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1

Fullbright: Games of 2011

http://www.fullbrightdesign.com/2012/01/games-of-2011.html

Here are some games I played in 2011. The Binding of Isaac. Alchemy is a dark art, but a romantic one. Who doesn't love the idea of combining disparate, arcane elements, and, surprise! Coming away with something new and valuable and beautiful? Maybe it's why some people love crafting in games so much. Maybe it's part of why Minecraft is so popular. Maybe it's why we care about "emergent gameplay" at all. Surprising combinations. The joy of discovery. Yeah, probably. I would for sure appreciate a new,...

2

Fullbright: On the old vs. the new

http://www.fullbrightdesign.com/2010/08/on-old-vs-new.html

On the old vs. the new. I think it's fair to question the motives behind striving for "immersion," sensory or otherwise. "To be immersed" shouldn't be an end unto itself; it's a means to achieving some specific mix of sensation, but what? I think that, at its essence, traditional, sensory immersion imparts a feeling of wonder. Wonder at being in a wholly different place and experiencing a context outside our everyday, to feel new. In some way. It rekindles that feeling of endless possibility. Associated ...

3

Fullbright: Helping Players Find Their Own Way - talk from NYU Practice 2011

http://www.fullbrightdesign.com/2011/11/helping-players-find-their-own-way-talk.html

Helping Players Find Their Own Way - talk from NYU Practice 2011. This past weekend I was lucky enough to participate in the first annual Practice Conference at NYU. I gave a talk on level design technique and wanted to share it here. So please click through to the presentation on Slideshare and be sure to click the "Speaker Notes" button beneath the slideshow. This way you can read through the presentation along with the illustrations. Posted by Steve gaynor. Subscribe to: Post Comments (Atom).

4

Fullbright: 08.10

http://www.fullbrightdesign.com/2010_08_01_archive.html

BioShock 2: Minerva's Den will be released for Xbox 360 and PS3 on August 31! 800 MS points, $9.99 on PSN. Below is a trailer we put together to herald the launch. I'm really happy with how it turned out, and I hope you'll find it intriguing as well. That Minerva's Den poster at the end is the handiwork of the immensely talented Karla Zimonja, my assistant director on the project, and Devin St. Clair, our lead artist. It sure would make a nice desktop image, wouldn't it? Can't wait to hear what you think!

5

Fullbright: 05.10

http://www.fullbrightdesign.com/2010_05_01_archive.html

I'm giving Formspring a try. I figured some interesting conversations might start. Feel free to send something my way and fill up the space between blogposts. Http:/ www.formspring.me/fullbright. Posted by Steve gaynor. Links to this post. Subscribe to: Posts (Atom). Basics of effective FPS encounter design. Advice on getting into video game design. The immersion model of meaning.

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Gamer Melodico: Under My Thumb: Super Crate Box

http://www.gamermelodico.com/2012/01/under-my-thumb-super-crate-box.html

Thursday, January 5, 2012. Under My Thumb: Super Crate Box. Posted by Dan Apczynski. Just the other day, I posted about how, despite the wonder and convenience and social acceptability of iPhone gaming, the nature of touchscreen controls. Left me wishing for buttons and/or invisible thumbs. The very next day, a maddeningly addictive game called Super Crate Box. Came into my life. I've never wanted buttons so much in my life. 8221; So that’s exactly what I’m going to do. PC and Mac OS versions are actually.

gamermelodico.com gamermelodico.com

Gamer Melodico: Thumb Crusher

http://www.gamermelodico.com/2011/12/thumb-crusher.html

Thursday, December 22, 2011. Posted by Dan Apczynski. I recognize the irony in embedding the following video the day after splashing a large PETA logo. At the top of a post, I really do. A friend of mine forwarded me what you’re about to see, and I initially watched just enough of it to get the idea—it’s really kind of amazing! 8212;or even more complex games that require fast reaction to visual cues (I honestly can’t stop thinking about Left 4 Dead. Labels: African Bull Frog. Is a blog about games, writ...

gamermelodico.com gamermelodico.com

Gamer Melodico: Now Playing: Josh and Jay’s Excellent Videogame Show

http://www.gamermelodico.com/2011/09/now-playing-josh-and-jays-excellent.html

Friday, September 2, 2011. Now Playing: Josh and Jay’s Excellent Videogame Show. Posted by Jay Pullman. Quick question: Do you like podcasts about videogames? Cool, because I wanted to pop in real quick and turn you on to a new project that I’m working on with friend and fellow videogame nerd, Joshua Doan. In our first episode, Joshua and I talk about the trials and tribulations of Rock Band. Owning a Wii, and the Driver. Here's a direct link to Episode 1. Josh and Jay Show. We’d been toying around...

gamermelodico.com gamermelodico.com

Gamer Melodico: Musica Musica Musica: Spotify and Vice City

http://www.gamermelodico.com/2011/08/musica-musica-musica-spotify-and-vice.html

Saturday, August 20, 2011. Musica Musica Musica: Spotify and Vice City. Posted by Dan Apczynski. Last year at PAX, I found myself debating with a pair of Melodico writers past. On the topic of the worst song ever recorded. The rules of our little game involved each of us choosing one regrettable cut and arguing its case for the No. 1 spot. I’ll spare you the full list of nominees, suffice it to say that they were all truly terrible songs, and by the end it was clear that we had all. I just wanna keep.

