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GameAudio Forum • Index page

A discussion forum for all things relating to video game audio. Last visit was: Sun Aug 09, 2015 4:17 am. It is currently Sun Aug 09, 2015 4:17 am. Forum News and Announcements. Hear ye, hear ye! King Leo speaks, and ye can be certain 'tis of import! Sat Feb 25, 2012 10:37 pm. Got a problem with the forum, technical or otherwise, post it here. Or if you have suggestions for us, those go here too! Thu Dec 20, 2012 3:34 pm. Exclusive Interviews and Articles. Interviews with industry professionals, exclusive.

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A discussion forum for all things relating to video game audio. Last visit was: Sun Aug 09, 2015 4:17 am. It is currently Sun Aug 09, 2015 4:17 am. Forum News and Announcements. Hear ye, hear ye! King Leo speaks, and ye can be certain 'tis of import! Sat Feb 25, 2012 10:37 pm. Got a problem with the forum, technical or otherwise, post it here. Or if you have suggestions for us, those go here too! Thu Dec 20, 2012 3:34 pm. Exclusive Interviews and Articles. Interviews with industry professionals, exclusive.
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GameAudio Forum • Index page | gameaudioforum.com Reviews

https://gameaudioforum.com

A discussion forum for all things relating to video game audio. Last visit was: Sun Aug 09, 2015 4:17 am. It is currently Sun Aug 09, 2015 4:17 am. Forum News and Announcements. Hear ye, hear ye! King Leo speaks, and ye can be certain 'tis of import! Sat Feb 25, 2012 10:37 pm. Got a problem with the forum, technical or otherwise, post it here. Or if you have suggestions for us, those go here too! Thu Dec 20, 2012 3:34 pm. Exclusive Interviews and Articles. Interviews with industry professionals, exclusive.

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gameaudioforum.com gameaudioforum.com
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abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: May 2010

http://abreathoffreshsound.blogspot.com/2010_05_01_archive.html

A Breath of Fresh Sound. May 2, 2010. A few weeks ago I got a new bass. It's a bass that most of you have probably never heard of, or even heard the sound of. Even many of my fellow bass and guitar players are unaware that these exist. It has a very unique sound, similar to it's guitar brethren. It is the Regal Dobro Bass. Seeing as this is an instrument that very few people have heard. I decided to take a few recordings of it and share my experience with it here. Dobro Bass Sound-hole Pick. Dobro Bass 6...

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: May 2012

http://abreathoffreshsound.blogspot.com/2012_05_01_archive.html

A Breath of Fresh Sound. May 2, 2012. Reference Mix for Game Audio. This is something that I have been thinking about a lot lately and have been trying to do with my current project. Create a reference mix to be used through the production cycle on a video game. Shaun Farley wrote a fantastic post on Dynamic Interference about Ideas for the Use of Loudness Metering in Game Audio. That triggered this post. I highly recommend reading that article and his other recent post on loudness metering.

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: Reference Mix for Game Audio

http://abreathoffreshsound.blogspot.com/2012/05/reference-mix-for-game-audio.html

A Breath of Fresh Sound. May 2, 2012. Reference Mix for Game Audio. This is something that I have been thinking about a lot lately and have been trying to do with my current project. Create a reference mix to be used through the production cycle on a video game. Shaun Farley wrote a fantastic post on Dynamic Interference about Ideas for the Use of Loudness Metering in Game Audio. That triggered this post. I highly recommend reading that article and his other recent post on loudness metering.

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: January 2011

http://abreathoffreshsound.blogspot.com/2011_01_01_archive.html

A Breath of Fresh Sound. January 11, 2011. We've had a few inches of snow on the ground for a couple days now. Which means that I have had a couple days of not being able to get to the studio. Since we don't get snow very often I took this time to get some recordings of footsteps and body falls in the snow. Recording Notes: Recorded with a Rode NTG3 into a Zoom H4n. The body falls were created using the standard technique of packing a duffel bag with some books and throwing it around. Hear What I Heard.

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: Mixing in a Small Room

http://abreathoffreshsound.blogspot.com/2012/04/mixing-in-small-room.html

A Breath of Fresh Sound. April 29, 2012. Mixing in a Small Room. A few days ago I wrote a post about mixing levels and game audio mixing. This post will be an addendum to that one. For extended reading on this topic there is a great gearslutz post in it: Mixing levels and dynamics: Hand me the tylenol. Also, here are the Dolby Facility Requirements. That state that the theatrical mixing level of 85dB should be from a listening position of at least 13 feet and 4 inches from the screen. Hear What I Heard.

brentsilk.com brentsilk.com

LinksBrent Silk | Sound Designer for Video Games & Film | Composer for Visual Media | Official Online Portfolio

http://www.brentsilk.com/links

Brent Silk Audio Artist Sound Design for Visual Media. Here is a list of resources for both professional and aspiring sound designers. Designing Sound: Andy Farnell. The Foley Grail: Vanessa Theme Ament. The Location Sound Bible: Ric Viers. The Reel World: Jeff Rona. Sound Design: David Sonnenschein. The Sound Effects Bible: Ric Viers. KVR Sound Design Forum. Beards, Cats, and Indie Game Audio. Sound Effects Library Websites. Free Firearm SFX Library. HISS and a ROAR. Native Instruments: Absynth, Massive.

