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Flux - The Cinematic Editor For Unity - Home

Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/

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Flux - The Cinematic Editor For Unity - Home | fluxeditor.com Reviews
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Flux - The Cinematic Editor For Unity
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Flux - The Cinematic Editor For Unity - Home | fluxeditor.com Reviews

https://fluxeditor.com

Flux - The Cinematic Editor For Unity

INTERNAL PAGES

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1

API - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/api.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Here you can find the latest version of the latest version of Flux's API. If you need a specific version, please get in touch with us. API V2.0.zip. API v1.2.zip.

2

Keyboard Shortcuts - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/keyboard-shortcuts.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks.

3

Sequence Properties - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/sequence-properties.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Update mode specifies how the sequence updates. The sequence basically gets evaluated at specific times, and the update mode specifies if we use normal game time, unscaled time (i.e. time that isn’t affected by Time.timescale), or fixed time (aka Animate Physics). View Range and Playback Controls.

4

Preferences - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/preferences.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. The Preferences panel can be found in the Unity Preferences, under Flux Editor:. Allows you to select in which form the time is displayed in the time scrubber. The current options are (using frame 127 as example):. Seconds - 2.12. Seconds Formatted (Unity's animation format) - 2:7. Frame Rate . Open Sequence On Select. Render On Editor Play.

5

Adding Tracks to Timelines - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/adding-tracks-to-timelines.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Adding Tracks to Timelines. To add tracks to a timeline just click on the icon in the timeline header. There is a set of default events bundled with Flux, but you can always add your own later on. That will create a track for that event type. By default you have one event added to it. Selecting and Editing Events.

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nafonso.com nafonso.com

Flux - Nuno Afonso

http://www.nafonso.com/flux.html

Flux: Cinematic Editor for Unity. When working on my last game at Splash Damage, I noticed how there wasn't a cinematic editor for Unity and the offers on the Asset Store were pretty bad in a lot of ways, which led me to create Flux. For more information on Flux please go to http:/ www.fluxeditor.com.

nafonso.com nafonso.com

Blog Archives - Nuno Afonso

http://www.nafonso.com/home/archives/04-2015

Unreal Framework and Network. One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn't find anywhere is how this framework is organised between Server and Clients. This post is meant to shed some light on how things are structured, so that you can get a better understanding on how things work and what exists where. Unreal's network is the standard server-client architecture. When developing...

nafonso.com nafonso.com

Getting into Unreal Engine 4 - Nuno Afonso

http://www.nafonso.com/home/getting-into-unreal-engine-4

Getting into Unreal Engine 4. I've been working with Unity since 2005, and recently started doing a prototype in UE4. So this post is meant to help people like me that either have experience in Unity or are simply new to UE4. It doesn't make sense for me to go into the differences/similarities between Unity and UE, since this article. Already does a good job explaining them. The one thing that it took me a long time to find out it existed (didn't see it in any docs at the time) was the Scene Component.

nafonso.com nafonso.com

All Categories - Nuno Afonso

http://www.nafonso.com/home/category/all

Unreal Framework and Network. One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn't find anywhere is how this framework is organised between Server and Clients. This post is meant to shed some light on how things are structured, so that you can get a better understanding on how things work and what exists where. Unreal's network is the standard server-client architecture. When developing...

nafonso.com nafonso.com

About - Nuno Afonso

http://www.nafonso.com/about.html

Senior Programmer @ CD Projekt Red. August 2015 - Present. More on that later on. Game and Tools Developer. July 2014 - Present. TC - Game prototype using Unreal Engine 4. Cinematic editor for Unity, already available in the Asset Store. Game Programmer @ Splash DaMage. September 2012 - July 2014. In charge of gameplay, in-game UI, and tools for the mobile development team. LEAD Game Programmer @ Isotx. December 2011 - June 2012. Responsible for 3D development and tools revamp. Game Programmer @ Isotx.

danim.tv danim.tv

Unity3D Animation Tools |

http://danim.tv/blog/archives/unity3d-animation-tools

Http:/ www.pixelplacement.com/iTween/. ITween Visual path editor. Http:/ dkoontz.wordpress.com/2010/10/27/itween-visual-editor/. 8211; evolution of HOTween, faster, hyper-compatible, with various recycling routines. Http:/ dotween.demigiant.com. HOTween HOTween Visual Editor. 8211; fast & robust tween engine, type-safe object-oriented. Http:/ www.holoville.com/hotween. Http:/ forum.unity3d.com/threads/118515. Http:/ code.google.com/p/hotween/. Https:/ www.assetstore.unity3d.com/en/#! Http:/ forum.uni...

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