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fragmentbuffer.com

FragmentBuffer

Keith O'Conor's blog: Programming, games, graphics, etc.

http://www.fragmentbuffer.com/

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CONTACTS AT FRAGMENTBUFFER.COM

Keith O'Conor

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Van●●●ver , BC, V5Z 4C1

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Keith O'Conor

#20 - ●●●●●●th Ave

Van●●●ver , BC, V5Z 4C1

CA

1.77●●●●4851
ke●●●●●●●●●●@gmail.com

View this contact

Keith O'Conor

#20 - ●●●●●●th Ave

Van●●●ver , BC, V5Z 4C1

CA

1.77●●●●4851
ke●●●●●●●●●●@gmail.com

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FragmentBuffer | fragmentbuffer.com Reviews
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Keith O'Conor's blog: Programming, games, graphics, etc.
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1 fragment
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3 toggle navigation
4 games
5 publications
6 communication for coders
7 posts
8 tweets by @keithoconor
9 and bootstrap
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FragmentBuffer | fragmentbuffer.com Reviews

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Keith O'Conor's blog: Programming, games, graphics, etc.

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1

Publications | FragmentBuffer

http://fragmentbuffer.com/publications

Programming, VR, games, graphics, etc. Multithreading for Gamedev Students. The slides of another talk I gave in Trinity College Dublin in August 2015. This one gives an intro to the basics of programming for multicore processors, covering the aspects that most apply to developing game engines. — PDF. Know Your Architecture: Performance Programming for Gamedev Students. A talk given to the M.Sc. IET. Lighting the Open World of New York Zero for Prototype 2. A paper published at the Siggraph 2005 Symposiu...

2

Performance Programming for Gamedev Students | FragmentBuffer

http://fragmentbuffer.com/performance-programming-for-gamedev-students

Programming, VR, games, graphics, etc. Performance Programming for Gamedev Students. These are the slides of a talk I gave to the M.Sc. IET. Course in Trinity College Dublin in July 2014. The aim was to give the students an overview of the most important topics when it comes to optimizing game engines for performance. The slides are available on the publications. Page, or by clicking on the image below. Multithreading for Gamedev Students. How to Become a Game Programmer.

3

About | FragmentBuffer

http://fragmentbuffer.com/about

Programming, VR, games, graphics, etc. I’m Keith O’Conor, a 3D Technical Lead at Ubisoft Montreal where I’ve shipped Far Cry 4 and Watch Dogs. Before that I lived in Vancouver and worked at the late Radical Entertainment as a rendering programmer on Prototype 1 and 2. I’m a proud Irishman, born and bred in Dublin, and have a PhD from Trinity College Dublin where I was part of the ISG. Graphics group, researching the use of parallel hardware for accelerating graphics algorithms.

4

Games | FragmentBuffer

http://fragmentbuffer.com/games

Programming, VR, games, graphics, etc. 3D Technical Lead – PS4, Xbox One, PC. 3D Technical Lead – PS4, Xbox One, PC. 3D Technical Lead – Xbox 360, PS3. Senior Rendering Programmer – Xbox 360, PS3, PC. Rendering Programmer – Xbox 360, PS3, PC. Multithreading for Gamedev Students. How to Become a Game Programmer. Performance Programming for Gamedev Students.

5

How to Become a Game Programmer | FragmentBuffer

http://fragmentbuffer.com/how-to-become-a-game-programmer

Programming, VR, games, graphics, etc. How to Become a Game Programmer. At least once a month I see the same question pop up on various programming forums I visit – “How do I get into the games industry? 8221;, or a variation such as “What language should I learn? 8221;, or “What should I do in college? 8221; Sometimes I try and answer, but I invariably find myself writing the same bits. Of advice and yet never have the time to go into the detail that I want to. This is my attempt to make up for that.

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