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Interactive Entertainment Ideas by Adarshkumar Pavani | A blog featuring my ideas for interactive entertainmentA blog featuring my ideas for interactive entertainment
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A blog featuring my ideas for interactive entertainment
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Interactive Entertainment Ideas by Adarshkumar Pavani | A blog featuring my ideas for interactive entertainment | gamedesigneradarsh.wordpress.com Reviews
https://gamedesigneradarsh.wordpress.com
A blog featuring my ideas for interactive entertainment
Make Your Game Interesting | Interactive Entertainment Ideas by Adarshkumar Pavani
https://gamedesigneradarsh.wordpress.com/2014/05/02/make-your-game-interesting
Interactive Entertainment Ideas by Adarshkumar Pavani. A blog featuring my ideas for interactive entertainment. Make Your Game Interesting. One of the most important elements that makes a good game is its game mechanic. I have played games from the super engaging “Mario” to the very irritating “Flappy Bird”. How whimsical is that! Pulling blobs of crazily moving goo balls to reach a destination. What kind of mechanic is that! Double Doors in “Dust 2” level of Counter Strike. I recently plotted the intere...
Leaving It To The Imagination | Interactive Entertainment Ideas by Adarshkumar Pavani
https://gamedesigneradarsh.wordpress.com/2014/04/17/leaving-it-to-the-imagination
Interactive Entertainment Ideas by Adarshkumar Pavani. A blog featuring my ideas for interactive entertainment. Leaving It To The Imagination. Probably not. It’s just like making a high score in 3D pin ball. Does that mean you are the 3D pin ball? The very satisfaction of completing the task, or achieving something by some means exactly translates into games. Take the example of any first person shooter: In any FPS game, if you ask the player, “Who are you in the game? Pokemon on Game boy. April 17, 2014.
Flappy Bird Analyzed | Interactive Entertainment Ideas by Adarshkumar Pavani
https://gamedesigneradarsh.wordpress.com/2014/02/13/flappy-bird-analyzed
Interactive Entertainment Ideas by Adarshkumar Pavani. A blog featuring my ideas for interactive entertainment. Helicopter Game which was released in 2000. This entry was posted in Uncategorized. February 13, 2014. Game Design – Art OR Science. Why do FPS games have such a huge market? 4 thoughts on “ Flappy Bird Analyzed. February 16, 2014 at 12:15 pm. February 19, 2014 at 7:39 pm. February 20, 2014 at 12:22 am. February 20, 2014 at 10:32 am. Leave a Reply Cancel reply. Enter your comment here. You are ...
Why do FPS games have such a huge market? | Interactive Entertainment Ideas by Adarshkumar Pavani
https://gamedesigneradarsh.wordpress.com/2014/02/27/why-is-such-a-huge-market-present-for-fps-games
Interactive Entertainment Ideas by Adarshkumar Pavani. A blog featuring my ideas for interactive entertainment. Why do FPS games have such a huge market? A still from FarCry. Only time will tell. This entry was posted in Uncategorized. And tagged Carnegie Mellon University. February 27, 2014. Leaving It To The Imagination →. 4 thoughts on “ Why do FPS games have such a huge market? March 5, 2014 at 1:14 am. March 5, 2014 at 1:49 am. March 6, 2014 at 12:00 am. The original FarCry was a good blend of reali...
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Review: Data Dealer Demo | Observation
https://emilyailic.wordpress.com/2014/02/13/review-data-dealer/comment-page-1
Global Game Jam 2014. Review: Cipher →. Review: Data Dealer Demo. February 13, 2014. My current project is about stimulating people into thinking the issue of personal privacy and national security. This is one of the reference games I played regarding of personal privacy. The role of the player is interesting. Basically, you are the data dealer. You sell data to government agencies and companies, and you hire people and invest companies to get personal data from individuals. Especially the data base pag...
Remember Improv | This Title is only Temporary
https://cpatlovany.wordpress.com/2014/02/13/remember-improv
This Title is only Temporary. Thoughts on Game Design. On February 13, 2014. This post is about our next assignment in Game Design. We have to create a table top RPG experience and run three classmates through it. No, I didn’t swing first. But I did swing last…. The second set of skills, well, they pretty much all come from improv. Thanks, Brenda! Be paying attention their players feelings. Yeah, so just be ready for that. And you’re like, “Really? And they’re like, “Yeah.”. So if this were “Red De...
Ego Threat and Playtesting – Replay Analysis
https://erikharpstead.wordpress.com/2014/02/27/ego-threat-and-playtesting/comment-page-1
Thoughts on games, research, education, and every combination thereof. Ego Threat and Playtesting. Learn to love negative feedback. Learn to ask yourself what sucks about your design. This is a trick I actually picked up from, Dave Faulkner. Learn to love your designs less. This is a bit of a tongue in cheek recommendation because I’m not suggesting you should think your work sucks, though it does help. This essentially boils down to make more things in less time. Steven Dow. February 27, 2014. Fill in y...
