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Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. University of California Santa Cruz, California, November 14-18, 2015. May 15, 2015. Conference papers and demo abstracts:. May 27, 2015. Conference papers and demo submissions :. May 31, 2015. June 15, 2015. June 30, 2015. July 07, 2015. August 4, 2015. November 14-15, 2015. November 16-18, 2015. Arnav Jhala, University of California Santa Cruz. Nathan Sturtevant, University of Denver. Eric Jacopin, France.

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aaaiaiide15 | aiide.org Reviews
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Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. University of California Santa Cruz, California, November 14-18, 2015. May 15, 2015. Conference papers and demo abstracts:. May 27, 2015. Conference papers and demo submissions :. May 31, 2015. June 15, 2015. June 30, 2015. July 07, 2015. August 4, 2015. November 14-15, 2015. November 16-18, 2015. Arnav Jhala, University of California Santa Cruz. Nathan Sturtevant, University of Denver. Eric Jacopin, France.
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aaaiaiide15 | aiide.org Reviews

https://aiide.org

Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. University of California Santa Cruz, California, November 14-18, 2015. May 15, 2015. Conference papers and demo abstracts:. May 27, 2015. Conference papers and demo submissions :. May 31, 2015. June 15, 2015. June 30, 2015. July 07, 2015. August 4, 2015. November 14-15, 2015. November 16-18, 2015. Arnav Jhala, University of California Santa Cruz. Nathan Sturtevant, University of Denver. Eric Jacopin, France.

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Sitemap - aaaiaiide16

http://www.aiide.org/system/app/pages/sitemap/hierarchy

Accepted Papers, Demos and Experiences.

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Playable Experiences - aaaiaiide16

http://www.aiide.org/playable-experiences

Accepted Papers, Demos and Experiences. Is an action hacking game about running through skyscrapers at high speeds and hacking their security networks in slow motion. You play as a renegade hacker who makes their living stealing dark corporate secrets hidden away in the tops of skyscrapers. It's being made by Michael Cook, with art and animation by Marsh Davies. Music is currently courtesy of Strangelette. Most of Rogue Process. The worldbuilding of Rogue Process. We're also using Rogue Process. 0], a to...

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Workshops - aaaiaiide16

http://www.aiide.org/workshops

Accepted Papers, Demos and Experiences. AIIDE 2016 Accepted Workshops. Artificial Intelligence in Adversarial Games. Experimental AI in Games. Reusing Game Artificial Intelligence. Stylized Motion and Behavior. AIIDE 2016 Workshop Call for Proposals. The format of workshops will be determined by their organizers. Organizers are highly encouraged to propose alternative formats beyond paper/poster presentations, and should encourage the submission and presentation of position papers that discuss new re...

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Acceptances - aaaiaiide16

http://www.aiide.org/acceptances

Accepted Papers, Demos and Experiences.

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ericbeaudry.ca ericbeaudry.ca

Éric Beaudry | Professeur d'informatique | UQAM

http://ericbeaudry.ca/index.html

Éric Beaudry , Ph.D. Projet de doctorat (2011). Université du Québec à Montréal. 201, avenue du Président-Kennedy. Montréal (Québec) Canada H2X 3Y7. Cartes : Google Maps. Téléphone : 1 514 987-3000 poste 4005. Beaudry.eric@uqam.ca eric.beaudry@gmail.com. Mes travaux de recherche s'inscrivent dans le domaine de la planification en intelligence artificielle. IA) La planification en IA est une capacité essentielle pour automatiser la prise de décisions pour des agents. Et des systèmes intelligents. Planific...

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Éric Beaudry

http://ericbeaudry.ca/index.en.html

Eacute;ric Beaudry , Ph.D. Université du Québec à Montréal. 201, Président-Kennedy ave. Montréal (Québec) Canada H2X 3Y7. Phone: 1 514 987-3000 ext. 4005. My research work is in the field of AI. Also known as automated planning. Automated planning is an fundamental capability. Of intelligent systems and intelligent. Decision making and Planning under Uncertainty (resources, duration and effects of actions). Planning with Actions Concurrency. For more information, take a look at my publications. Offer gre...

gram.cs.mcgill.ca gram.cs.mcgill.ca

gr@m - Games Research at McGill

http://gram.cs.mcgill.ca/events.php

Raquo; August 2016. Here, we list game conferences, workshops, special issues or other events relevant to the games research community. If you know of an upcoming event that includes academic paper presentations on game topics please let us know. Submissions open (sorted by submission date). Abstracts closed (sorted by submission date). Submissions closed (sorted by conference date). October 28, 2016. Special Issue of Information Visualization Journal. May 2, 2016. June 15, 2016. September 20-24, 2016.

