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GameDev @ SugarTin | GameDev Blog for iPhone/iPad

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GameDev @ SugarTin | GameDev Blog for iPhone/iPad | gamedev.sugartin.info Reviews
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GameDev Blog for iPhone/iPad
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GameDev @ SugarTin | GameDev Blog for iPhone/iPad | gamedev.sugartin.info Reviews

https://gamedev.sugartin.info

GameDev Blog for iPhone/iPad

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1

Uncategorized – GameDev @ SugarTin

http://gamedev.sugartin.info/category/uncategorized

GameDev Blog for iPhone/iPad. Basic Tutorial – Flying Planes. I am glad to tell you that this post will add some basic actions and sound effects. Just follow the steps to have output as shown in video. Step 1) Create a new project using Cocos2D Project Template. Step 2) Open HelloWorldLayer.m file and replace with following code. (CCScene *) scene { […]. Subscribe to Blog via Email. Enter your email address to subscribe to this blog and receive notifications of new posts by email.

2

Learning basic actions – GameDev @ SugarTin

http://gamedev.sugartin.info/2011/11/29/20

GameDev Blog for iPhone/iPad. Using this tutorial, I am going to describe following points. Creating a sequence of actions using CCSequence. First place following code in your HelloWorldLayer.m file (Also, replace init method). Init method will create a label and place it in the center of the screen of device. Init method will also schedule a method moveToBottom. Which will be called after every 0.5 seconds. To unschedule a selector use following line of code. Grab the sample code. Thanks and Regards,.

3

Introduction to Cocos2D for iPhone/iPad – GameDev @ SugarTin

http://gamedev.sugartin.info/2011/11/23/9

GameDev Blog for iPhone/iPad. Introduction to Cocos2D for iPhone/iPad. All, This would be my first post for Cocos2D game development. Using this post, I am going to describe following things. Installing project templates for Cocos2D. Understanding HelloWorld Application of Cocos2D. To download Cocos2D framework click here. Extract the downloaded Cocos2D framework. Follow the steps as illustrated in image. Installing Cocos2D Project Template. Create a window based on the size of device’s screen size.

4

Detecting Touches in Cocos2D – GameDev @ SugarTin

http://gamedev.sugartin.info/2011/12/01/31

GameDev Blog for iPhone/iPad. Detecting Touches in Cocos2D. This post will help you to enable touches detection and handling. Step 1) Go to layer and open implementation file. Step 2) set isTouchesEnabled to YES in your layer’s init method. Step 3) now place following methods to detect touch triggers. To detect the location and converting it to cocos format try to understand following code. Void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchPoint = [ touches anyObject] locatio...

5

Cocos2d Version 2 is out for iPad, iPad HD, iPhone & iPhone HD display « GameDev @ SugarTin

http://gamedev.sugartin.info/2012/05/07/56

Setting the Architecture for Cocos2d Version 2 apps. Draw lines & shapes using ccDrawLine & glColor4f. Cocos2d Version 2 is out for iPad, iPad HD, iPhone & iPhone HD display. Finally, cocos2d version2 is out. Cocos2d v2.0 migration guide. IMPORTANT: This guide is a WIP. It will be updated with every new cocos2d v2.0 release. This guide ONLY shows how to migrate your cocos2d v1.0 game to cocos2d v2.0-beta2. Explain how to migrate from v2.0-alpha to v2.0-beta2. Contains some new features. Mac: Only works on.

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LINKS TO THIS WEBSITE

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3rd Party

http://sugartin.info/category/iphone-app-development/3rd-party-library-usage

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Category Archives: 3rd Party. Cocos2D-x : Create Sprite and Create Label. October 8, 2014. Following lines of code gives an example of how to create a sprite in Cocos2D-x. Similarly, Following lines of code gives an example of how to create a label in Cocos2D-x. Cocos2D-x : File Template for Creating a new Game Scene. October 8, 2014. Cocos2D-X : How to register touch events? October 8, 2014. 01 iPhon...

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UITableView

http://sugartin.info/category/iphone-app-development/ui-controls/uitableview

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Set Dynamically Height of the UITableViewCell. November 19, 2012. In this post I will show you how to set your table view cell heights dynamically based upon the text content without subclassing UITableViewCell. You can subclass it, however, doing so does not make the code much cleaner as setting … Continue reading →. Implementing Google Suggestions into your iOS App. October 5, 2012. August 11, 2011.

