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Espen og sånn.

Monday, August 25, 2014. After coming back from another Siggraph I have realized that I've missed updating this blog. I haven't touched Aurora much the least year, so it didn't occur to me to post anything, but I've been tinkering with other cool stuff in the meantime, so watch this space for non-Aurora updates in the near future. After a couple of nights of coding, here's a bare bones version running on an early generation iPad:. Saturday, July 27, 2013. Tuesday, July 2, 2013. Monday, June 17, 2013.

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Espen og sånn. | espennordahl.blogspot.com Reviews
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Monday, August 25, 2014. After coming back from another Siggraph I have realized that I've missed updating this blog. I haven't touched Aurora much the least year, so it didn't occur to me to post anything, but I've been tinkering with other cool stuff in the meantime, so watch this space for non-Aurora updates in the near future. After a couple of nights of coding, here's a bare bones version running on an early generation iPad:. Saturday, July 27, 2013. Tuesday, July 2, 2013. Monday, June 17, 2013.
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1 espen og sånn
2 iaurora
3 espen
4 posted by
5 1 comment
6 normal maps
7 kitchen scene update
8 no comments
9 triplanar texturing
10 bias
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Espen og sånn. | espennordahl.blogspot.com Reviews

https://espennordahl.blogspot.com

Monday, August 25, 2014. After coming back from another Siggraph I have realized that I've missed updating this blog. I haven't touched Aurora much the least year, so it didn't occur to me to post anything, but I've been tinkering with other cool stuff in the meantime, so watch this space for non-Aurora updates in the near future. After a couple of nights of coding, here's a bare bones version running on an early generation iPad:. Saturday, July 27, 2013. Tuesday, July 2, 2013. Monday, June 17, 2013.

INTERNAL PAGES

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Espen og sånn.: November 2010

http://espennordahl.blogspot.com/2010_11_01_archive.html

Wednesday, November 24, 2010. Http:/ www.gizmag.com/first-commercially-available-jetpack/14423/. Sunday, November 21, 2010. National Geographic's Photography Contest 2010. Http:/ www.boston.com/bigpicture/2010/11/national geographics photograp.html. Wednesday, November 10, 2010. 8220;Once you make a decision, the universe conspires to make it happen.”. Saturday, November 6, 2010. I am Harry Pottah! Eller: Espen skal ut i verden. Igjen. Http:/ www.moving-picture.com/. Monday, November 1, 2010. I'm a Norwe...

2

Espen og sånn.: Triplanar Texturing

http://espennordahl.blogspot.com/2013/06/triplanar-texturing.html

Monday, June 17, 2013. I love texture bombing. Anything that lets me blast a decent manifold onto a huge set of geometry usually means saving hours of painful unwrapping and days of painting on geometry. We used this stuff all the time at Weta, and it always amazed me what you can get away with. Combine it with a shader graph of some carefully painted details where they're important, and you got yourself a decent environment lookdev pipeline. Subscribe to: Post Comments (Atom). View my complete profile.

3

Espen og sånn.: October 2012

http://espennordahl.blogspot.com/2012_10_01_archive.html

Saturday, October 13, 2012. Things are super busy, so I haven't had much time for Aurora updates the last couple of weeks, but I spent a morning playing around with re lighting the museum scene. 2k film res, 16 bounces and 1.5 mill polys:. Subscribe to: Posts (Atom). I'm a Norwegian nerd who among other things spend my days traveling the world making visual effects. Over time this blog has pretty much turned into a production blog for Aurora, my ray tracer. View my complete profile.

4

Espen og sånn.: November 2012

http://espennordahl.blogspot.com/2012_11_01_archive.html

Saturday, November 24, 2012. It's been very busy at work, but I'm finally getting some time to sit down and work on Aurora again. I wrapped up my second pass at a shading engine, and as anyone coming back to a personal project after a few weeks off I'm realizing I need to spend some time on code cleanup before moving back onto more features. In an attempt to break the record in ray tracer cliches here's the Stanford bunny and -dragon in the Sponza model (by Marko Dabrovic):. Subscribe to: Posts (Atom).

5

Espen og sånn.: July 2013

http://espennordahl.blogspot.com/2013_07_01_archive.html

Saturday, July 27, 2013. I'm still on the road, but had some time to tinker with Aurora while traveling to and from Siggraph. I've added some more stats tracking to the back end, and implemented normal mapping as the final feature needed to wrap up the kitchen scene. Here's a quick test. For normal map extraction I used CrazyBump. Tuesday, July 2, 2013. Subscribe to: Posts (Atom). View my complete profile. Espen dot nordahl at gmail dot com.

