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Game Audio Girl

A Little About Game Audio Girl. My name is Kristen Quebe, and my career began in game audio as a Sound Designer at. There I worked on such titles as. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple dev teams. After my four year stay there I left for a contract at. Where I got to work with the.

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Game Audio Girl | gameaudiogirl.com Reviews
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A Little About Game Audio Girl. My name is Kristen Quebe, and my career began in game audio as a Sound Designer at. There I worked on such titles as. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple dev teams. After my four year stay there I left for a contract at. Where I got to work with the.
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1 game audio girl
2 projects
3 news
4 photos
5 navigation
6 monolith productions
7 fear
8 condemned criminal origins
9 condemned 2 bloodshot
10 the matrix online
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Game Audio Girl | gameaudiogirl.com Reviews

https://gameaudiogirl.com

A Little About Game Audio Girl. My name is Kristen Quebe, and my career began in game audio as a Sound Designer at. There I worked on such titles as. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple dev teams. After my four year stay there I left for a contract at. Where I got to work with the.

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gameaudiogirl.com gameaudiogirl.com
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Projects — Game Audio Girl

http://www.gameaudiogirl.com/projects

Game Clips from Past Projects. All property rights are of their their respective owners. Sound Supervisor, Microsoft Studios - Responsible for managing multiple audio team members, supervising other designers, working closely with Audio Director at Microsoft and Insomniac Audio team. Collaborated on system design for multiple hero based systems including a limb based vanity system as well as a combo based style tier system. I also worked heavily on HDR and side-chain based systems. Sound Designer, Micros...

2

News — Game Audio Girl

http://www.gameaudiogirl.com/locations

This is a newer section to the site that will house any interviews, upcoming talks, conferences etc. GDC2015 - All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive. Wednesday, March 4, 2015 11:00AM. PAXDEV2014 - We're not so different after all: Sound Development Across Divergent Studios. Thursday, August 28, 2014. Yours truly was interviewed for the December issue of. We discuss the industry outlook for 2013 and challenges facing the games world. Panelists ...

3

Photos — Game Audio Girl

http://www.gameaudiogirl.com/photos

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adamsonic.com adamsonic.com

Modern Ads For Discontinued Technology | AdamSonic

http://www.adamsonic.com/blog?p=582

Hypertext transfer protocol colon forward slash forward slash world wide web dot adamsonic dot com forward slash blog. Modern Ads For Discontinued Technology. September 14, 2013 / Posted in Culture. Walking down the street the other day, I happened upon a small store in my neighborhood called Rare Medium. I thought to myself, why would someone buy an instant camera when they could download Instagram. Or any other number of “vintage” looking camera apps to their phone? Photo Credit: West Yorkshire Cameras.

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AdamSonic | hypertext transfer protocol colon forward slash forward slash world wide web dot adamsonic dot com forward slash blog

http://www.adamsonic.com/blog

Hypertext transfer protocol colon forward slash forward slash world wide web dot adamsonic dot com forward slash blog. Modern Ads For Discontinued Technology. September 14, 2013 / Posted in Culture. Security Through Hilarity: Statistics on funny ID photos. August 29, 2013 / Posted in Culture. Does Targeted Advertising Work? My campaign to earn one click. August 12, 2013 / Posted in Marketing. I recently became more interested in the world of marketing. As such, I decided that I wanted to learn more a...

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A Little About Game Audio Girl. My name is Kristen Quebe, and my career began in game audio as a Sound Designer at. There I worked on such titles as. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple dev teams. After my four year stay there I left for a contract at. Where I got to work with the.

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