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Thierry LEVASTRE

Lead Animator - Graphic Technical Director. Mercredi 16 avril 2014. BILLY and SALLY - 2014 - WIP. Characters design for mobile plateform project - Personnal work. Libellés : 2D Art. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! Libellés : 2D Art. FLASHBACK HD - 2013.

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Thierry LEVASTRE | tlevastre.blogspot.com Reviews
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Lead Animator - Graphic Technical Director. Mercredi 16 avril 2014. BILLY and SALLY - 2014 - WIP. Characters design for mobile plateform project - Personnal work. Libellés : 2D Art. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover Spine 2D for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! Libellés : 2D Art. FLASHBACK HD - 2013.
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1 thierry levastre
2 publié par
3 envoyer par e mail
4 blogthis
5 partager sur twitter
6 partager sur facebook
7 partager sur pinterest
8 characters
9 animations
10 libellés animations
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Thierry LEVASTRE | tlevastre.blogspot.com Reviews

https://tlevastre.blogspot.com

Lead Animator - Graphic Technical Director. Mercredi 16 avril 2014. BILLY and SALLY - 2014 - WIP. Characters design for mobile plateform project - Personnal work. Libellés : 2D Art. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! Libellés : 2D Art. FLASHBACK HD - 2013.

INTERNAL PAGES

tlevastre.blogspot.com tlevastre.blogspot.com
1

Thierry LEVASTRE: "LA TOILE DU DIABLE" - PS2 Technical Demo - 2002

http://www.tlevastre.blogspot.com/2002/11/la-toile-du-diable-ps2-technical-demo.html

Lead Animator - Graphic Technical Director - Creative Director. Dimanche 22 décembre 2002. LA TOILE DU DIABLE" - PS2 Technical Demo - 2002. Lead Animator - Motion Capture (2002) - PS2 - PC. Motion Capture Integration - Skeletons Setups - Animations). Developped in 2002 by Delphine Software on PS2, this demo was done to sign a new point and click style project called "Legions of Fear". It was never signed. See more on www.bozocircus.com. LA TOILE DU DIABLE - PS2 Technical Demo - 2002. Download CV in PDF.

2

Thierry LEVASTRE: décembre 2002

http://www.tlevastre.blogspot.com/2002_12_01_archive.html

Lead Animator - Graphic Technical Director - Creative Director. Dimanche 22 décembre 2002. LA TOILE DU DIABLE" - PS2 Technical Demo - 2002. Lead Animator - Motion Capture (2002) - PS2 - PC. Motion Capture Integration - Skeletons Setups - Animations). Developped in 2002 by Delphine Software on PS2, this demo was done to sign a new point and click style project called "Legions of Fear". It was never signed. See more on www.bozocircus.com. Inscription à : Articles (Atom). Farouck CHERFI - Animation Art.

3

Thierry LEVASTRE: mars 2014

http://www.tlevastre.blogspot.com/2014_03_01_archive.html

Lead Animator - Graphic Technical Director - Creative Director. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! I was a 2d Artist in my first seven years in VideoGame industry. Libellés : 2D Art. Inscription à : Articles (Atom). Farouck CHERFI - Animation Art.

4

Thierry LEVASTRE: TOPSPIN 3 - 2008

http://www.tlevastre.blogspot.com/2008/11/topspin-3-2008.html

Lead Animator - Graphic Technical Director - Creative Director. Samedi 27 décembre 2008. TOPSPIN 3 - 2008. R&D (2008) - XBox360 - PS3 - PC. R&D - Asset setup - Pipeline writing on clothing system). See more on www.bozocircus.com. TOPSPIN 3 - 2008. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.

5

Thierry LEVASTRE: SPINE 2D - Test for 2D animations on Spine 2D - 2014

http://www.tlevastre.blogspot.com/2014/03/spine-2d-test-for-mobile-animations-2014.html

Lead Animator - Graphic Technical Director - Creative Director. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! I was a 2d Artist in my first seven years in VideoGame industry. Libellés : 2D Art. SPINE 2D - Test for 2D animations on Spine 2D - 20. Download CV in PDF.

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fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2008 - Cine Studio Party

http://fcourchinoux.blogspot.com/p/2008-movie-party.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2008 - Cine Studio Party. Wii / Phoenix Studio published by Ubisoft. I have made this low poly environment with. Subscribe to: Posts (Atom). Hi visi...

jpdegosse.blogspot.com jpdegosse.blogspot.com

Jean-Philippe Degosse: octobre 2013

http://jpdegosse.blogspot.com/2013_10_01_archive.html

Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Mardi 8 octobre 2013. FLASHBACK - VectorCell - UBI Soft :. 2013 - Xbox 360 - PS3 - PC. AMY - VectorCell - Lexis Numérique. Xbox 360 - PS3 - PC.

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2009 - Temple

http://fcourchinoux.blogspot.com/p/2009-temple.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. I have made this low poly environment with. 3ds Max, Photoshop, Crazybump. Subscribe to: Posts (Atom). View my complete profile. Glad to be among th...

jpdegosse.blogspot.com jpdegosse.blogspot.com

Jean-Philippe Degosse: Personal work

http://jpdegosse.blogspot.com/2013/10/blog-post_10.html

Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Remarque : Seul un membre de ce blog est autorisé à enregistrer un commentaire. Inscription à : Publier les commentaires (Atom).

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2014 - CryEngine 3 - Level Art

http://fcourchinoux.blogspot.com/p/i-am-currently-building-level-in.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2014 - CryEngine 3 - Level Art. To learn the CryEngine 3, I have built this level starting from scratch. My work on this project was:. During my 7 y...

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2007-2008 - Horzes 1

http://fcourchinoux.blogspot.com/p/200.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2007-2008 - Horzes 1. Alexandra Ledermann - Wii / Phoenix Studio published by Ubisoft. I have made this low poly environment with. Hi visitors Here ...

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2010-2011 - AMY

http://fcourchinoux.blogspot.com/p/2010-2011-amy.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. AmY Xbox 360 / PS3 - VECTORCELL Published by Lexis Numeric. I have made those game environments with Vector Engine, 3ds Max, Photoshop, Crazybump.

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2014 / 2015 - UAYEB PROJECT

http://fcourchinoux.blogspot.com/2014/09/2014-uayeb-project.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. Monday, September 8, 2014. 2014 / 2015 - UAYEB PROJECT. I'm currently working on my own project, a survival adventure Game. View my complete profile.

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