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Quentin Fetiveau - Portfolio

I was not born with a pad in my hands, I have not grown up with the only aim of doing video-games. But I have always been interested in designing systems, creating stories and building mechanisms and worlds, whatever the way to do it. At the end of my childhood, I tried video games and I found in video games creation the opportunity to merge all of my passions. After a first experience as a game designer. And three Assassin's Creed. Enjoy your visit and feel free to contact me.

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Quentin Fetiveau - Portfolio | game.quentinfetiveau.com Reviews
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I was not born with a pad in my hands, I have not grown up with the only aim of doing video-games. But I have always been interested in designing systems, creating stories and building mechanisms and worlds, whatever the way to do it. At the end of my childhood, I tried video games and I found in video games creation the opportunity to merge all of my passions. After a first experience as a game designer. And three Assassin's Creed. Enjoy your visit and feel free to contact me.
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1 quentin fetiveau's portfolio
2 at ubisoft annecy
3 games
4 main skills
5 game design
6 level design
7 extra skills
8 documentation
9 presentation
10 programing
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Quentin Fetiveau - Portfolio | game.quentinfetiveau.com Reviews

https://game.quentinfetiveau.com

I was not born with a pad in my hands, I have not grown up with the only aim of doing video-games. But I have always been interested in designing systems, creating stories and building mechanisms and worlds, whatever the way to do it. At the end of my childhood, I tried video games and I found in video games creation the opportunity to merge all of my passions. After a first experience as a game designer. And three Assassin's Creed. Enjoy your visit and feel free to contact me.

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1

Quentin Fetiveau - Portfolio

http://www.game.quentinfetiveau.com/cv.php

July 2011 October 2013 - Annecy - France. Assassin's Creed IV Black Flag Multiplayer. Assassin's Creed III Multiplayer. Assassin's Creed Revelations Multiplayer. Level designer and Level builder at. July 2010 October 2010 - Roubaix - France. Level design and building of environments. Scripting of interactions and envrionmental events. Programer and Webdesigner at. January 2009 March 2009 - Auckland - New Zealand. Design of online services depending on client's needs. Programing of these online services.

2

Quentin Fetiveau - Portfolio

http://www.game.quentinfetiveau.com/skills.php

Level Design and Level Building. Level Design / Level Building. Web programing / Script. I have been trained to game design in general at Supinfogame then started building my professional at Ankama then Ubisoft on Assassin's Creed Multiplayer. I have known two complete productions and so I have experience of all the steps of the production, from the early design concepts to the last tweaks, including feature presentations to team, design brainstorms, playtest monitoring. With this method, game and level ...

3

Quentin Fetiveau - Portfolio

http://www.game.quentinfetiveau.com/index.php

I was not born with a pad in my hands, I have not grown up with the only aim of doing video-games. But I have always been interested in designing systems, creating stories and building mechanisms and worlds, whatever the way to do it. At the end of my childhood, I tried video games and I found in video games creation the opportunity to merge all of my passions. After a first experience as a game designer. And three Assassin's Creed. Enjoy your visit and feel free to contact me.

4

Quentin Fetiveau - Portfolio

http://www.game.quentinfetiveau.com/perso.php

Role play and Guild management. World and Characters creation. Volunteering, travels and photo. Before working in the game-industry, I was indeed a player. However I started quite late and 3D was already common when I got my first very own console. Even if I try various games genre for my culture, I am mostly playing 3D action/adventure games. I do not consider myself as a hard-core player and I am always interested in character customization. And sometimes board games. Role Play and Guild Management.

5

Quentin Fetiveau - Portfolio

http://www.game.quentinfetiveau.com/games.php

Assassin's Creed IV Black Flag. Level Design / Level Building. Assassin's Creed IV - Black Flag Multiplayer. On Assassin's Creed IV Black Flag tutorial, I totally changed my design approach, learning from the mistakes of the previous game. Instead of a senseless chain of gameplay workshops, I built these tutorials like story-driven missions. I also designed a new system of tips, to prevent the player's flow. From being broken by pop-ups that freeze the game and brutally stop the action. To complete this ...

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Quentin Fetiveau - Portfolio

I was not born with a pad in my hands, I have not grown up with the only aim of doing video-games. But I have always been interested in designing systems, creating stories and building mechanisms and worlds, whatever the way to do it. At the end of my childhood, I tried video games and I found in video games creation the opportunity to merge all of my passions. After a first experience as a game designer. And three Assassin's Creed. Enjoy your visit and feel free to contact me.

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