..-. -.– .. : On Telegraphing – Replay Analysis
https://erikharpstead.wordpress.com/2014/02/13/fyi/comment-page-1
Thoughts on games, research, education, and every combination thereof. 8211; . : On Telegraphing. An example of bad telegraphing, and actually the one that prompted this post, happened to me recently when playing. And Mario and Luigi Dream. Telltale’s the Walking Dead. That being said [SPOILER ALERT: Seriously if you haven’t experienced this moment you should really play the game. Send me an email and I will buy you a Steam copy]. I’m also sure there are plenty more examples of well done telegraphi...
January | 2014 | Observation
https://emilyailic.wordpress.com/2014/01
Monthly Archives: January 2014. Global Game Jam 2014. January 28, 2014. Global Game Jam 2014/01/24 – 2014/01/26. 1) Our main character, the ninja has a halo. The halo presents the area that the ninja could cast spell and make animals in the area become one of him. And the guest can control all of them to let the main character to get to the finishing line. 2) The clone ninja has a halo too, and the main character’s halo will get bigger as more animals turn into clone ninjas. Continue reading →.
etkron | Pixel Prefect
https://etkron.wordpress.com/author/etkron
This WordPress.com site is the bee's knees. Skip to primary content. Skip to secondary content. Control Analogs in Assassin’s Creed. February 27, 2014. Nonlinear Navigation in Classic First-Person Shooters. February 13, 2014. The Inverse Correlation Between Positive Liberty and Negative Liberty in First Person Shooters. January 28, 2014. 8221; emphasizes the linear process of rolling through a sequence of specifically placed enemies. Control Analogs in Assassin’s Creed. Blog at WordPress.com.
March 2014 – Replay Analysis
https://erikharpstead.wordpress.com/2014/03
Thoughts on games, research, education, and every combination thereof. Rewards, Repractice, and Learning. One of the premises of the paper centers on the trend in educational games, and educational technologies more broadly, of adding stars to game levels. Almost every single one of these implementations ends up looking like a rip-off of the Angry Birds level select screen. Angry Birds Level Select Screen. Did the students know what the conditions for getting another star were? Orthogonality is a term I ...
eharpste – Replay Analysis
https://erikharpstead.wordpress.com/author/eharpste
Thoughts on games, research, education, and every combination thereof. On Telegraphing – Take 2. A revised and expanded version of a prior blog entry available. A highly telegraphed uppercut from Mike Tyson’s Punch-Out! An excellent illustration of good and bad telegraphing can be found in the Asshole Mario series, where a modder created impossibly difficult variations of. Levels and recorded his friend’s attempts to beat them. Can be used to cross a large gap, and Chargin’ Chucks. I do want to be clear ...
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gamedesigneradarsh.wordpress.com
Interactive Entertainment Ideas by Adarshkumar Pavani | A blog featuring my ideas for interactive entertainment
Interactive Entertainment Ideas by Adarshkumar Pavani. A blog featuring my ideas for interactive entertainment. Make Your Game Interesting. One of the most important elements that makes a good game is its game mechanic. I have played games from the super engaging “Mario” to the very irritating “Flappy Bird”. How whimsical is that! Pulling blobs of crazily moving goo balls to reach a destination. What kind of mechanic is that! Double Doors in “Dust 2” level of Counter Strike. I recently plotted the intere...
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Today in Board Games. Dec 12, 2013. Miya Sohoza – Rare Elements. Miya Sohoza’s project Rare Elements is on Kickstarter now and fully funded. I caught up with Miya a while back to ask her about the project. Here’s the details:. Dec 7, 2013. Chris Dixon – Tug O’ Lords. I caught up with Chris Dixon and Jascha Frei of Gigaloth on my way to BGG.Con a few weeks ago to try out their game Tug O’ Lords, which is. Nov 29, 2013. Thorin Thompson – Fortress Moon. GDC: Give us an. Nov 7, 2013. Nov 1, 2013. Oct 17, 2013.
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Game Designer Joe | Game Designer By Trade, Joe By Birth
Game Designer By Trade, Joe By Birth. A Puzzle Only You Can Solve. February 16, 2014. By Game Designer Joe. When she woke up, the first thing she got was a hot cup of coffee and this envelope. Inside the envelope was a crossword I had made. It asked her questions that referenced significant things in our past, inside jokes or pop culture references I was sure she’d get. She opened it up and found the first of a series of riddles. Riddles that my son had come up with pretty much all on his own. Th...Searc...