fragmentbound.blogspot.com fragmentbound.blogspot.com

fragmentbound.blogspot.com

Fragment Bound

I'm just a programmer who enjoys pushing around pixels. Monday, August 12, 2013. So here is the bounce lighting combined with the direct lighting. Got to say I'm a little disappointed, after all that messing around I expected a lot more. There is some nice bounce lighting under the ships bridge coming off the deck. But apart from that it looks mostly like ambient occlusion. Wednesday, August 7, 2013. Thursday, February 28, 2013. Lawnmower man here we come. Thursday, February 21, 2013. Monday, February 4,...

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Fragment Bound | fragmentbound.blogspot.com Reviews
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I'm just a programmer who enjoys pushing around pixels. Monday, August 12, 2013. So here is the bounce lighting combined with the direct lighting. Got to say I'm a little disappointed, after all that messing around I expected a lot more. There is some nice bounce lighting under the ships bridge coming off the deck. But apart from that it looks mostly like ambient occlusion. Wednesday, August 7, 2013. Thursday, February 28, 2013. Lawnmower man here we come. Thursday, February 21, 2013. Monday, February 4,...
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Fragment Bound | fragmentbound.blogspot.com Reviews

https://fragmentbound.blogspot.com

I'm just a programmer who enjoys pushing around pixels. Monday, August 12, 2013. So here is the bounce lighting combined with the direct lighting. Got to say I'm a little disappointed, after all that messing around I expected a lot more. There is some nice bounce lighting under the ships bridge coming off the deck. But apart from that it looks mostly like ambient occlusion. Wednesday, August 7, 2013. Thursday, February 28, 2013. Lawnmower man here we come. Thursday, February 21, 2013. Monday, February 4,...

INTERNAL PAGES

fragmentbound.blogspot.com fragmentbound.blogspot.com
1

Fragment Bound: August 2011

http://www.fragmentbound.blogspot.com/2011_08_01_archive.html

I'm just a programmer who enjoys pushing around pixels. Tuesday, August 30, 2011. Source control will save you life one day. The light maps in IdleTime are extremely bad. In fact I'm not even sure you could call them light maps. Basically they just store the shadows. The UV densaty is a joke, there is no ambient occlusion, no bounce lighting, no nothing. So whats this got to do with source control? Lesson #3 for old me:. Sunday, August 21, 2011. Note it looks a lot less aliased on the phones display.

2

Fragment Bound: Lets bounce

http://www.fragmentbound.blogspot.com/2013/08/lets-bounce.html

I'm just a programmer who enjoys pushing around pixels. Wednesday, August 7, 2013. Subscribe to: Post Comments (Atom). I have spent about 7 years as a professional games programmer. I have worked on PS2, GameCube, Wii, X360 and PS3. Right now Im working on a custom embedded Linux device. But thats just my day job. This is what I do for fun. @myoung55. View my complete profile. Simple template. Powered by Blogger.

3

Fragment Bound: December 2012

http://www.fragmentbound.blogspot.com/2012_12_01_archive.html

I'm just a programmer who enjoys pushing around pixels. Saturday, December 29, 2012. So here it is: shadows, ambient occlusion and diffuse all put together. Note I tried to match the camera angles as best I could from the ambient occlusion images ( here. If it wasn't for those seams I'd be happy. I've had quite the adventure doing some GPGPU'ing to bake out all that lighting data. I should write it all up. But for now I'm off the the beach, To give my GPU a rest ;). Thursday, December 27, 2012. Right now...

4

Fragment Bound: November 2011

http://www.fragmentbound.blogspot.com/2011_11_01_archive.html

I'm just a programmer who enjoys pushing around pixels. Tuesday, November 29, 2011. I got Doom3 compiling and running on my Mac thanks to this fork of the code. Https:/ github.com/Geenz/doom3.gpl. It really is a lot of fun poking around. I think Doom3 was written to run on Geforce 3 GPU's (maybe even Geforce 2). So I was thinking it would be cool to take advantage of our new fancy pants GPU's and do some cool stuff. There is a lot of smoke and dust, could easy make them soft using the z-buffer. The real ...

5

Fragment Bound: Lawnmower man here we come

http://www.fragmentbound.blogspot.com/2013/02/lawnmower-man-here-we-come.html

I'm just a programmer who enjoys pushing around pixels. Thursday, February 28, 2013. Lawnmower man here we come. I have been reading and watching every thing I can on the Oculus Rift. I can't wait to get my hands (and eyes) on one. But just because I have never seen one in the flesh doesn't mean I can't try and write code for it. I had to guess at a lot of stereo properties, but hopefully I want give anyone a stroke. Any way can't wait to play with the real thing, but until then I'll just have to dream.

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hemicube.com hemicube.com

Getting Into the Swing of Ogre | A Game Developer Was Here

http://hemicube.com/2013/05/getting-into-the-swing-of-ogre

A Game Developer Was Here. The ramblings of an erstwhile game developer. Getting Into the Swing of Ogre. I’ve rewritten the basic Ogre shell application for. Without trying to use the sample framework from the Ogre wiki and I’m much happier with it. Among the benefits. Now builds cleanly against the 1.9.0 RC1 binary SDK. I’ve got a simple. Class which creates the Ogre root, render window and scene manager. I’ve also created a. 8216;s settings and log file, and a. I eventually intend to build. 8216;s basi...

