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One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn't find anywhere is how this...

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Nuno Afonso - Home | nafonso.com Reviews
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One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn&#039;t find anywhere is how this...
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4 network in unreal
5 framework and network
6 server only
7 server and clients
8 owning client only
9 game mode
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Nuno Afonso - Home | nafonso.com Reviews

https://nafonso.com

One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn&#039;t find anywhere is how this...

INTERNAL PAGES

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1

Flux - Nuno Afonso

http://www.nafonso.com/flux.html

Flux: Cinematic Editor for Unity. When working on my last game at Splash Damage, I noticed how there wasn't a cinematic editor for Unity and the offers on the Asset Store were pretty bad in a lot of ways, which led me to create Flux. For more information on Flux please go to http:/ www.fluxeditor.com.

2

Blog Archives - Nuno Afonso

http://www.nafonso.com/home/archives/04-2015

Unreal Framework and Network. One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn't find anywhere is how this framework is organised between Server and Clients. This post is meant to shed some light on how things are structured, so that you can get a better understanding on how things work and what exists where. Unreal's network is the standard server-client architecture. When developing...

3

All Categories - Nuno Afonso

http://www.nafonso.com/home/category/all

Unreal Framework and Network. One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn't find anywhere is how this framework is organised between Server and Clients. This post is meant to shed some light on how things are structured, so that you can get a better understanding on how things work and what exists where. Unreal's network is the standard server-client architecture. When developing...

4

About - Nuno Afonso

http://www.nafonso.com/about.html

Senior Programmer @ CD Projekt Red. August 2015 - Present. More on that later on. Game and Tools Developer. July 2014 - Present. TC - Game prototype using Unreal Engine 4. Cinematic editor for Unity, already available in the Asset Store. Game Programmer @ Splash DaMage. September 2012 - July 2014. In charge of gameplay, in-game UI, and tools for the mobile development team. LEAD Game Programmer @ Isotx. December 2011 - June 2012. Responsible for 3D development and tools revamp. Game Programmer @ Isotx.

5

Getting into Unreal Engine 4 - Nuno Afonso

http://www.nafonso.com/home/getting-into-unreal-engine-4

Getting into Unreal Engine 4. I've been working with Unity since 2005, and recently started doing a prototype in UE4. So this post is meant to help people like me that either have experience in Unity or are simply new to UE4. It doesn't make sense for me to go into the differences/similarities between Unity and UE, since this article. Already does a good job explaining them. The one thing that it took me a long time to find out it existed (didn't see it in any docs at the time) was the Scene Component.

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fluxeditor.com fluxeditor.com

Inspector Window - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/inspector-window.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. When creating a sequence you need to access a lot of different objects to setup it’s events, and the way Unity works the inspector is always overtaken by the selected objects, which breaks the whole editing workflow. For that reason, Flux has it’s own Inspector, which you can find under Window - Flux menu.

fluxeditor.com fluxeditor.com

Adding Tracks to Timelines - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/adding-tracks-to-timelines.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Adding Tracks to Timelines. To add tracks to a timeline just click on the icon in the timeline header. There is a set of default events bundled with Flux, but you can always add your own later on. That will create a track for that event type. By default you have one event added to it. Selecting and Editing Events.

fluxeditor.com fluxeditor.com

Features - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/features.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Flux is an editor tool, and as such it has to allow you to see what's going on when the game isn't running. You can scrub frame by frame, restrict view range to only focus on what you need, and do all this without changing the scene. Even more exciting, it supports scrubbing of animations with blending! Flux runs on both Unity Free and Pro&#4...

fluxeditor.com fluxeditor.com

What Is Flux? - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/what-is-flux.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Flux creates sequences, which are like scripts that say what happens at what time! It is comprised of 2 parts: Editor window, and Inspector window. To access these windows simply go to Window - Flux:.

fluxeditor.com fluxeditor.com

View Range & Playback Controls - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/view-range--playback-controls.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. The view range defines how much of the sequence we’re seeing when we’re editing it. It is used simply to help you focus on what you’re working on, zooming into the range of frames. It is also used to limit what gets played when you play it using the playback controls. Shows the current frame we're on, or nothing if the sequence is stopped.

fluxeditor.com fluxeditor.com

Editor Window - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/editor-window.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. The Editor window is where you can setup the sequences. By default, it looks like this:. When you have a sequence selected, the window changes it’s appearance to the following:. By default a new sequence is empty. At the top, you have which sequence is being edited and it’s properties:. Update Mode: what time does it use to update.

fluxeditor.com fluxeditor.com

Videos - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/videos.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Even though Flux 2.0 has quite some differences, make sure that you also check 1.x videos below, given that 99% of what is mentioned there is still valid.

fluxeditor.com fluxeditor.com

Adding Multiple Events to Tracks - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/adding-multiple-events-to-tracks.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Adding Multiple Events to Tracks. Most of the times you’ll want to have multiple events of the same type, for example one to fade in the object and another to fade it out. Selecting and Editing Events.

fluxeditor.com fluxeditor.com

Settings - Flux - The Cinematic Editor For Unity

http://www.fluxeditor.com/settings.html

Flux - The Cinematic Editor For Unity. View Range and Playback Controls. Adding Tracks to Timelines. Selecting and Editing Events. Adding Multiple Events to Tracks. Settings is a file (FluxSettings.asset) that comes with Flux, and it allows you to set the colours you want to have for your events and also what are the default containers that your project requires. If your project doesn't have this asset, you can create it from the Window - Flux menu. Flux requires this asset in order to run.

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Nuno Afonso - Home

Unreal Framework and Network. One of the biggest problems when getting into UE is that the documentation is very lacking in some areas. One example, is that they talk about their framework, but I didn't find anywhere is how this framework is organised between Server and Clients. This post is meant to shed some light on how things are structured, so that you can get a better understanding on how things work and what exists where. Unreal's network is the standard server-client architecture. When developing...

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