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https://gamedevlab.blogspot.com
stuff about game development
gamedev lab: January 2011
http://gamedevlab.blogspot.com/2011_01_01_archive.html
Saturday, 15 January 2011. Not much going on these days programming-wise as I'm spendig lots of time playing Gypsy Jazz guitar with some of my friends. Just thought that I'd pass my wishes though :). Subscribe to: Posts (Atom). Template images by sebastian-julian.
gamedev lab: 2011 !
http://gamedevlab.blogspot.com/2011/01/2011.html
Saturday, 15 January 2011. Not much going on these days programming-wise as I'm spendig lots of time playing Gypsy Jazz guitar with some of my friends. Just thought that I'd pass my wishes though :). Subscribe to: Post Comments (Atom). Template images by sebastian-julian.
gamedev lab: Progress on the Main Game UI
http://gamedevlab.blogspot.com/2010/11/progress-on-main-game-ui.html
Tuesday, 23 November 2010. Progress on the Main Game UI. Also, I am getting a bit worried by the performances, mainly because of the gaussian blur shader that I use in a few places. I could repalce that by a Poisson disk blur filter which I may do after the game is implemented. The way I use the SpriteBatch also seems really inefficient so hopefully there will be plenty of room for optimization without struggling that much. Here is a video of how it looks so far:. Subscribe to: Post Comments (Atom).
gamedev lab: First version of the Game UI
http://gamedevlab.blogspot.com/2010/11/first-version-of-game-ui.html
Monday, 15 November 2010. First version of the Game UI. I have been working on the UI system for my XNA game since most of the added value will be a neat presentation layer. I came up with a fairly simple UI system that builds up on my state machine class I talked about last time. The whole thing is rather straightworward to use. Here is a quick video of it in action:. Public class UIWidget : StateMachine. That's all for today! Subscribe to: Post Comments (Atom). Progress on the Main Game UI.
gamedev lab: August 2010
http://gamedevlab.blogspot.com/2010_08_01_archive.html
Thursday, 12 August 2010. Light PrePass: Neon Lights! A couple of days ago I was wondering what kind of new light types I would be able to model with the Light Prepass renderer that I wouldn't be able to implement easily with a standard forward renderer. I came up with the simple idea of neon lights I could model with a line segment and a radius of influence. The main algorithm would be to find for each fragment the closest point on the neon segment which is easily done in the pixel shader :. A direction...
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Game Development Juice | Just another Game Development weblog
Just another Game Development weblog. This blog is moving. Posted March 25, 2008 by gamedevjuice. This blog will be discontinued here at wordpress and will be moved to blogger, so please update your feed to:. Http:/ www.gamedevjuice.blogspot.com/. Be the first to comment. Posted March 20, 2008 by gamedevjuice. HTML / CSS / JavaScript. HTML at htmlhelp.com. 8211; HTML at msdn.microsoft.com. 8211; HTML at w3.org. CSS at htmlhelp.com. CSS at msdn.microsoft.com. CSS2 at w3schools.com. 8211; Dusan Maliarik.
gamedevkicks.com
Langsung ke konten utama. 14 Tips Memilih Sepatu Branded Original. September 05, 2017. 4 Game Terbaik Dengan Permainan Sex, Anak-Anak Tak Boleh Coba. Agustus 12, 2017. Motorola tengah menggarap sebuah tablet anyar. Mei 21, 2017. Motorola yang kini dimiliki Lenovo disebut tengah menggarap sebuah tablet anyar, sebuah lini perangkat yang sudah lama sekali tak mereka sentuh. Gambar tema oleh Michael Elkan.
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Game Dev Kit
Here's a good site to get your Company set up and a registered Agent in the State where your new Studio is located. The Game Attorney's GameDevKit. If you just want to make games and give them away, you probably don't need what's in the Kit.but if you are serious about making and selling your own games you have to be serious about making your own game studio. And that is a business venture. Quite a package and quite a deal for under $300 - less that the cost of one hour of a competent attorney's time!
gamedev lab
Friday, 10 June 2011. As another little experiment, I started working on a 4K demo, using the brillaint framework released by iQ on his website: http:/ iquilezles.org/www/material/isystem1k4k/isystem1k4k.htm. I'm not too sure about what I want to do with this but the main idea was to try and simulate a spiral galaxy made of 500K particles and see how nice I can manage to make it look. Plus maybe some attempt at a chiptune style music track to go along. From http:/ drgoulu.com/. And a side benefit, trying...
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Seventeen years ago, the apocalypse occurred, changing life on Earth, forever. The global zombie infestation spread rapidly, overwhelming any attempts by the Center for Disease Control. The undead now populate the earth with an undying hunger for human flesh. ด บนม อถ อ.
Epitech Game Development Laboratory
Nous avons 54 invités en ligne. Les membres du GDL ne sont pas en charge du projet et ne s'occupent donc pas de répondre aux questions, nous vous recommandons de vous rapprocher des Koalas. Merci et bons projets! NB: nous sommes toujours disponibles pour discuter de projets de jeu de manière générale. Le laboratoire est avant tout un espace dédié aux passionnés de jeux vidéos, pour travailler en groupe dans le cadre des PFA (Projets de Fin d'Année, en tech3) et EIP (Epitech Innovative Projects, en tech4 ...
GameDev Latinos
Highlighting the works of latino / latina / latinx game developers. Destacando juegos desarrollados por latinos / latinas / latinxs. GameDev Latinos - Community Saturday: DUVAL. Comunidad de desarrolladores de Videojuegos (DUVAL). Is an outstanding online community dedicated to uniting and supporting Spanish-speaking game developers across the globe. Their website. Comunidad de desarrolladores de Videojuegos (DUVAL). GameDev Latinos: Mariano Cavallero. Hosted a panel of game developers from Latin America...
Game Developer Law
Skip to primary content. Skip to secondary content. July 16, 2015. This Sunday I will be participating in a live webcast as part of the Indie Revolution Expo. Organized by Indie Game Riot! The Expo will feature 3 days of online programming dedicated to sharing the spirit of creativity which supports the indie game community. I will dialing in via Skype with my esteemed colleague Suzanne Jackiw to lend my expertise in the area of video game law. Check out the Expo’s website and panel schedule here. Trade ...
gamedevleague
Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Friday, August 24, 2007. Hadn't looked at the old blog in a while - I just noticed the archives were broken and it was inundated with comment spam. So, bye-bye comments, and a new template just to get the archives back up. Anyhow, as it says below, I'm blogging at www.gamedevblog.com now. Monday, March 01, 2004. New blog has launched. I am now blogging here: www.gamedevblog.com. I'm not a game d...