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digitalerr0r.wordpress.com digitalerr0r.wordpress.com

HTML5 Game Starter Kit for Windows 8 | digitalerr0r

https://digitalerr0r.wordpress.com/2012/10/08/html5-game-starter-kit-for-windows-8

Modern art using the GPU. HTML5 Game Development for Windows 8 #3: Finishing your first game. The Making of Lumilight, a game for Windows 8 →. HTML5 Game Starter Kit for Windows 8. October 8, 2012. Want to create a game for Windows 8? And publish it to the new Windows Store? I have created a simple HTML5 Game starter kit that will help you set up a new Windows 8 game project in short time. For a game te be certified in Windows Store it must contain a given set of functionality like:. 8211; Snap view.

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The Making of Binary Man | digitalerr0r

https://digitalerr0r.wordpress.com/2012/03/10/the-making-of-binary-man

Modern art using the GPU. Binary Man is released. Farseer Physics in XNA 4.0 for Windows Phone #1 →. The Making of Binary Man. March 10, 2012. This post is about how the Windows Phone game Binary Man was created. It will explain how I came up with the idea, how it was made, the levels, the enemies and so on, and also how it was ported to both Xbox 360 and Windows. 1 What is Binary Man? The game let’s you control Binary Man. 2 The Making of Binary Man. 8211; It has to be nerdy. 8211; I’m a coder, not an a...

digitalerr0r.wordpress.com digitalerr0r.wordpress.com

The Making of Starcomet Online | digitalerr0r

https://digitalerr0r.wordpress.com/2014/05/02/the-making-of-starcomet-online

Modern art using the GPU. Arctic Unity Game Kits – Unity Game Templates for the absolute beginners. Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012) →. The Making of Starcomet Online. May 2, 2014. The Starcomet Project started in July 2013 where I wanted to learn both Unity3d and how Unity3d works when it comes to multiplayer games. In other words, the game is created in Unity3d, and exported as a Windows Store game a just for fun project! Two particle emitters are used crea...

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digitalerr0r | Modern art using the GPU | Page 2

https://digitalerr0r.wordpress.com/page/2

Modern art using the GPU. Newer posts →. MVP Lander: Source code from my MVP Summit session. November 5, 2015. As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W or Space for thrust. You need to land on the platform somewhere on the moon below you. You can download the source code and the exported Windows 10 Universal app here:. Thanks for attending my session, enjoy!

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My Games | digitalerr0r

https://digitalerr0r.wordpress.com/my-games

Modern art using the GPU. My latest game for Windows 8.1 and Windows Phone 8 is released, and can be downloaded for free here:. The game takes you to a trial track where you have to maneouver a heavy truck through harsh environment, hills and jumps as fast as you can! You are free to design and change the look of your truck, change your name and play both in Time Trial and online 1 vs 1 race. GET READY FOR INTENSE TRUCK TRIAL RACING! Can you beat your personal record? The game requires internet connectio...

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Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! | digitalerr0r

https://digitalerr0r.wordpress.com/2014/11/27/truck-trials-update-daily-challenges-top-50-players-1st-person-view-badges-trick-boost-stats-and-much-more

Modern art using the GPU. Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d. The Making of Truck Trials–Multiplayer Racing →. Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! November 27, 2014. The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy! This update brings a lot of news, features and functions. 8211; Top 50 list.

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Tutorials | digitalerr0r

https://digitalerr0r.wordpress.com/tutorials

Modern art using the GPU. Making of Guides from my own games. The Making of Truck Trials. The Making of Starcomet Online. The Making of Bandinos. The Making of Binary Man. GameDevLive – Unity 5 video tutorial series. 1 – Creating a Unity 5 game from scratch. 2 – Creating a Unity 5 game from scratch. Unity 5 Shader Programming. 1 – An introduction to shaders and the ambient light equation! 2 – Diffuse light and built-in variables. 3 – Specular light. 1 – A quickstart guide! 2 – Pipeline State Objects.

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The Making of Truck Trials–Multiplayer Racing | digitalerr0r

https://digitalerr0r.wordpress.com/2014/12/02/making-of-truck-trialsmultiplayer-racing

Modern art using the GPU. Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! Video Tutorial: Creating a Flappy Bird type game using Unity 4.6 →. The Making of Truck Trials–Multiplayer Racing. December 2, 2014. Project Truck Trials started back in June 2014, after Starcomet 2 was released. And as usual, with every game release I do comes a making of guide, just to share the process and what I did to end up with the result I have. Create, desig...

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Microsoft Azure WebJobs in Truck Trials | digitalerr0r

https://digitalerr0r.wordpress.com/2015/01/16/microsoft-azure-webjobs-in-truck-trials

Modern art using the GPU. Video Tutorial: Creating a Flappy Bird type game using Unity 4.6. It’s been a while →. Microsoft Azure WebJobs in Truck Trials. January 16, 2015. In my latest game Truck Trials (read the Making of Guide). I’m running a special championship every weekend, named Weekend Champion Cup. To get this cup started I need to do some simple things in the database:. 1 Friday at 17:00 GMT, Reset the data from the previous competition. 2 Friday at 18:00 GMT, Start the competition. To do this,...

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ESPEN I USA | – mitt utvekslingsår i USA!

