. I'd ventured too far away from the original inspiration for the game. Hoping to find the original spark, I started carrying one of my early documents around with me at work, reading it occasionally. Thank you and goodnight. Sunday, November 23, 2008. As of this evening I now have thirty five...
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6 14 comments
7 talents and classes
8 check
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Redbox Hack | redboxhack.blogspot.com Reviews

https://redboxhack.blogspot.com

Thursday, April 16, 2009. Several months ago I finished the final draft for RBH. Before I could finish typing out the first page of the new document it occurred to me that I just didn't like what the game had become. I'd ventured too far away from the original inspiration for the game. Hoping to find the original spark, I started carrying one of my early documents around with me at work, reading it occasionally. Thank you and goodnight. Sunday, November 23, 2008. As of this evening I now have thirty five...

INTERNAL PAGES

redboxhack.blogspot.com redboxhack.blogspot.com
1

Redbox Hack: October 2007

http://redboxhack.blogspot.com/2007_10_01_archive.html

Tuesday, October 16, 2007. It works ok, but I think it could be tuned up just a bit. There's three things I'd like to do that are all connected:. 1 Spread out the responsibility for tracking who's turn it is. 2 Use a big-visual cue for keeping track of who goes and when. 3 Insert a mechanism that allows for some greater player to player strategizing. You know how things usually go with the turn-by-turn initiative system? Sunday, October 14, 2007. Lisa, Mark, Andy, and I were sitting about, talking about ...

2

Redbox Hack: October 2008

http://redboxhack.blogspot.com/2008_10_01_archive.html

Tuesday, October 21, 2008. What if I removed Connections? Hey all, I'm back. I fixed those links there and they lead to the 2nd edition rules and character sheet again. No updates yet. Yeah Naturally, the move must still be consistant within the fiction. BUT! As we all already know, that fiction is fluid and subject to change by means of a player taking the Move action with their character. Or make the jump in a single leap via their amazing Daring? That leads me to another bit of rule that I don't think...

3

Redbox Hack: May 2008

http://redboxhack.blogspot.com/2008_05_01_archive.html

Friday, May 2, 2008. What not to do? Been scribbling lots and lots of notes for RBH over the past week or two. And more than once I've found myself stopping, sitting back, and wondering. Is this what I want to do with this game? I don't know. I'm still working on it. I'll keep you updated. Subscribe to: Posts (Atom). The Most Recent Rules. Other gaming blogs by me.

4

Redbox Hack: Fin

http://redboxhack.blogspot.com/2009/04/fin.html

Thursday, April 16, 2009. Several months ago I finished the final draft for RBH. Before I could finish typing out the first page of the new document it occurred to me that I just didn't like what the game had become. I'd ventured too far away from the original inspiration for the game. Hoping to find the original spark, I started carrying one of my early documents around with me at work, reading it occasionally. Thank you and goodnight. Thanks for keeping up with this, and I'll leave this RSS feed in my ...

5

Redbox Hack: Talents & the Classes

http://redboxhack.blogspot.com/2008/11/talents-classes.html

Sunday, November 9, 2008. Talents and the Classes. One of the things I've discovered about the Talents between the time I wrote RBH2 and now is that all Talents that are strictly combat-oriented suck. That is, if a Talent has no useful purpose in non-combat situations, I find it boring. I then went through all the Talents currently in the game and noted which ones I felt were already good, which ones were possibly fixable, and which ones needed to just get dropped. Chalk Door, Rock Music, and Illusio...

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ericscribbles.blogspot.com ericscribbles.blogspot.com

Scribble: Way down in the hole

http://ericscribbles.blogspot.com/2008/06/way-down-in-hole.html

Wednesday, June 4, 2008. Way down in the hole. I just got done watching the final episode of. That totally rocked. In the final montage I was sad for Dookie, chuckling at Daniels and Rhonda in court together, and out-of-my-chair applauding Bubbles sitting down to dinner with his sister. Now that's some good TV.

ericscribbles.blogspot.com ericscribbles.blogspot.com

Scribble: Cthulhu Hack

http://ericscribbles.blogspot.com/2008/12/cthulhu-hack.html

Thursday, December 11, 2008. At last year's MACE (a gaming convention in High Point NC) I enjoyed playing a session of Call of Cthulhu with a group of strangers. All the while I was playing, I kept thinking that all I really needed to keep me happy was a bit of a positioning mechanism. Probably one tied to a re-roll now and then. Every time you re-roll you have to put a token in a cup that fuels the GM's resources.

sombraconsole.blogspot.com sombraconsole.blogspot.com

Sombra Console: Four years

http://sombraconsole.blogspot.com/2012/01/four-years.html

Like Shadowrun. But different. Wednesday, January 4, 2012. Until Mark mentioned it in his "Bite Sized AP" post on Story-Games, I'd forgotten that this blog even existed. I'll give you, the bored link-clicker, a quick update on what's happened in the past few years since I posted last. We played a couple more sessions. In an effort to "streamline" the system, I managed to present my players with one of the crappiest games I've ever run. At this point we are looking at giving the game another shot this upc...

