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Experimental AI in Games – An AIIDE 2017 Workshop

Experimental AI in Games. An AIIDE 2017 Workshop. EXAG 2017 Call For Papers. This year, we’ve brought back more EXAG Paper Summaries – short descriptions written about each paper – so you can find out what papers might interest you or what talks you might want to tune into later this week! Click on the links below to see what’s in this year’s workshop! The list is in presentation order.). We’ll also be uploading full PDFs for each paper shortly! Marahel: A Language for Constructive Level Generation.

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Experimental AI in Games – An AIIDE 2017 Workshop | exag.org Reviews
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Experimental AI in Games. An AIIDE 2017 Workshop. EXAG 2017 Call For Papers. This year, we’ve brought back more EXAG Paper Summaries – short descriptions written about each paper – so you can find out what papers might interest you or what talks you might want to tune into later this week! Click on the links below to see what’s in this year’s workshop! The list is in presentation order.). We’ll also be uploading full PDFs for each paper shortly! Marahel: A Language for Constructive Level Generation.
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Experimental AI in Games – An AIIDE 2017 Workshop | exag.org Reviews

https://exag.org

Experimental AI in Games. An AIIDE 2017 Workshop. EXAG 2017 Call For Papers. This year, we’ve brought back more EXAG Paper Summaries – short descriptions written about each paper – so you can find out what papers might interest you or what talks you might want to tune into later this week! Click on the links below to see what’s in this year’s workshop! The list is in presentation order.). We’ll also be uploading full PDFs for each paper shortly! Marahel: A Language for Constructive Level Generation.

INTERNAL PAGES

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1

Submission – Experimental AI in Games

http://www.exag.org/submission

Experimental AI in Games. An AIIDE 2016 Workshop. EXAG 2 will be accepting three types of submissions:. 8211; 4-6 pages in length (excluding references), standard oral presentation. 8211; 500 word descriptions of the tool. The submission should include a link to the tool or library, and can include screenshots of the tool in-use. This submission comes with a short 15-minute tutorial-style presentation showing how to use the tool or library. Are submitted via our EasyChair site. Welcome to EXAG 2014.

2

Welcome to EXAG 2014 – Experimental AI in Games

http://www.exag.org/2014/05/09/welcome-to-exag-2014

Experimental AI in Games. An AIIDE 2016 Workshop. Welcome to EXAG 2014. Welcome to the homepage of the Experimental AI in Games workshop, hosted by AIIDE 2014 in Raleigh, North Carolina. EXAG aims to foster and celebrate innovative applications of AI to all aspects of games and game development. We’re interested in things like:. The development of new game systems made possible by AI, like the visualisation of AI logic that powered Moonshot Games’. S drama management, or. 8216;s learning creatures.

3

Call For Papers – Experimental AI in Games

http://www.exag.org/call-for-papers

Experimental AI in Games. An AIIDE 2016 Workshop. The Experimental AI in Games (EXAG) workshop is a friendly, laid-back workshop hosted by AIIDE and aiming to foster experimentation within AI research and all aspects of games and game development. This year, EXAG is accepting three kinds of submission:. Arguing for new roles of AI in games and game development or presenting prototypes of experimental applications of AI in games and game creation. A show and tell. Demo session, a revamped game jam. Emergi...

4

Organisation 2015 – Experimental AI in Games

http://www.exag.org/organisation

Experimental AI in Games. An AIIDE 2016 Workshop. Alt=”” width=150 /. Alt=”” width=150 /. Alt=”” width=150 /. The organizers would like to acknowledge and thank the following members of the Program Committee for reviewing the papers submitted to EXAG 2015 and for ensuring the ongoing quality of its accepted papers:. Two Free EXAG Passes Available! Welcome to EXAG 2014. Another Quick Glance At Artificial Intelligence - Reality is a Game.

5

Uncategorized – Experimental AI in Games

http://www.exag.org/category/uncategorized

Experimental AI in Games. An AIIDE 2016 Workshop. Two Free EXAG Passes Available! We have two free passes for the EXAG workshop to give away to folks who would otherwise be unable to afford to come along. The pass allows you to come along to our paper sessions, demonstrations and tutorials and discussion sessions during the two-day workshop, as well as our evening hack and games events. If […]. Welcome to EXAG 2014. Two Free EXAG Passes Available! Welcome to EXAG 2014.

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gr@m - Games Research at McGill

http://gram.cs.mcgill.ca/events.php

Raquo; August 2016. Here, we list game conferences, workshops, special issues or other events relevant to the games research community. If you know of an upcoming event that includes academic paper presentations on game topics please let us know. Submissions open (sorted by submission date). Abstracts closed (sorted by submission date). Submissions closed (sorted by conference date). October 28, 2016. Special Issue of Information Visualization Journal. May 2, 2016. June 15, 2016. September 20-24, 2016.

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Events | Games By Angelina

http://www.gamesbyangelina.org/cat/events

Developing an AI that can automatically design videogames. Tools & Thanks. June 6, 2016. Welcome To EXAG 2016. As an indie, and why academic events should do their best to accept it. Continue reading →. November 12, 2015. EXAG Is This Weekend! Continue reading →. January 14, 2014. I can finally go into more depth. Continue reading →. December 7, 2013. 8211; the first game jam entry we’ve attempted. It’s going to be a big debut for the new system, and I’m rather nervous indeed. Continue reading →. Last we...

realityisagame.com realityisagame.com

Video Games Archives - Reality is a Game

http://www.realityisagame.com/archives/category/video-games

Reality is a Game. Game thinking from Adam Clare. Game Creation Software (Advanced). Other Tools And Resources. Game Creation Software (Advanced). Other Tools And Resources. Category: Video Games (Page 1 of 37). Artificial Intelligence in Relation to Games. Artificial Intelligence (AI) has been said by many to bring us a utopia. And, now more frequently, a dystopia. In the 90s an IBM computer beat a world champion chess player. A Game like go. Beat a top-tier European go player. Does DeepMind seem too go...

aiide.org aiide.org

Workshops - aaaiaiide16

http://www.aiide.org/workshops

Accepted Papers, Demos and Experiences. AIIDE 2016 Accepted Workshops. Artificial Intelligence in Adversarial Games. Experimental AI in Games. Reusing Game Artificial Intelligence. Stylized Motion and Behavior. AIIDE 2016 Workshop Call for Proposals. The format of workshops will be determined by their organizers. Organizers are highly encouraged to propose alternative formats beyond paper/poster presentations, and should encourage the submission and presentation of position papers that discuss new re...

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Experimental AI in Games – An AIIDE 2017 Workshop

Experimental AI in Games. An AIIDE 2017 Workshop. EXAG 2017 Call For Papers. This year, we’ve brought back more EXAG Paper Summaries – short descriptions written about each paper – so you can find out what papers might interest you or what talks you might want to tune into later this week! Click on the links below to see what’s in this year’s workshop! The list is in presentation order.). We’ll also be uploading full PDFs for each paper shortly! Marahel: A Language for Constructive Level Generation.

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