8211; mitt utvekslingsår i USA! Jeg må innrømme at jeg falt en del, men sånn blir det når man kan presse seg selv til å gå fortere, sterkere og bedre slik som man kan i puddersnø, for gjett hva? Om man faller gjør det ikke no’. Grand Targhee var navnet på skianlegget, og det ligger rett ved the Grand Tetons i WY, ikke langt unna Yellowstone National Park. Legg igjen en kommentar. Latterlig. Så her er det en bunch av kids som får båndene sine klippet av for å ha danset «dirty»! Forrige helg dro jeg, Hazem...

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blogg

11 nov. 2007. Heisann for ei helg! Jeg snakker selvfølgelig om treffet på sagavoll, må jo bare si at det var fantastis å se alle igjen. :D. Når fredagen kom gikk vi umiddelbart i gang med fotball og volleyball, og undertegnende fikk jo spilt slik omtrent 3 min fotball før det måtte finnes fram ispose og teip. Beina er jo kav rotne :P. Selvfølgelig ble det mer aktivitet på undertegnende utover dagen, tøff som han er ble det spilt både volleyball og bordtennis senere på dagen, og ikke minst resten av helgen.

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Espen Nilsen

Abonner på: Innlegg (Atom).

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Espens corner of the web

Espens corner of the web. Terms and Privacy Policy. SnapCenter 3.0 released! As some of you may know already NetApp shipped SnapCenter 3.0 last week. This obviously brings some new features and new plugins to SnapCenter. VMware backup. My top picks for VMworld 2016. This years VMworld Content Catalog is now available! Clustered Data ONTAP 8.3.2RC1 released! Quick schedule for hourly snapmirrors. Less than 1 minute read. We all know this can be a tedious task if we do it through SSH CLI.

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Espen og sånn.

Monday, August 25, 2014. After coming back from another Siggraph I have realized that I've missed updating this blog. I haven't touched Aurora much the least year, so it didn't occur to me to post anything, but I've been tinkering with other cool stuff in the meantime, so watch this space for non-Aurora updates in the near future. After a couple of nights of coding, here's a bare bones version running on an early generation iPad:. Saturday, July 27, 2013. Tuesday, July 2, 2013. Monday, June 17, 2013.

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Espen Nordstrøm | "If your pictures aren't good enough, you're not close enough" – Robert Capa

If your pictures aren't good enough, you're not close enough – Robert Capa. Skip to primary content. Skip to secondary content. With freedom comes great responsebility. February 13, 2015. Thanks again to Ivar and Øivind who go me involved in this project and for the work they are doing to change the decision made by the Indonesian President about the imminent executions. You have spent so much time and invested a lot of energy in the work that Myuran has done and it is truly showing in your actions&#...

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Domenenavnet er parkert hos FastName

Er dette ditt domene? For å legge til webhotell. Domenenavnet er parkert hos FastName. Dette domenenavnet tilhører en kunde av FastName. Om du ønsker å komme i kontakt med eieren kan du benytte vårt domenesøk for å finne kontaktinformasjonen.

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Espen - USA - Explorius

Espen - USA - Explorius. Onsdag 21. juli 2010. Ennå ikke fått familie. Lenge siden jeg har oppdatert her. Gidder ikke skrive noe når det ikke skjer noe! Uansett; nå har min gode venn fått plassering. Han skal til Kentucky. Lucky bastard. Jeg vil også finne ut hvor jeg skal tilbringe året mitt for faen. Sjekker mail opptil flere ganger om dag, og skuffelsen er like stor hver gang, når jeg ikke ser uthevet skrift på den øverste mailen. . Fredag 14. mai 2010. Fredag 30. april 2010. Akkurat nå er jeg spent!

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Maya Shaders

Tuesday, March 07, 2006. Posted by E @ 6:15 PM. Posted by E @ 6:08 PM. Friday, January 13, 2006. Jade Cool Blue Gollum. Oily and not so oily (after prata) Smeagol. Posted by E @ 8:41 PM. Tuesday, January 03, 2006. Some new images generated with water shader. Posted by E @ 6:04 PM. Tuesday, December 06, 2005. Frog Skin's finally done. Posted by E @ 7:40 PM. Wednesday, September 28, 2005. The stripes are basically a sinsusoidal. Function with a hashed input of "turbulence" and octaves. Double s = 1.00;.

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Svensken, nordmannen och svorskarna

Svensken, nordmannen och svorskarna. Thursday, June 14, 2012. En häst, en ko och en gris. För några dagar sen när vi en morgon gjorde oss klara för att åka och träna så insisterade Oscar plötsligt på att han var en häst och blev irriterad om jag inte tilltalade honom som hästen, sagt och gjort, när vi stod redo att gå ut genom dörren säger Oscar plötsligt: Kom nu koa (kossan)! Saturday, June 2, 2012. Friday, June 1, 2012. Tack farmor och farfar, ni är så snälla! Friday, May 18, 2012. Igår firade vi givet...