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Mark Gerow | Game Designer and Programmer

Game Designer and Programmer. Read More →. Read More →. View Project →. Read More →. Read More →. Read More →. Read More →. Read More →. Read More →. Read More →. The Two Eyes In Team. Read More →. Cortez Sez: A Postmortem. Magnets: How Do Those Work? Last Chance: From Beginning to Sammies. Facade: a New Way Forward for Narrative Design. Proudly powered by WordPress.

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Mark Gerow

138 P●●●●●on Rd

Men●●●ark , California, 94025

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mg●●●●@ucsc.edu

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Mark Gerow

138 P●●●●●on Rd

Men●●●ark , California, 94025

United States

650●●●221
mg●●●●@ucsc.edu

View this contact

Mark Gerow

138 P●●●●●on Rd

Men●●●ark , California, 94025

United States

650●●●221
mg●●●●@ucsc.edu

View this contact

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Mark Gerow | Game Designer and Programmer | gamedevelopingnerd.com Reviews
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Game Designer and Programmer. Read More →. Read More →. View Project →. Read More →. Read More →. Read More →. Read More →. Read More →. Read More →. Read More →. The Two Eyes In Team. Read More →. Cortez Sez: A Postmortem. Magnets: How Do Those Work? Last Chance: From Beginning to Sammies. Facade: a New Way Forward for Narrative Design. Proudly powered by WordPress.
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Mark Gerow | Game Designer and Programmer | gamedevelopingnerd.com Reviews

https://gamedevelopingnerd.com

Game Designer and Programmer. Read More →. Read More →. View Project →. Read More →. Read More →. Read More →. Read More →. Read More →. Read More →. Read More →. The Two Eyes In Team. Read More →. Cortez Sez: A Postmortem. Magnets: How Do Those Work? Last Chance: From Beginning to Sammies. Facade: a New Way Forward for Narrative Design. Proudly powered by WordPress.

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Siegebreakers | Mark Gerow

http://gamedevelopingnerd.com/portfolio/siegebreakers

Game Designer and Programmer. Http:/ www.siegebreakersthegame.com/. 8220;Siegebreakers is a Hack-and-Slash Base Defense game focused on the good old-fashioned fun of couch co-op. You and your friends play as the Siegebreakers, an elite group of dwarven mercenaries hired out to defend castles from goblin hordes.”. Http:/ www.kickstarter.com/projects/569533033/siegebreakers. Cortez Sez →. Cortez Sez: A Postmortem. Magnets: How Do Those Work? Last Chance: From Beginning to Sammies.

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About | Mark Gerow

http://gamedevelopingnerd.com/about

Game Designer and Programmer. I am currently pursuing a MS degree in Computer Science: Game Design. When not busy coding and designing, I enjoy Pokemon, Warhammer 40,000, and some good old fashioned Mortal Kombat. Cortez Sez: A Postmortem. Magnets: How Do Those Work? Last Chance: From Beginning to Sammies. Facade: a New Way Forward for Narrative Design. Proudly powered by WordPress.

3

Last Chance | Mark Gerow

http://gamedevelopingnerd.com/portfolio/last-chance

Game Designer and Programmer. Last Chance was a top-down tower defense in which you cleaned up oil spills with a boat, a helicopter and a variety of other “towers”. It was for the Foundations of Game Design mid-level course at UC Santa Cruz taught by Arnav Jhala. Last Chance was nominated for UCSC’s Sammies Awards for the Foundations of Game Design Award, and earned second runner up. Last Chance was programmed in C# with the XNA Framework. I was Project Manager, Gameplay Programmer, and Designer.

4

Labyrinth | Mark Gerow

http://gamedevelopingnerd.com/portfolio/labyrinth

Game Designer and Programmer. Labyrinth was my first crack at a project for John Romero’s Games and Playable Media Studio. In three weeks we were to design a game from scratch and implement it as a solo project. I programmed it in C# with the Monogame Framework. I was the sole developer on this project. Mortal QWOPbat →. Cortez Sez: A Postmortem. Magnets: How Do Those Work? Last Chance: From Beginning to Sammies. Facade: a New Way Forward for Narrative Design. Proudly powered by WordPress.

5

Untitled XNA Project | Mark Gerow

http://gamedevelopingnerd.com/portfolio/untitled-xna-project

Game Designer and Programmer. Http:/ www.youtube.com/watch? This was a project I did in my spare time during my Senior year. I wanted to play around with the concept of a fantasy beat-em-up game along the lines of the TMNT or Simpsons arcade games, but ultimately put it aside when I co-founded the Siegebreakers team with Ian Dunbar, Tyler Soberanis, Steven Butkus, and Alexander Millar. It was programmed in C# with the XNA Framework. I was the sole contributor less the art. Last Chance →.

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