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: February 2011

http://abreathoffreshsound.blogspot.com/2011_02_01_archive.html

A Breath of Fresh Sound. February 25, 2011. Saw Louder, We Can't Hear You. I want to start this post off by saying that our sound studio is no where near as acoustically treated as it needs to be. We know this and we want to fix it, but it is completely out of the question with the budget right now. Construction sawing behind wall. Recording Notes: Recorded with a Zoom H1. Subscribe to: Posts (Atom). Yes, that is a Zoom H4n. Thanks for asking. My Favorite Audio Links. Hear What I Heard.

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: April 2010

http://abreathoffreshsound.blogspot.com/2010_04_01_archive.html

A Breath of Fresh Sound. April 27, 2010. A couple weekends ago I was in Tennessee for some R&R and spent a little time hiking in Cades Cove. I got some nice recordings of some small creeks and a tiny water fall. There are several larger waterfalls in that area that I wanted to get recordings of, but didn't have time to get to them. I'll probably be up that way sometime again in the near future and I'll definitely do a post on just the waterfalls. Can you spot the beast! Subscribe to: Posts (Atom).

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: Who am I?

http://abreathoffreshsound.blogspot.com/p/who-am-i.html

A Breath of Fresh Sound. Subscribe to: Posts (Atom). Yes, that is a Zoom H4n. Thanks for asking. My Favorite Audio Links. Hear What I Heard. Reference Mix for Game Audio. Watermark template. Template images by konradlew.

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: October 2010

http://abreathoffreshsound.blogspot.com/2010_10_01_archive.html

A Breath of Fresh Sound. October 24, 2010. The Cry of Electronics. Do you think you know what your electronics sound like? I doubt you know what they really sound like unless you have attached a telephone pickup coil to them or ran a guitar pickup over them. I have had one of these telephone pickup coils for a while, but had used it minimally until recently. I was inspired to mess around more with this wonderful piece of equipment after reading Jean-Eduard Miclot's blog post Electromagnetism.

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A one stop shop for your audio needs! Sound Recording – SFX Production. Music Production & Licensing. Trailers, Teasers, Communication. G4F will be attending Virtuality! Join G4F at Virtuality, the virtual reality trade show, from February 24-26, 2017. The very first Virtuality will be held from February 24-26, 2017 at the Cent Quatre cultural center in Paris. G4F will be there, so come and meet us to discuss the latest audio technologies and take advantage of our expertise in interactive. H-Pi (Henri-Pi...

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Nom de domaine www.gameaudiofactory.net

Nom de domaine parqué. Le site web demandé n'existe pas. Le nom de domaine a été enregistré par un utilisateur du registrar BookMyName. Et est réservé pour une utilisation future. Plus d'informations sur ce nom de domaine. The web site you have requested doesn't exist. This domain name has been registered by user of BookMyName. Registrar and reserved for future use. More informations about this domain name.

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A one stop shop for your audio needs! Sound Recording – SFX Production. Music Production & Licensing. Trailers, Teasers, Communication. G4F will be attending Virtuality! Join G4F at Virtuality, the virtual reality trade show, from February 24-26, 2017. The very first Virtuality will be held from February 24-26, 2017 at the Cent Quatre cultural center in Paris. G4F will be there, so come and meet us to discuss the latest audio technologies and take advantage of our expertise in interactive. H-Pi (Henri-Pi...

gameaudioforum.com gameaudioforum.com

GameAudio Forum • Index page

A discussion forum for all things relating to video game audio. Last visit was: Sun Aug 09, 2015 4:17 am. It is currently Sun Aug 09, 2015 4:17 am. Forum News and Announcements. Hear ye, hear ye! King Leo speaks, and ye can be certain 'tis of import! Sat Feb 25, 2012 10:37 pm. Got a problem with the forum, technical or otherwise, post it here. Or if you have suggestions for us, those go here too! Thu Dec 20, 2012 3:34 pm. Exclusive Interviews and Articles. Interviews with industry professionals, exclusive.

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Game Audio Girl

A Little About Game Audio Girl. My name is Kristen Quebe, and my career began in game audio as a Sound Designer at. There I worked on such titles as. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple dev teams. After my four year stay there I left for a contract at. Where I got to work with the.

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Game Audio Hour – In-depth coverage and opinions related to game audio

In-depth coverage and opinions related to game audio. Is a weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets, here is where you’ll find in-depth coverage and opinions related to game audio. We are privileged to be sponsored by iZotope, makers of some of the finest audio tools in the industry. Every Monday from 6:00pm US Pacific Time. Tune-in and participate in our live chatroom. Michael G. Shapiro. Alex has been invol...

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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Watch the trailer here. To be kept up to date with new releases, etc. We'll keep an updated list of Frequently Asked Questions here.

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Game Audio InstituteGame Audio Institute

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