aaai.org aaai.org

Association for the Advancement of Artificial Intelligence

http://www.aaai.org/home.php

Association for the Advancement of Artificial Intelligence. Welcome to the Association for the Advancement of Artificial Intelligence! Major Activities of the Association. Major AAAI activities include organizing and sponsoring conferences. Publishing a quarterly magazine. For all members, publishing books. And awarding grants, scholarships, and other honors. Please Join Us in San Francisco for AAAI-17,. Has now been posted; electronic abstracts are due September 9, 2016. Communications of the ACM. Dr To...

nova.wolfwork.com nova.wolfwork.com

Alberto Uriarte

http://nova.wolfwork.com/about.html

RA/TA, PhD candidate. Department of Computer Science. I'm working on game AI (Artificial Intelligence) under the supervision of Dr. Santiago Ontañón Villar. Some of the topics that I'm interested are RTS games, multiagents systems, procedural content generation, machine learning and drama management. I received a B.S. in Computer Science from Universitat Autònoma de Barcelona. In 2006 and a M.S. in Artificial Intelligence and Computer Vision from UAB/IIIA-CSIC. RTS AI Problems and Techniques. Planning in...

neukom.dartmouth.edu neukom.dartmouth.edu

Neukom Fellows '15

http://neukom.dartmouth.edu/programs/neukom_fellows15.html

Skip to main content. An error occurred while processing this directive]. An error occurred while processing this directive]. Neukom Prize for Undergrad Research. Neukom Prize for Graduate Research. EAT: Experiments in Art and Technology 1960-2001, Julie Martin. Recent Internship Grant Recipients. Neukom Fellows '15 Announced! You can learn more about Seth and his research at. Talks, Papers, Etc. Nautilus: The Unexpected Humanity of Robot Soccer. Talk: MUCSC 04.09.16. At Conference on Complex Systems (.

confmaster.net confmaster.net

ConfMaster - The Conference Management System: ConfMaster References

http://www.confmaster.net/references.php

The Conference Management System. To evaluate ConfMaster ask for a login and password to our demonstrator at. The following conferences use or have already used ConfMaster:. Berliner XML Tage 2005. American Academy of Advertising - 2007 Anual Conference. American Academy of Advertising - 2008 Anual Conference. American Academy of Advertising - 2009 Anual Conference. American Academy of Advertising - 2010 Anual Conference. American Academy of Advertising - 2010 European Conference. Third International Joi...

gdria.fr gdria.fr

Groupe de Travail "Intelligence Artificielle des jeux" (GT Jeux)

http://www.gdria.fr/gt-jeux

Aspects Formels et Algorithmiques de l'Intelligence Artificielle. Intelligence Artificielle des Jeux. Tristan Cazenave ( cazenave@lamsade.dauphine.fr. Florian Richoux ( florian.richoux@univ-nantes.fr. Et des journaux tels que TCIAIG. Certains enjeux sont déjà clairs aujourd’hui : il s’agit d’utiliser les jeux comme environnement de tests pour des méthodes d’IA avant de les appliquer à divers domaines. Les jeux constituent en effet un environnement contrôlable, aux règles simpl...Parallèlement, il ne faut...

en.wikipedia.org en.wikipedia.org

Procedural generation - Wikipedia, the free encyclopedia

https://en.wikipedia.org/wiki/Procedural_generation

From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article. By adding citations to reliable sources. Unsourced material may be challenged and removed. Learn how and when to remove this template message. Is a method of creating data algorithmically. As opposed to manually. In computer graphics. It is also called random generation. And is commonly used to create textures. Games which use procedural generation. Takes place in a mostly pr...

hcompai.soe.ucsc.edu hcompai.soe.ucsc.edu

1st Workshop on Human Computation in Digital Entertainment - AAAI

https://hcompai.soe.ucsc.edu/callforpapers.html

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. Using games and digital entertainment as a data collection platform. Using games and digital entertainment to solve real world problems. Design considerations for abstracting problems (what level is enough and how far do you have to go to achieve the best results). The limitations and dangers of...

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Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. University of California Santa Cruz, California, November 14-18, 2015. May 15, 2015. Conference papers and demo abstracts:. May 27, 2015. Conference papers and demo submissions :. May 31, 2015. June 15, 2015. June 30, 2015. July 07, 2015. August 4, 2015. November 14-15, 2015. November 16-18, 2015. Arnav Jhala, University of California Santa Cruz. Nathan Sturtevant, University of Denver. Eric Jacopin, France.

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