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GitHub

http://sugartin.info/category/iphone-app-development/3rd-party-library-usage/github

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Convert UnixTimeStamp Date with specified Timezone. Example /Date(1395486890000 0530)/ as a sample value. April 16, 2014. Convert UnixTimeStamp Date with specified Timezone. Example “/Date(1395486890000 0530)/” as a sample value. 01 iPhone App Development. Compare two array without use of loop. November 29, 2013. XCode 4.0.2. Generate random string in Objective-C. November 28, 2013. November 28, 2013.

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AddressBook

http://sugartin.info/category/iphone-app-development/other-framework-usage/addressbook

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Adding contact to specific Groups. October 23, 2012. Using this post, I am going to illustrate adding contact into specific group using the little code snip. Find the code snip as follows. First part of code snip is for creating group in address book & … Continue reading →. 01 iPhone App Development (131). 01 Mac OS X (19). Open Source Apps for iOS (1). XCode, Assets and Simul. Add To Cart Shopping Ca.

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MKMapView

http://sugartin.info/category/iphone-app-development/other-framework-usage/mapkit/mkmapview

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. MKMapView – zoom Out To view the whole World. November 25, 2013. Sometimes, in maps, you might need to display entire-world-view. Example, in case of no location found, zoom out to the world view. Following code-snip would help you to achieve the same. Map View controller with multiple pin on Google map. July 1, 2011. Import uikit /UIKit.h. Import mapkit /MapKit.h. 5 Place following code (myCity.m).

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App-Store

http://sugartin.info/category/iphone-app-development/apple-app-store-upload

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Proper understanding of 1x, 2x, 3x for iDevices. November 11, 2014. Device Type iPhone / iPod Touch iPad Scale 1x 2x 3x 1x 2x Size by Points 320 x 480 320 x 480 320 x 568 375 x 667 414 x 736 768 x 1024 768 x 1024 Size by Pixels … Continue reading →. IGNOU iPhone Application is available on AppStore. September 7, 2014. IOS7 OTA Distrubution over HTTPS. August 20, 2014. April 6, 2012. 01 Mac OS X. Below...

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Snips

http://sugartin.info/category/iphone-app-development/code-snips

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Create an iPA using shell Script from XCode Archive. December 1, 2014. UISearchBar : Change Keyboard appearance. October 8, 2014. Cocos2D-x : Create Sprite and Create Label. October 8, 2014. Following lines of code gives an example of how to create a sprite in Cocos2D-x. Similarly, Following lines of code gives an example of how to create a label in Cocos2D-x. October 8, 2014. October 8, 2014. In this...

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Other Framework

http://sugartin.info/category/iphone-app-development/other-framework-usage

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Category Archives: Other Framework. MKMapView – zoom Out To view the whole World. November 25, 2013. Sometimes, in maps, you might need to display entire-world-view. Example, in case of no location found, zoom out to the world view. Following code-snip would help you to achieve the same. IOS 7 – Status bar Issue – Fixed in my style. October 7, 2013. Retreiving Carrier Name from iPhone Programmatically.

sugartin.info sugartin.info

Free

http://sugartin.info/category/iphone-app-development/free-apps-games

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Create an iPA using shell Script from XCode Archive. December 1, 2014. UISearchBar : Change Keyboard appearance. October 8, 2014. Cocos2D-x : File Template for Creating a new Game Scene. October 8, 2014. IGNOU iPhone Application is available on AppStore. September 7, 2014. I’ve quickly developed an application for IGNOU. One can download it from following link. https:/ itunes.apple&#...April 16, 2014.

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Animations

http://sugartin.info/category/iphone-app-development/animations

SugarTin – iOS Dev Tricks. Skip to primary content. Skip to secondary content. Open Source Apps for iOS. Cocos2D-x : Create Sprite and Create Label. October 8, 2014. Following lines of code gives an example of how to create a sprite in Cocos2D-x. Similarly, Following lines of code gives an example of how to create a label in Cocos2D-x. Cocos2D-x : File Template for Creating a new Game Scene. October 8, 2014. Cocos2D-X : How to register touch events? October 8, 2014. October 7, 2014. September 18, 2013.

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Design, Code and Create your very own game! What is the GDC? The Game Development Challenge is an annual competition hosted by Saint Martin's Institute of Higher Education as an extra-curricular activity. It is designed to give participants the chance to gain experience in the world of game development, where participants are grouped together in teams according to their abilities, so that within the timeframe of the competition these teams are tasked to create a game based upon a given theme. At Saint Ma...

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GameDev @ SugarTin | GameDev Blog for iPhone/iPad

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