sabinx.wordpress.com
Primera Parte del Tercer Tutorial de XNA: Detección de Colisiones con Rectángulos (Bounding Box) | SabinX's Blog
https://sabinx.wordpress.com/2009/04/03/primera-parte-del-tercer-tutorial-de-xna-deteccion-de-colisiones-con-rectangulos-bounding-box
Primera Parte del Tercer Tutorial de XNA: Detección de Colisiones con Rectángulos (Bounding Box). 3 abril 2009 at 6:06 ( XNA. Les aviso que acabo de escribir la primera parte del tercer tutorial de la serie de tutoriales de XNA que estoy realizando. El tercer tutorial está dedicado a la detección de colisiones en XNA, y estará dividido en tres partes: Colisiones con Rectángulos (Bounding Box), Colisiones por Pixeles y finalmente Colisiones por Pixeles con Escalas y Rotaciones. 5 abril 2009 a 3:41. Tutori...
sabinx.wordpress.com
Segundo tutorial de XNA: Reproducir Música y Sonidos! | SabinX's Blog
https://sabinx.wordpress.com/2009/03/25/segundo-tutorial-de-xna-reproducir-musica-y-sonidos
Segundo tutorial de XNA: Reproducir Música y Sonidos! 25 marzo 2009 at 23:26 ( XNA. Acabo de crear un segundo tutorial de XNA, el que habla acerca de la carga, el control y la reproducción de audio en un videojuego XNA, a través de las clases Song, SoundEffect y MediaPlayer. Pueden acceder al tutorial desde el menú izquierdo de Tutoriales o desde el siguiente link: https:/ sabinx.wordpress.com/xna-tutorial-2-reproducir-musica-y-sonido/. Espero que les guste y pronto estaré desarrollando un tercer tutorial.
amapplease.blogspot.com
Do as I say, not as I do ...: Dec 11, 2013
http://amapplease.blogspot.com/2013_12_11_archive.html
Do as I say, not as I do . Videogame development and what not . Wednesday, December 11, 2013. THE ASSET PIPELINE EDITOR - PART 4. On part 3 of the series, I talked about some of the features related to solutions and projects. So now it's time for me to refer to another key feature of the editor: building assets. The picture below shows the last state of the solution we were using as an example for the series:. Well, this checkbox allows us to override those settings for a specific raw file, so if we unma...
amapplease.blogspot.com
Do as I say, not as I do ...: Sep 28, 2012
http://amapplease.blogspot.com/2012_09_28_archive.html
Do as I say, not as I do . Videogame development and what not . Friday, September 28, 2012. RAZER’S LATEST LINE OF PRODUCTS. On a year of trends to go mobile with a variety of offers to pick from, I must admit that I get sometimes amazed with alternatives that reinforce the desktop world. One of these alternatives is this keyboard. Man, I love the design and the concept. Some specs:. 405” touch screen able to run widget apps. Track pad with gesture support. 10 dynamic display keys with 80hz response time.
amapplease.blogspot.com
Do as I say, not as I do ...: THE CAMPAIGN FOR THE APE IS NOW LIVE!
http://amapplease.blogspot.com/2014/01/the-campaign-for-ape-is-now-live.html
Do as I say, not as I do . Videogame development and what not . Thursday, January 23, 2014. THE CAMPAIGN FOR THE APE IS NOW LIVE! The campaign for the Asset Pipeline Editor is live at http:/ igg.me/at/theape. Hope you guys find it attractive and decide to contribute either financially and or by helping me spread the word. Post them here . Subscribe to: Post Comments (Atom). View my complete profile. Aprendiendo XNA (More Links). THE CAMPAIGN FOR THE APE IS NOW LIVE!
amapplease.blogspot.com
Do as I say, not as I do ...: THE ASSET PIPELINE EDITOR - PART 6
http://amapplease.blogspot.com/2013/12/the-asset-pipeline-editor-part-6.html
Do as I say, not as I do . Videogame development and what not . Thursday, December 19, 2013. THE ASSET PIPELINE EDITOR - PART 6. After a short break to do some marketing about the APE (sigh! It's time to resume posting so the turn goes to a couple of recent additions I implemented into the core functionality:. Asset Packagers (oh yeah, baby! These features have been requested by some of you, so here they are . So, you will have three options from now on: "Copy Assets", "Move Assets" and "Direct Build"...
legalizeadulthood.wordpress.com
C++ Unit Tests With Boost.Test, Part 1 | Legalize Adulthood!
https://legalizeadulthood.wordpress.com/2009/07/04/c-unit-tests-with-boost-test-part-1
8220;The Direct3D Graphics Pipeline”. 8220;The Direct3D Graphics Pipeline”. Books I’m Reading. How Can We Follow? Direct3D MVP for 10 years. Fractal of the Day. Max Iter's Fractal Follies. Wyse : firmware : WY-85 : WY-85 PCB T1.JPG. Wyse : firmware : WY-85 : WY-85 PCB T.JPG. Wyse : firmware : WY-85 : WY-85 PCB B.JPG. Wyse : firmware : WY-85 : WY-85 B.JPG. Wyse : firmware : WY-85 : 250151-04A 5E 9A00.BIN. Wyse : firmware : WY-85 : 1H.BIN. Adds : brochures : ADDS 60 flyer. InterfaceAge : 197612 : 092-108.
amapplease.blogspot.com
Do as I say, not as I do ...: Mar 3, 2013
http://amapplease.blogspot.com/2013_03_03_archive.html
Do as I say, not as I do . Videogame development and what not . Sunday, March 03, 2013. HOW “OPEN” CONSOLES LIKE THE PS4 OR 720 SHALL BE? Recently, during the announcement. Of the Play Station 4, Sony made the promise of bringing the “most open console” for devs. Have taken place regarding whether by “open” Sony actually means that the new hardware architecture of the PS4 is somewhat more “familiar” than the one chosen for the PS3 console or that the burden to indies. Will be diminished to some extent.
amapplease.blogspot.com
Do as I say, not as I do ...: REGARDING THE FUTURE OF C# ...
http://amapplease.blogspot.com/2013/12/the-future-of-c.html
Do as I say, not as I do . Videogame development and what not . Tuesday, December 31, 2013. REGARDING THE FUTURE OF C# . I'll be out of office for a few days and before I go let me post some words about the features I'd like to see implemented in upcoming versions of C# (btw, on my return I'll be posting again about The APE). A couple of weeks ago on " This Week On Channel 9. Series there was a reference to Mads Torgensen's presentation in London regarding " The Future of C#. Imho, we need more . in ...
amapplease.blogspot.com
Do as I say, not as I do ...: Feb 20, 2013
http://amapplease.blogspot.com/2013_02_20_archive.html
Do as I say, not as I do . Videogame development and what not . Wednesday, February 20, 2013. FLYBOARD: A WATER VERSION OF IRONMAN’S PROPULSORS? Guys, when I watch a gadget like this:. I cannot help to associate it with Ironman’s propulsors:. Next time I visit Punta del Este. I will try this sport for sure! Links to this article. Subscribe to: Posts (Atom). View my complete profile. Aprendiendo XNA (More Links). FLYBOARD: A WATER VERSION OF IRONMAN’S PROPULSORS?
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