gamermelodico.com gamermelodico.com

Gamer Melodico: Throw Lamp into Chasm: The Cruelty Scale

http://www.gamermelodico.com/2011/12/throw-lamp-into-chasm-cruelty-scale.html

Wednesday, December 21, 2011. Throw Lamp into Chasm: The Cruelty Scale. Posted by Dan Apczynski. 8220;Cruelty.” Don't do a Google Image search, trust me. As far as games are concerned, it’s a great word. As I have come to know it, the “Cruelty Scale” was devised by IF author Andrew Plotkin (a.k.a. Zarf, creator of a ton of amazing interactive fiction. Including the insidiously cruel A Change in the Weather. Can get stuck or die, but it’s immediately obvious that you’re stuck or dead. It’s been a wh...

gamermelodico.com gamermelodico.com

Gamer Melodico: Game Over, Man!

http://www.gamermelodico.com/2013/02/game-over-man.html

Wednesday, February 13, 2013. Game Over, Man! Posted by Dan Apczynski. One of the toughest things about not having a bona fide career in games writing is not getting to join in the exquisite fun of lambasting a terrible game. As a semi-semi-professional games writer (“semi-professional” would perhaps be overselling my current freelance backlog), watching a release like Colonial Marines. Penny Arcade Report’s Ben Kuchera. At least makes me feel a little better about my lack of insider status:. Explores th...

gamermelodico.com gamermelodico.com

Gamer Melodico: 10000000 Reasons to Love Freedom

http://www.gamermelodico.com/2012/08/10000000-reasons-to-love-freedom.html

Sunday, August 26, 2012. 10000000 Reasons to Love Freedom. Posted by Dan Apczynski. I had the strangest dream, you guys. I was playing around on Twitter and I noticed a few people talking about this game called 10000000. It seemed like they were having fun, so I went to the app store and found it. The next thing I knew, I was waking up in this tower full monsters whose only fear was my skill at Bejeweled. 10000000. What number is that, even? That mattered. In the dream. My dream had a scoreboard. So I wa...

gamermelodico.com gamermelodico.com

Gamer Melodico: Cracking Final Fantasy XIII's Immersion Problem

http://www.gamermelodico.com/2012/01/cracking-final-fantasy-xiiis-immersion.html

Monday, January 16, 2012. Cracking Final Fantasy XIII's Immersion Problem. Posted by Dan Apczynski. Last week, in anticipation of Square-Enix’s upcoming Final Fantasy. Jason Schreier wrote a piece for Joystiq titled, “Why Final Fantasy XIII. Just Didn’t Work.”. It’s a fine title; Final Fantasy XIII. Absolutely did contain serious problems that took an immersion-breaking toll on the experience. Last year, I wrote a thing about where I felt the game’s storytelling had gone awry. Games gave us a series of s...

vgntertainment.blogspot.com vgntertainment.blogspot.com

VGNtertainment: Should You Buy All the GT5 Crap?

http://vgntertainment.blogspot.com/2010/11/should-you-buy-all-gt5-crap.html

Monday, 29 November 2010. Should You Buy All the GT5 Crap? You guys probably heard that GT5 is being judged based on the really minor glitches and bad details the game has, and reviewers aren't looking at the game as a whole but just looking at the bad parts of the game. NO, it deserves much, much. Have you ever seen a racing game do so much? The countless cars, the incredible tracks, the huge variety of gameplay! Also you get a lot of variety in gameplay like Karting and Rally aside from the incredible ...

vgntertainment.blogspot.com vgntertainment.blogspot.com

VGNtertainment: Killzone 3: A Feature We Begged for in Killzone 2

http://vgntertainment.blogspot.com/2010/12/killzone-3-feature-we-begged-for-in.html

Sunday, 5 December 2010. Killzone 3: A Feature We Begged for in Killzone 2. It has just been announced that the much-anticipated Killzone 3 will feature split-screen multiplayer. If you're a Killzone fan you might have noticed that Killzone 2,unfortunately, did not have split-screen multiplayer. But that is all in the past. Killzone 3 is looking better every second, and I can't wait to try it out and to render my friends to ashes. Can you? Subscribe to: Post Comments (Atom). What Are You Waiting For?

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Since I quietly reopened this blog, I've been kicking a thought around in my head. It keeps coming back to me, even when I think I've given up on it, so there must be something there. I think I've had trouble figuring out how to write about it, because it seems to touch a lot of things. But I'm going to try. Games are made up of interactions. And the game itself, the artifact, is an interaction between the designer and the player. What is respectfulness in this sphere? For minutes just to get to more play.

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Skip to main content. School Closed, March 26 - April 2. Don't show again [x]. School Closed, March 26 - April 2. Welcome to Our New Website! Thank you for visiting our new website! Please check back often as updates are made, and click on article headlines to view full stories where applicable. Summary text is best limited to 1-3 sentences, and featured images will look best if all ratios match (current ratio 2x3 landscape). This is an example story. Educating Today for a BRIGHT future! Time: 2 PM 3 PM.

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2016-2017 Fullbright Elementary School. 6940 Fullbright Ave., Winnetka, CA 91306. 818) 340-6677 Phone (818) 340-1052 Fax. Los Angeles Unified School District. 333 S Beaudry Ave., Los Angeles, CA 90017. 213) 241-1000 Phone (213) 241-8442 Fax. Powered by School Loop. Security and Data Policy.

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