ericbeaudry.ca
Éric Beaudry | Professeur d'informatique | UQAM
http://ericbeaudry.ca/index.html
Éric Beaudry , Ph.D. Projet de doctorat (2011). Université du Québec à Montréal. 201, avenue du Président-Kennedy. Montréal (Québec) Canada H2X 3Y7. Cartes : Google Maps. Téléphone : 1 514 987-3000 poste 4005. Beaudry.eric@uqam.ca eric.beaudry@gmail.com. Mes travaux de recherche s'inscrivent dans le domaine de la planification en intelligence artificielle. IA) La planification en IA est une capacité essentielle pour automatiser la prise de décisions pour des agents. Et des systèmes intelligents. Planific...
ericbeaudry.ca
Éric Beaudry
http://ericbeaudry.ca/index.en.html
Eacute;ric Beaudry , Ph.D. Université du Québec à Montréal. 201, Président-Kennedy ave. Montréal (Québec) Canada H2X 3Y7. Phone: 1 514 987-3000 ext. 4005. My research work is in the field of AI. Also known as automated planning. Automated planning is an fundamental capability. Of intelligent systems and intelligent. Decision making and Planning under Uncertainty (resources, duration and effects of actions). Planning with Actions Concurrency. For more information, take a look at my publications. Offer gre...
gram.cs.mcgill.ca
gr@m - Games Research at McGill
http://gram.cs.mcgill.ca/events.php
Raquo; August 2016. Here, we list game conferences, workshops, special issues or other events relevant to the games research community. If you know of an upcoming event that includes academic paper presentations on game topics please let us know. Submissions open (sorted by submission date). Abstracts closed (sorted by submission date). Submissions closed (sorted by conference date). October 28, 2016. Special Issue of Information Visualization Journal. May 2, 2016. June 15, 2016. September 20-24, 2016.
aaai.org
Association for the Advancement of Artificial Intelligence
http://www.aaai.org/home.php
Association for the Advancement of Artificial Intelligence. Welcome to the Association for the Advancement of Artificial Intelligence! Major Activities of the Association. Major AAAI activities include organizing and sponsoring conferences. Publishing a quarterly magazine. For all members, publishing books. And awarding grants, scholarships, and other honors. Please Join Us in San Francisco for AAAI-17,. Has now been posted; electronic abstracts are due September 9, 2016. Communications of the ACM. Dr To...
nova.wolfwork.com
Alberto Uriarte
http://nova.wolfwork.com/about.html
RA/TA, PhD candidate. Department of Computer Science. I'm working on game AI (Artificial Intelligence) under the supervision of Dr. Santiago Ontañón Villar. Some of the topics that I'm interested are RTS games, multiagents systems, procedural content generation, machine learning and drama management. I received a B.S. in Computer Science from Universitat Autònoma de Barcelona. In 2006 and a M.S. in Artificial Intelligence and Computer Vision from UAB/IIIA-CSIC. RTS AI Problems and Techniques. Planning in...
neukom.dartmouth.edu
Neukom Fellows '15
http://neukom.dartmouth.edu/programs/neukom_fellows15.html
Skip to main content. An error occurred while processing this directive]. An error occurred while processing this directive]. Neukom Prize for Undergrad Research. Neukom Prize for Graduate Research. EAT: Experiments in Art and Technology 1960-2001, Julie Martin. Recent Internship Grant Recipients. Neukom Fellows '15 Announced! You can learn more about Seth and his research at. Talks, Papers, Etc. Nautilus: The Unexpected Humanity of Robot Soccer. Talk: MUCSC 04.09.16. At Conference on Complex Systems (.
confmaster.net
ConfMaster - The Conference Management System: ConfMaster References
http://www.confmaster.net/references.php
The Conference Management System. To evaluate ConfMaster ask for a login and password to our demonstrator at. The following conferences use or have already used ConfMaster:. Berliner XML Tage 2005. American Academy of Advertising - 2007 Anual Conference. American Academy of Advertising - 2008 Anual Conference. American Academy of Advertising - 2009 Anual Conference. American Academy of Advertising - 2010 Anual Conference. American Academy of Advertising - 2010 European Conference. Third International Joi...
gdria.fr
Groupe de Travail "Intelligence Artificielle des jeux" (GT Jeux)
http://www.gdria.fr/gt-jeux
Aspects Formels et Algorithmiques de l'Intelligence Artificielle. Intelligence Artificielle des Jeux. Tristan Cazenave ( cazenave@lamsade.dauphine.fr. Florian Richoux ( florian.richoux@univ-nantes.fr. Et des journaux tels que TCIAIG. Certains enjeux sont déjà clairs aujourd’hui : il s’agit d’utiliser les jeux comme environnement de tests pour des méthodes d’IA avant de les appliquer à divers domaines. Les jeux constituent en effet un environnement contrôlable, aux règles simpl...Parallèlement, il ne faut...
en.wikipedia.org
Procedural generation - Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Procedural_generation
From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article. By adding citations to reliable sources. Unsourced material may be challenged and removed. Learn how and when to remove this template message. Is a method of creating data algorithmically. As opposed to manually. In computer graphics. It is also called random generation. And is commonly used to create textures. Games which use procedural generation. Takes place in a mostly pr...
hcompai.soe.ucsc.edu
1st Workshop on Human Computation in Digital Entertainment - AAAI
https://hcompai.soe.ucsc.edu/callforpapers.html
1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. Using games and digital entertainment as a data collection platform. Using games and digital entertainment to solve real world problems. Design considerations for abstracting problems (what level is enough and how far do you have to go to achieve the best results). The limitations and dangers of...
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