hemicube.com hemicube.com

A New Project | A Game Developer Was Here

http://hemicube.com/2013/05/a-new-project

A Game Developer Was Here. The ramblings of an erstwhile game developer. I haven’t scratched my game development itch for far too long. It’s been driving me crazy and driving me to drive my family crazy (sorry family). So for the sake of everybody’s sanity I’m embarking on a new game dev project. The working title for the new project is. As well as a desktop PC experience. I’m not going to try to make a tutorial of this, but I will open source the project once I have the core features in place.

hemicube.com hemicube.com

Image Based Lighting in Ogre | A Game Developer Was Here

http://hemicube.com/2013/05/image-based-lighting-in-ogre

A Game Developer Was Here. The ramblings of an erstwhile game developer. Image Based Lighting in Ogre. I’ve spent the last little while working on a rendering test for. And I’m very pleased with the results. Probably the most interesting thing for anybody else wanting to do something similar is how I’ve generated the HDR light probes. I don’t have time to go into detail at the moment, I’ll make that the topic of my next post, but the basic process is:. This entry was posted in Graphics. May 29, 2013.

hemicube.com hemicube.com

Derek | A Game Developer Was Here

http://hemicube.com/author/derek

A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...

hemicube.com hemicube.com

Wolfenstein 3D | A Game Developer Was Here

http://hemicube.com/tag/wolfenstein-3d

A Game Developer Was Here. The ramblings of an erstwhile game developer. Tag Archives: Wolfenstein 3D. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Share...

hemicube.com hemicube.com

Wolfenstein 3D Source Breakdown | A Game Developer Was Here

http://hemicube.com/2014/09/wolfenstein-3d-source-breakdown

A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...

hemicube.com hemicube.com

Linear Space Lighting | A Game Developer Was Here

http://hemicube.com/2013/05/linear-space-lighting

A Game Developer Was Here. The ramblings of an erstwhile game developer. Images for display on computer monitors are gamma corrected. The equations for lighting and blending used in rendering work in linear color space. Plugging gamma corrected inputs into those equations, evaluating them and then storing the results for display is fundamentally wrong. Of course people did it that way for years and managed to make great look images doing it, but it’s still wrong. The presentation frame buffer is in sRGB ...

hemicube.com hemicube.com

A Game Developer Was Here | The ramblings of an erstwhile game developer | Page 2

http://hemicube.com/page/2

A Game Developer Was Here. The ramblings of an erstwhile game developer. Let’s Dungeon Crawling! I’ve decided to take a different approach with my making a game tutorial. I’m still going ahead with it but I wasn’t happy with the way things were shaping up. It was taking too long to get to the fun stuff, and the blog format wasn’t the right fit for the tutorials. The original posts have been taken down while I extract their content into a better structured set of web pages. July 26, 2011. Now life has bro...

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Making a game | A Game Developer Was Here

http://hemicube.com/category/making-a-game

A Game Developer Was Here. The ramblings of an erstwhile game developer. Category Archives: Making a game. Let’s Dungeon Crawling! I’ve decided to take a different approach with my making a game tutorial. I’m still going ahead with it but I wasn’t happy with the way things were shaping up. It was taking too long to get to the fun stuff, and the blog format wasn’t the right fit for the tutorials. The original posts have been taken down while I extract their content into a better structured set of web pages.

hemicube.com hemicube.com

Programming | A Game Developer Was Here

http://hemicube.com/category/programming

A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...

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In A Sentence .org. The best little site that helps you understand word usage with examples. Fragmentations in a sentence. But then the problem comes with what is called fragmentations, because youve got different debris or different satellites, say, that might have a battery short after its been up there for a long period of time, heats up, and explodes. Larez took two shots to the upper torso and fragmentations to the upper thigh. Use anaesthetization in a sentence. Use egoist in a sentence. But then t...

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HUDBA NA SVATBU - HUDBA NA PLES - MATURITNÍ PLES - HUDBA NA VEČÍREK - HUDBA NA ZÁBAVU - HUDBA NA RAUT. Repertoárový list pro OSA. Živá hudba na svatbu, ples, maturitní ples, večírek, zábavu a jiné společenské akce. Vítáme Vás tímto na stránkách hudební skupiny Fragment Band a doufáme, že si vyberete z naší nabídky a budeme se těšit na vzájemnou spolupráci. ŽIVÁ HUDBA NA SVATBU. HUDBA NA VEČÍREK, ZÁBAVU. KONGRESY, RAUTY,. Kapela je též schopna zajistit Váš ples, maturitní ples,...Např budoucí nevěs...

fragmentbound.blogspot.com fragmentbound.blogspot.com

Fragment Bound

I'm just a programmer who enjoys pushing around pixels. Monday, August 12, 2013. So here is the bounce lighting combined with the direct lighting. Got to say I'm a little disappointed, after all that messing around I expected a lot more. There is some nice bounce lighting under the ships bridge coming off the deck. But apart from that it looks mostly like ambient occlusion. Wednesday, August 7, 2013. Thursday, February 28, 2013. Lawnmower man here we come. Thursday, February 21, 2013. Monday, February 4,...

fragmentbuffer.com fragmentbuffer.com

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Programming, games, graphics, etc. September 17, 2017. A Junior Coder Survival Guide. Slides of a talk I just gave at the inaugural Galway Games Gathering. A new two-day gamedev conference in Galway, Ireland. Aimed at hopeful students and nascent junior coders, this talk is a mix of advice on how to get a job, and a heads-up on some common issues faced by juniors as they find their way. April 6, 2017. Its good to talk! Another talk I gave, at State of Play. March 3, 2017. GPU Performance for Game Artists.

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FragmentChaos (:3) | DeviantArt

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Fragmentchaz (Chaz) - DeviantArt

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