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Flexible Realism

Tuesday, February 9, 2010. As you may have seen in the video I posted below, our sophomore game, Tim-E. Let you rewind time dynamically in-game, kind of like in the now-famous Braid. However, the way. There are many other things I would change if we were to make Tim-E. Again, but that is the nature of learning though practice. Perhaps if I could just keep all the knowledge I have now and just rewind? Saturday, February 6, 2010. As I mentioned before, every year at Digipen. we team up in groups of thr...

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Flexible Realism | flexiblerealism.blogspot.com Reviews
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Tuesday, February 9, 2010. As you may have seen in the video I posted below, our sophomore game, Tim-E. Let you rewind time dynamically in-game, kind of like in the now-famous Braid. However, the way. There are many other things I would change if we were to make Tim-E. Again, but that is the nature of learning though practice. Perhaps if I could just keep all the knowledge I have now and just rewind? Saturday, February 6, 2010. As I mentioned before, every year at Digipen. we team up in groups of thr...
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Flexible Realism | flexiblerealism.blogspot.com Reviews

https://flexiblerealism.blogspot.com

Tuesday, February 9, 2010. As you may have seen in the video I posted below, our sophomore game, Tim-E. Let you rewind time dynamically in-game, kind of like in the now-famous Braid. However, the way. There are many other things I would change if we were to make Tim-E. Again, but that is the nature of learning though practice. Perhaps if I could just keep all the knowledge I have now and just rewind? Saturday, February 6, 2010. As I mentioned before, every year at Digipen. we team up in groups of thr...

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1

Flexible Realism: Gameplay and Iteration

http://www.flexiblerealism.blogspot.com/2010/02/gameplay-and-iteration.html

Saturday, February 6, 2010. As I mentioned before, every year at Digipen. we team up in groups of three to five and make a game from scratch, building it from the ground up. Last year, my team and I made a game called Tim-E. It was unintuitive, and the playtesters told us that. Subscribe to: Post Comments (Atom). View my complete profile.

2

Flexible Realism: February 2010

http://www.flexiblerealism.blogspot.com/2010_02_01_archive.html

Tuesday, February 9, 2010. As you may have seen in the video I posted below, our sophomore game, Tim-E. Let you rewind time dynamically in-game, kind of like in the now-famous Braid. However, the way. There are many other things I would change if we were to make Tim-E. Again, but that is the nature of learning though practice. Perhaps if I could just keep all the knowledge I have now and just rewind? Saturday, February 6, 2010. As I mentioned before, every year at Digipen. we team up in groups of thr...

3

Flexible Realism: Rewind

http://www.flexiblerealism.blogspot.com/2010/02/rewind.html

Tuesday, February 9, 2010. As you may have seen in the video I posted below, our sophomore game, Tim-E. Let you rewind time dynamically in-game, kind of like in the now-famous Braid. However, the way. There are many other things I would change if we were to make Tim-E. Again, but that is the nature of learning though practice. Perhaps if I could just keep all the knowledge I have now and just rewind? Subscribe to: Post Comments (Atom). View my complete profile.

4

Flexible Realism: January 2010

http://www.flexiblerealism.blogspot.com/2010_01_01_archive.html

Wednesday, January 20, 2010. Subscribe to: Posts (Atom). View my complete profile.

5

Flexible Realism: Hello World

http://www.flexiblerealism.blogspot.com/2010/01/hello-world_20.html

Wednesday, January 20, 2010. Subscribe to: Post Comments (Atom). View my complete profile.

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graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: Lava Whales Concept

http://graphicsdreamer.blogspot.com/2010/03/lava-whales-concept.html

Graphics, Digipen, and games. Friday, March 19, 2010. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. Michael Alling attends the DigiPen Institute of Technology where he is obtaining a B.S. in Real Time Interactive Simulation (Computer Science). His passion is real-time graphics programming. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: No Singletons!!!!!!!!!!

http://graphicsdreamer.blogspot.com/2010/02/no-singletons.html

Graphics, Digipen, and games. Sunday, February 21, 2010. I was skimming the blog C0DE517E, and I ran across an interesting post on why singletons are bad. I love singletons, and I try to use them all over the place. Well. at least I did. There were two Google Tech Talks I found from the blog and I wanted to share the insight I learned from them with you. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: First Post!

http://graphicsdreamer.blogspot.com/2009/12/first-post.html

Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: December 2009

http://graphicsdreamer.blogspot.com/2009_12_01_archive.html

Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Posts (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: Math 300 Splines

http://graphicsdreamer.blogspot.com/2010/03/i-wanted-to-show-some-old-projects-from.html

Graphics, Digipen, and games. Wednesday, March 10, 2010. I wanted to show some old projects from school, so I thought I would start with my Math 300 project. The class was about splines and curves. We basically listened to the professor prove formulas for splines; while, for homework we learned the math behind them and then coded projects showing our knowledge. The project goes through different spline types we learned. The project was coded in C#. Subscribe to: Post Comments (Atom).

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: My Sophomore Game

http://graphicsdreamer.blogspot.com/2010/02/my-sophomore-game.html

Graphics, Digipen, and games. Thursday, February 18, 2010. I was reminded recently by talking to one of my instructors that I really need to update this page. My goal here to show off stuff that employers can look at, so I'll dig back into history and pull out Muzika! Finally we gained Tony Feist to save the day! We presented our Alpha for Music Off, later changed to Muzika, in December of 2008. Here are some screen shots:. Producer, Game Architect, Input, Tester, and Note Char Designer. Michael Alling a...

codingprogress.blogspot.com codingprogress.blogspot.com

Coding In Progress: Lunaris

http://codingprogress.blogspot.com/2011/04/lunaris.html

Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? I'm the tool's programmer for Lunaris. I was responsible for the window engine and stencil editor. I will go through each in detail as to what it's for and challenges I had along the way. Legacy code from window's API. Race condition when drawing to a specific window. Window-to-Window communication in a threaded environment. Re implement all basic window controls like resize, fullscreen, etc.

codingprogress.blogspot.com codingprogress.blogspot.com

Coding In Progress: Shadow Mapping

http://codingprogress.blogspot.com/p/shadow-mapping.html

NOTE: my apologies for the video's frame rate. My computer is very old and can't handle running the program and CamStudio. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: Magic Pupil

http://codingprogress.blogspot.com/p/magic-pupil.html

Icelance - freezes enemy or extinguish fire. Meteor - your most powerful spell to take down the strongest of enemies. Vines - bind your enemy in place or create your own ladder to reach higher levels. Wall - protect yourself with this powerful shield. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: September 2010

http://codingprogress.blogspot.com/2010_09_01_archive.html

Wednesday, September 29, 2010. Getting DirectX SDK into Visual Studio 2010. Found this very helpful link on VS2010. Apparently, Microsoft made some changes to how to add directories to your projects. Here's the link: http:/ takinginitiative.net/2010/07/02/setting-up-the-directx-sdk-with-visual-studio-2010/. Monday, September 13, 2010. So apparently, today is suppose to be Programmer's Day. Well, that ends it for now. Happy Programmer Day and Happy Birthday Mario! Wednesday, September 8, 2010. With Runic ...

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Flexible Realism

Tuesday, February 9, 2010. As you may have seen in the video I posted below, our sophomore game, Tim-E. Let you rewind time dynamically in-game, kind of like in the now-famous Braid. However, the way. There are many other things I would change if we were to make Tim-E. Again, but that is the nature of learning though practice. Perhaps if I could just keep all the knowledge I have now and just rewind? Saturday, February 6, 2010. As I mentioned before, every year at Digipen. we team up in groups of thr...

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