digitalerr0r.wordpress.com
HTML5 Game Starter Kit for Windows 8 | digitalerr0r
https://digitalerr0r.wordpress.com/2012/10/08/html5-game-starter-kit-for-windows-8
Modern art using the GPU. HTML5 Game Development for Windows 8 #3: Finishing your first game. The Making of Lumilight, a game for Windows 8 →. HTML5 Game Starter Kit for Windows 8. October 8, 2012. Want to create a game for Windows 8? And publish it to the new Windows Store? I have created a simple HTML5 Game starter kit that will help you set up a new Windows 8 game project in short time. For a game te be certified in Windows Store it must contain a given set of functionality like:. 8211; Snap view.
digitalerr0r.wordpress.com
The Making of Binary Man | digitalerr0r
https://digitalerr0r.wordpress.com/2012/03/10/the-making-of-binary-man
Modern art using the GPU. Binary Man is released. Farseer Physics in XNA 4.0 for Windows Phone #1 →. The Making of Binary Man. March 10, 2012. This post is about how the Windows Phone game Binary Man was created. It will explain how I came up with the idea, how it was made, the levels, the enemies and so on, and also how it was ported to both Xbox 360 and Windows. 1 What is Binary Man? The game let’s you control Binary Man. 2 The Making of Binary Man. 8211; It has to be nerdy. 8211; I’m a coder, not an a...
digitalerr0r.wordpress.com
The Making of Starcomet Online | digitalerr0r
https://digitalerr0r.wordpress.com/2014/05/02/the-making-of-starcomet-online
Modern art using the GPU. Arctic Unity Game Kits – Unity Game Templates for the absolute beginners. Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012) →. The Making of Starcomet Online. May 2, 2014. The Starcomet Project started in July 2013 where I wanted to learn both Unity3d and how Unity3d works when it comes to multiplayer games. In other words, the game is created in Unity3d, and exported as a Windows Store game a just for fun project! Two particle emitters are used crea...
digitalerr0r.wordpress.com
digitalerr0r | Modern art using the GPU | Page 2
https://digitalerr0r.wordpress.com/page/2
Modern art using the GPU. Newer posts →. MVP Lander: Source code from my MVP Summit session. November 5, 2015. As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W or Space for thrust. You need to land on the platform somewhere on the moon below you. You can download the source code and the exported Windows 10 Universal app here:. Thanks for attending my session, enjoy!
digitalerr0r.wordpress.com
My Games | digitalerr0r
https://digitalerr0r.wordpress.com/my-games
Modern art using the GPU. My latest game for Windows 8.1 and Windows Phone 8 is released, and can be downloaded for free here:. The game takes you to a trial track where you have to maneouver a heavy truck through harsh environment, hills and jumps as fast as you can! You are free to design and change the look of your truck, change your name and play both in Time Trial and online 1 vs 1 race. GET READY FOR INTENSE TRUCK TRIAL RACING! Can you beat your personal record? The game requires internet connectio...
digitalerr0r.wordpress.com
Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! | digitalerr0r
https://digitalerr0r.wordpress.com/2014/11/27/truck-trials-update-daily-challenges-top-50-players-1st-person-view-badges-trick-boost-stats-and-much-more
Modern art using the GPU. Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d. The Making of Truck Trials–Multiplayer Racing →. Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! November 27, 2014. The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy! This update brings a lot of news, features and functions. 8211; Top 50 list.
digitalerr0r.wordpress.com
Tutorials | digitalerr0r
https://digitalerr0r.wordpress.com/tutorials
Modern art using the GPU. Making of Guides from my own games. The Making of Truck Trials. The Making of Starcomet Online. The Making of Bandinos. The Making of Binary Man. GameDevLive – Unity 5 video tutorial series. 1 – Creating a Unity 5 game from scratch. 2 – Creating a Unity 5 game from scratch. Unity 5 Shader Programming. 1 – An introduction to shaders and the ambient light equation! 2 – Diffuse light and built-in variables. 3 – Specular light. 1 – A quickstart guide! 2 – Pipeline State Objects.
digitalerr0r.wordpress.com
The Making of Truck Trials–Multiplayer Racing | digitalerr0r
https://digitalerr0r.wordpress.com/2014/12/02/making-of-truck-trialsmultiplayer-racing
Modern art using the GPU. Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! Video Tutorial: Creating a Flappy Bird type game using Unity 4.6 →. The Making of Truck Trials–Multiplayer Racing. December 2, 2014. Project Truck Trials started back in June 2014, after Starcomet 2 was released. And as usual, with every game release I do comes a making of guide, just to share the process and what I did to end up with the result I have. Create, desig...
digitalerr0r.wordpress.com
Microsoft Azure WebJobs in Truck Trials | digitalerr0r
https://digitalerr0r.wordpress.com/2015/01/16/microsoft-azure-webjobs-in-truck-trials
Modern art using the GPU. Video Tutorial: Creating a Flappy Bird type game using Unity 4.6. It’s been a while →. Microsoft Azure WebJobs in Truck Trials. January 16, 2015. In my latest game Truck Trials (read the Making of Guide). I’m running a special championship every weekend, named Weekend Champion Cup. To get this cup started I need to do some simple things in the database:. 1 Friday at 17:00 GMT, Reset the data from the previous competition. 2 Friday at 18:00 GMT, Start the competition. To do this,...