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FRANCIS COURCHINOUXLead environment artist, senior environment artsit, 3d artist, lighting, modeling, texturing, 3d, game environments, low poly
http://fcourchinoux.blogspot.com/
Lead environment artist, senior environment artsit, 3d artist, lighting, modeling, texturing, 3d, game environments, low poly
http://fcourchinoux.blogspot.com/
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FRANCIS COURCHINOUX | fcourchinoux.blogspot.com Reviews
https://fcourchinoux.blogspot.com
Lead environment artist, senior environment artsit, 3d artist, lighting, modeling, texturing, 3d, game environments, low poly
FRANCIS COURCHINOUX: 2014 - CryEngine 3 - Level Art
http://www.fcourchinoux.blogspot.com/2014/01/cryengine-3-level-art.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. Monday, January 27, 2014. 2014 - CryEngine 3 - Level Art. Subscribe to: Post Comments (Atom). View my complete profile. Hi visitors Here is my last ...
FRANCIS COURCHINOUX: C.V. ENGLISH
http://www.fcourchinoux.blogspot.com/p/cv-english.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. Lead/Senior Level Environment Artist. 33 (0)6 78 58 30 10 -. LinkedIn: www.linkedin.com/in/fcourchinoux. Texture creation: diffuse, n. PS3, Xbox 360).
FRANCIS COURCHINOUX: 2013 - Modeling Vehicles
http://www.fcourchinoux.blogspot.com/p/2013-modeling-vehicles.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2013 - Modeling Vehicles. I have made these vehicles with 3ds Max and Zbrush. All of those models are low poly for real time game engines. Hi visito...
FRANCIS COURCHINOUX: 2012 - Testing Unreal 3
http://www.fcourchinoux.blogspot.com/p/2012-playing-with-unreal.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2012 - Testing Unreal 3. I have made those game environments with Unreal 3 engine, 3ds Max, Photoshop, Crazybump, Zbrush. Subscribe to: Posts (Atom).
FRANCIS COURCHINOUX: 2009 - 10 days Modeling
http://www.fcourchinoux.blogspot.com/p/2009-modeling.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2009 - 10 days Modeling. I have made this low poly environment with. Subscribe to: Posts (Atom). View my complete profile. Jeke's Portfolio - Blog.
TOTAL PAGES IN THIS WEBSITE
20
Thierry LEVASTRE: décembre 2008
http://tlevastre.blogspot.com/2008_12_01_archive.html
Lead Animator - Graphic Technical Director - Creative Director. Samedi 27 décembre 2008. TOPSPIN 3 - 2008. R&D (2008) - XBox360 - PS3 - PC. R&D - Asset setup - Pipeline writing on clothing system). See more on www.bozocircus.com. Inscription à : Articles (Atom). TOPSPIN 3 - 2008. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
Thierry LEVASTRE: AMY - 2012
http://tlevastre.blogspot.com/2013/10/amy.html
Lead Animator - Graphic Technical Director - Creative Director. Lundi 2 janvier 2012. Lead Animator - Motion Capture Engineer (2012) - XBox360 - PS3. Motion Capture Systems - Skeletons Setups - Animations - Physicals Setups). See more on www.bozocircus.com. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
Jean-Philippe Degosse: octobre 2013
http://jpdegosse.blogspot.com/2013_10_01_archive.html
Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Mardi 8 octobre 2013. FLASHBACK - VectorCell - UBI Soft :. 2013 - Xbox 360 - PS3 - PC. AMY - VectorCell - Lexis Numérique. Xbox 360 - PS3 - PC.
Jean-Philippe Degosse: Personal work
http://jpdegosse.blogspot.com/2013/10/blog-post_10.html
Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Remarque : Seul un membre de ce blog est autorisé à enregistrer un commentaire. Inscription à : Publier les commentaires (Atom).
Thierry LEVASTRE: SPINE 2D - Test for 2D animations on Spine 2D - 2014
http://tlevastre.blogspot.com/2014/03/spine-2d-test-for-mobile-animations-2014.html
Lead Animator - Graphic Technical Director - Creative Director. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! I was a 2d Artist in my first seven years in VideoGame industry. Libellés : 2D Art. SPINE 2D - Test for 2D animations on Spine 2D - 20. Download CV in PDF.
Thierry LEVASTRE: BILLY & SALLY - 2014 - WIP
http://tlevastre.blogspot.com/2014/01/billy-sally-2014-wip.html
Lead Animator - Graphic Technical Director - Creative Director. Mercredi 16 avril 2014. BILLY and SALLY - 2014 - WIP. Characters design and Creative direction for PixieShade-Studio. (MAJ 18/10/2015). Libellés : 2D Art. BILLY and SALLY - 2014 - WIP. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
Thierry LEVASTRE: FLASHBACK HD - 2013
http://tlevastre.blogspot.com/2013/10/flashback-hd.html
Lead Animator - Graphic Technical Director - Creative Director. Dimanche 5 janvier 2014. FLASHBACK HD - 2013. Lead Animator - Motion Capture Engineer (2013) - XBox360 - PS3 - PC. Skeletons Setups - Animations - Physicals Setups). See more on www.bozocircus.com. Pays/territoire : Paris, France. FLASHBACK HD - 2013. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
Thierry LEVASTRE: janvier 2014
http://tlevastre.blogspot.com/2014_01_01_archive.html
Lead Animator - Graphic Technical Director - Creative Director. Dimanche 5 janvier 2014. FLASHBACK HD - 2013. Lead Animator - Motion Capture Engineer (2013) - XBox360 - PS3 - PC. Skeletons Setups - Animations - Physicals Setups). See more on www.bozocircus.com. Pays/territoire : Paris, France. Inscription à : Articles (Atom). FLASHBACK HD - 2013. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
Jean-Philippe Degosse: Professional Work
http://jpdegosse.blogspot.com/2013/10/professional-work.html
Mardi 8 octobre 2013. FLASHBACK - VectorCell - UBI Soft :. 2013 - Xbox 360 - PS3 - PC. AMY - VectorCell - Lexis Numérique. 2012 - Xbox 360 - PS3. On (modeling High and Lo Res, Texturing, Uvs, Skinning) :. TOP SPIN 1, 2, 3 - PAM development - 2K Games. Xbox 360 - PS3 - PC. On this games, my job was to create. A lot of elements. Pictures From Top Spin 3 (2008). Morphs targets for the bodies. Allowed to propose to the players an infinity of sizes :. La publication de nouveaux commentaires n'est pas autorisée.
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ズレている おかしい 変だ とよく言われる。 アダルトチルドレン(AC)の悩み コラム はこちらから 随時更新. アダルトチルドレン は病名ではなく元来は、アルコール依存の父親 あるいは母親 と、共依存である母親 あるいは父親 に育てられた環境下で生じる種々の影響を、何らかの形で感じている子どもを指す表現の一つでした。 その間 アダルトチルドレン AC) という言葉も知りました。 ネットで情報商材やDVDなどを購入して試した できる方法 脱出法 のたぐい. 本に載っていた AC回復法 インナーチャイルドワーク などを試みた。 ですからクライアント様の言動に対し、 否定 や 批判 は一切おこないません。 60分 10.000- 消費税込 10,800-. 90分 15,000- 消費税込 16,200-. 120分 20,000- 消費税込 21,600-. 延長料金は30分につき 5,000- 消費税込 5,400- です。
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FRANCIS COURCHINOUX
2014 - UAYEB PROJECT. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. Monday, September 8, 2014. 2014 - UAYEB PROJECT. I'm currently working on a prototype of my own project, a survival adventure multiplayer Game. The game blog is: uayebgame.com.
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