chinbilly.blogspot.com
Me Blerg: April 2010
http://chinbilly.blogspot.com/2010_04_01_archive.html
That which is static and repetitive is boring. That which is dynamic and random is confusing. In between lies art. John A. Locke. Wednesday, April 21, 2010. Clever rap video. Good work! Posted by Billy Quith. Wednesday, April 21, 2010. Links to this post. Tuesday, April 06, 2010. Using Allegro 4.4 on Mac. I first tried building Allegro as a framework, but this doesn't work as I think it should. If you include a framework using: #include "Allegro/allegro.h". OpenGL - included in OS. From the mailing list ...
slouken.blogspot.com
Exploring the Galaxy: Exploring the Galaxy
http://slouken.blogspot.com/2011/04/exploring-galaxy.html
Random thoughts and lessons learned, sometimes the hard way. Wednesday, April 6, 2011. In 2008 I created Galaxy Gameworks as a small LLC to handle commercial licensing of Simple DirectMedia Layer on the iPhone. Since then I have been maintaining it at a minimal level in my spare time to make it possible for people to use SDL on iOS and other embedded platforms. As soon as I left Blizzard, I blasted into overtime starting development on SDL and learning what I needed to build Galaxy Gameworks into a real ...
slouken.blogspot.com
Exploring the Galaxy: April 2011
http://slouken.blogspot.com/2011_04_01_archive.html
Random thoughts and lessons learned, sometimes the hard way. Wednesday, April 6, 2011. In 2008 I created Galaxy Gameworks as a small LLC to handle commercial licensing of Simple DirectMedia Layer on the iPhone. Since then I have been maintaining it at a minimal level in my spare time to make it possible for people to use SDL on iOS and other embedded platforms. As soon as I left Blizzard, I blasted into overtime starting development on SDL and learning what I needed to build Galaxy Gameworks into a real ...
gamedev.dlivingstone.com
Exploring SDL (updated) | 3D Game Dev
http://gamedev.dlivingstone.com/2011/10/05/exploring-sdl
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. In my last post I outlined my brief foray into SFML 2.0. I followed this up with another look at SDL – Simple DirectMedia Layer. Which I haven’t looked at for a few years. Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. I have put together a horribly detailed guide to installing and setting up SDL 1....
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