tlcdev.blogspot.com
Team Laser Combat: June 2012
http://tlcdev.blogspot.com/2012_06_01_archive.html
A project journal for the Team Laser Combat game by Michael Henson. Saturday, June 2, 2012. Final Delivery Checklist (Complete! AT LAST IT IS DONE! All I have to do now is turn it in. No, not the game. Just the capstone phase of it. There is still quite a bit left to do in order to make this into an actual, desirable product. Lots of threading issues mostly, but also a little refactoring and a TON of testing and asset creation. But let's not think about that now. Tonight we celebrate! Milestone 1, Phase ...
tlcdev.blogspot.com
Team Laser Combat: Milestone 3 Complete!
http://tlcdev.blogspot.com/2012/05/milestone-3-complete.html
A project journal for the Team Laser Combat game by Michael Henson. Saturday, May 26, 2012. Milestone 3 is complete! It took about 16 hours of effort today plus about another six or so last weekend. So, about 20 to 25 hours total. Funny, that's less than one week's worth of effort when I couldn't complete Milestone 2 in a month and a half. So now I have a choice to make:. Try to fix those defects in some of Milestone 2's Power Tokens. There are just a few that don't work quite right. Bonus item in a rand...
tlcdev.blogspot.com
Team Laser Combat: Final Delivery Checklist (Complete!)
http://tlcdev.blogspot.com/2012/06/final-delivery-checklist-complete.html
A project journal for the Team Laser Combat game by Michael Henson. Saturday, June 2, 2012. Final Delivery Checklist (Complete! AT LAST IT IS DONE! All I have to do now is turn it in. No, not the game. Just the capstone phase of it. There is still quite a bit left to do in order to make this into an actual, desirable product. Lots of threading issues mostly, but also a little refactoring and a TON of testing and asset creation. But let's not think about that now. Tonight we celebrate! Milestone 1, Phase ...
tlcdev.blogspot.com
Team Laser Combat: Milestone 3, Here I Come
http://tlcdev.blogspot.com/2012/05/milestone-3-here-i-come.html
A project journal for the Team Laser Combat game by Michael Henson. Friday, May 18, 2012. Milestone 3, Here I Come. Bad news about Milestone 2. Apparently, in order to correct the defects listed in the last post, I will have to redesign the combat evaluator to separate more of the functionality into different methods for handling the more specialized Power Tokens. Since the project is already behind schedule, what can I do about this? Milestone 3: The Game World Environment. The system shall place a coin.
tlcdev.blogspot.com
Team Laser Combat: Final Delivery Checklist (1/4 Complete)
http://tlcdev.blogspot.com/2012/05/final-delivery-checklist-14-complete.html
A project journal for the Team Laser Combat game by Michael Henson. Sunday, May 27, 2012. Final Delivery Checklist (1/4 Complete). In order for my work on TLC to be evaluated as my Master's capstone, I must submit the following deliverables per the independent study agreement with Professor Keenan. This is my primary objective for the week.along with my suffocating workload, of course. Demo video showing all major features and gameplay. Project blog (You're lookin' at it.). Milestone 3 in Progress. Ive b...
tlcdev.blogspot.com
Team Laser Combat: Milestone 2 Inches Forward
http://tlcdev.blogspot.com/2012/05/milestone-2-inches-forward.html
A project journal for the Team Laser Combat game by Michael Henson. Thursday, May 17, 2012. Milestone 2 Inches Forward. As another night comes to a close, Milestone 2 draws ever closer to completion. Here's an updated view of the status of the requirements. Milestone 2: Combat Resolution. When a unit is attacked, the system shall notify the player controlling the unit by presenting a Defend UI which allows selection of a defensive combat token from the player’s inventory. The combat evaluator shall proce...
tlcdev.blogspot.com
Team Laser Combat: Milestone 2: A New Hope
http://tlcdev.blogspot.com/2012/05/milestone-2-new-hope.html
A project journal for the Team Laser Combat game by Michael Henson. Wednesday, May 16, 2012. Milestone 2: A New Hope. If I cannot get all of Milestone 2 accomplished by the end of the week, I'm going to shelve it temporarily and move on to Milestone 3. I figure that it's better to have all three milestones mostly. Complete than to have one that's entirely absent. Below is an updated status of the Milestone 2 requirements as they stand right now. In summary, here are the stats:. The combat evaluator shall...
tlcdev.blogspot.com
Team Laser Combat: July 2015
http://tlcdev.blogspot.com/2015_07_01_archive.html
A project journal for the Team Laser Combat game by Michael Henson. Wednesday, July 22, 2015. Reconsidering TLC's Game Theory (and Other Stuff). Ever since I used TLC to satisfy my master's degree capstone requirements, I've had one big question on my mind:. Could Team Laser Combat work as a console game? These are the changes that I believe would transform the game from its current design into one that would work in a local multiplayer setting. Remove the networking functionality. The final major piece ...
tlcdev.blogspot.com
Team Laser Combat: Reconsidering TLC's Game Theory (and Other Stuff)
http://tlcdev.blogspot.com/2015/07/reconsidering-tlcs-game-theory-and.html
A project journal for the Team Laser Combat game by Michael Henson. Wednesday, July 22, 2015. Reconsidering TLC's Game Theory (and Other Stuff). Ever since I used TLC to satisfy my master's degree capstone requirements, I've had one big question on my mind:. Could Team Laser Combat work as a console game? These are the changes that I believe would transform the game from its current design into one that would work in a local multiplayer setting. Remove the networking functionality. The final major piece ...
tlcdev.blogspot.com
Team Laser Combat: January 2012
http://tlcdev.blogspot.com/2012_01_01_archive.html
A project journal for the Team Laser Combat game by Michael Henson. Saturday, January 28, 2012. My list of accomplishments may look short, but it's not bad for less than three days of work, right? Finished the Power Token generator. It works great. The Next Iteration of the Inventory Screen. Created the token inventory display. It turned out better than expected. See Token Inventory Screen. Posted the first installment of a FAQ for this project. See Frequently Asked Questions, Part 1. When a player drops...