docs.openclonk.org
SetLightRange - OpenClonk Reference
http://docs.openclonk.org/en/sdk/script/fn/SetLightRange.html
Sets the light reach of the object. When a clonk is added to the crew via MakeCrewMember. A light is added automatically with the default range of 300 and a fadeout of 80. Light reach in pixels. In this range, the light has 100% intensity. Opt] Light fadeout reach in pixels. Default is 80. If the range is set to 0 and this parameter is not defined, the fadeout will also be 0. Clonk) { clonk- SetLightRange(0); Sound. Confused the acid phile with the eye drops, did ya?
git.openclonk.org
OpenClonk - openclonk-release-scripts.git/tree
https://git.openclonk.org/openclonk-release-scripts.git/tree
Also create subdirectories when compiling distribution archive. Release infrastructure for OpenClonk. Clonk" is a registered trademark of Matthes Bender. Git" is a registered trademark of Software Freedom Conservancy, Inc. Git logo by Jason Long. Licensed under CC BY 3.0.
blog.openclonk.org
OpenClonk Blog » Blog Archive » OpenClonk 4.1 Update
http://blog.openclonk.org/2014/02/openclonk-4-1-update
OpenClonk 4.1 Update. We just released the first update for OpenClonk 4. It contains almost exclusively bugfixes. Notably, the dependency issues with our Linux binaries (freetype and glew) have been resolved. Also, the 4.0 release inadvertently included the development test scenario folders Issues.ocf and Experimental.ocf which will be deleted on update again. Though, as the latter includes unfinished and experimental scenarios, it is still included in the development snapshots. June 4, 2014 at 7:43 am.
blog.openclonk.org
OpenClonk Blog » 2015 » March
http://blog.openclonk.org/2015/03
Archive for March, 2015. On March 15th, 2015 by Maikel – 2 Comments. The new OpenClonk light system now sees the light of day! The lights system active in a cave. The main focus of this release is the new light system. New scenarios: Dark Mine, Acid Rift. New objects: fire arrow, explosive arrow, torch. Performance improvement for mesh rendering. Reworked and improved power system. To set illumination of an object. To count moving material pixels. Has no offset anymore (replaced by CreateObjectAbove.
docs.openclonk.org
CreateObject - OpenClonk Reference
http://docs.openclonk.org/en/sdk/script/fn/CreateObject.html
Creates an object of the specified type at the specified position. The position will be the center of the new object, so that the object is exactly at the specified coordinates if it is created in global context. xoffset and yoffset are relative to the calling object in local calls, otherwise global. Type of object to be created. Opt] Owner of the new object. Either a valid player number or. For no owner. If not specified the owner is the controller (see GetController. Of the calling object or.
blog.openclonk.org
OpenClonk Blog » Blog Archive » New YouTube Videos!
http://blog.openclonk.org/2014/05/a-new-youtube-video
Finally some activity on the youtube channel. Again We played Acid Gold Mine for the nth time and decided to capture the round since it is always very stressful and hard, luckily we succeeded! The music in this video is made by K-Pone ( Island Dreams. We are very grateful for his contributions and the music will appear ingame for the next release. And another video covering melee gameplay! Thanks for everyone who joined in these many network games and Arnaud Condé for a nice music piece.
blog.openclonk.org
OpenClonk Blog » Blog Archive » Mape now supports new map scripts
http://blog.openclonk.org/2014/08/mape-now-supports-new-map-scripts
Mape now supports new map scripts. Designing an interesting landscape is one of the most crucial steps in designing a good scenario in Clonk. There are basically two kinds of landscapes in OpenClonk. Static ones and dynamic ones. Static landscapes are defined by a simple bitmap in the scenario file. They are easy to create and can be really beautiful if they are done right. But one drawback can be that the landscape will always look the same every time you play the round. Starting with OpenClonk 4.0.
docs.openclonk.org
GetPXSCount - OpenClonk Reference
http://docs.openclonk.org/en/sdk/script/fn/GetPXSCount.html
Determines how many loose pixels (PXS) are present of a given material in a given rectangle. Opt] Index of material. If nil or -1, any material is counted. Opt] Left side of search rectangle. Offset in local calls. Set to nil to search the whole map. Opt] Top side of search rectangle. Offset in local calls. Opt] Width of search rectangle. Right border is not included in search. Opt] Height of search rectangle. Bottom border is not included in search. 100,-100,200,100) 5) Message.