sombraconsole.blogspot.com sombraconsole.blogspot.com

Sombra Console: Character Sheet, Part I

http://sombraconsole.blogspot.com/2007/12/character-sheet-part-i.html

Like Shadowrun. But different. Sunday, December 30, 2007. Character Sheet, Part I. I've added a character sheet to the links. It's just the front page of what I expect to eventually be a two-page modular sheet. That is, I'll be designing two or three different 'back' pages, each having a different slant of information on it. I'm imagining one that has space for many extra vehicles, one that has space for spells, and one with extra space for weapons. Subscribe to: Post Comments (Atom). My other game blogs.

ericscribbles.blogspot.com ericscribbles.blogspot.com

Scribble: June 2008

http://ericscribbles.blogspot.com/2008_06_01_archive.html

Wednesday, June 4, 2008. Way down in the hole. I just got done watching the final episode of. That totally rocked. In the final montage I was sad for Dookie, chuckling at Daniels and Rhonda in court together, and out-of-my-chair applauding Bubbles sitting down to dinner with his sister. Now that's some good TV. Subscribe to: Posts (Atom).

ericscribbles.blogspot.com ericscribbles.blogspot.com

Scribble: May 2008

http://ericscribbles.blogspot.com/2008_05_01_archive.html

Friday, May 23, 2008. I can't help myself! Last week Lisa and I got together with Andy and Shane at It's a Grind. Amongst many other things, we briefly discussed our Sombra Console game. It'd been a while since we'd played, and each of us was eager to get back into it when time allowed. I asked Andy and Shane if they were happy with the system. They both agreed that they thought it was doing the job. No need to re-work the thing. So, when do I stop hacking and leave well enough alone? Or maybe, one day, ...

sombraconsole.blogspot.com sombraconsole.blogspot.com

Sombra Console: Blows off Dust

http://sombraconsole.blogspot.com/2012/01/blows-off-dust.html

Like Shadowrun. But different. Wednesday, January 4, 2012. I see Eric with the mop and shovel, cleaning up, turning the lights on, brushing away the cobwebs. Here's my character (for my own reference), current name Jaime Le. But that might change. Anton Yamamoto: handler, patron, legal. Mrs Park: fence (interface/crypto). Corruption brand suit, red undershirt: 2 Charm. Adidas Ninja Shoes: 1 Stealth, 1 Athletics. Novasports Parkour Gloves: 2 Athletics. Aragami Shotbrace Armguard: 2 Firearms.

ericscribbles.blogspot.com ericscribbles.blogspot.com

Scribble: Mechaton

http://ericscribbles.blogspot.com/2008/12/mechaton.html

Sunday, December 7, 2008. Last night Mark, Andy, and I played ourselves a full-blown game of Vincent Baker's Mechaton. We dug it muchly. We're hack-addicts. There is no game we can play that does not beg for us to modify it. Mechaton is no exception. In fact, we started right out with two hacks; one intentional and one accidental. This change would not only mean a more dynamic field of battle, it would also mean we could do away with that pesky green d8 that keeps getting under my skin. When you can ...

sombraconsole.blogspot.com sombraconsole.blogspot.com

Sombra Console: January 2012

http://sombraconsole.blogspot.com/2012_01_01_archive.html

Like Shadowrun. But different. Wednesday, January 4, 2012. I see Eric with the mop and shovel, cleaning up, turning the lights on, brushing away the cobwebs. Here's my character (for my own reference), current name Jaime Le. But that might change. Anton Yamamoto: handler, patron, legal. Mrs Park: fence (interface/crypto). Corruption brand suit, red undershirt: 2 Charm. Adidas Ninja Shoes: 1 Stealth, 1 Athletics. Novasports Parkour Gloves: 2 Athletics. Aragami Shotbrace Armguard: 2 Firearms. Embarrassed b...

ericscribbles.blogspot.com ericscribbles.blogspot.com

Scribble: Best of Styx, track 9, preferably rendered by Cartman

http://ericscribbles.blogspot.com/2008/07/best-of-styx-track-9-preferably.html

Saturday, July 12, 2008. Best of Styx, track 9, preferably rendered by Cartman. Last year, really just to humor my father, I climbed onto a sailboat for the first time. It was a refurbished Scorpion. And, when I say "refurbished", I mean that my dad had done some mediocre fiberglass work on the hull and patched the sails with large swaths of some old cut-up windbreaker. It's the sailing equivalent of patchy hobo-pants. But now back home in the Carolinas, I'm totally hooked. I just can't stand the ide...

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Redbox Hack

Thursday, April 16, 2009. Several months ago I finished the final draft for RBH. Before I could finish typing out the first page of the new document it occurred to me that I just didn't like what the game had become. I'd ventured too far away from the original inspiration for the game. Hoping to find the original spark, I started carrying one of my early documents around with me at work, reading it occasionally. Thank you and goodnight. Sunday, November 23, 2008. As of this evening I now have thirty five...

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