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gamedev lab | gamedevlab.blogspot.com Reviews
<META>
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stuff about game development
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1 4k galaxy demo
2 posted by
3 marc
4 no comments
5 labels 4k
6 demoscene
7 engine
8 c stat library
9 still here
10 accumulators
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4k galaxy demo,posted by,marc,no comments,labels 4k,demoscene,engine,c stat library,still here,accumulators,counters,this frame's count,recent average count,global average count,global minimum count,global maximum count,timers,this frame's time,statbase
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gamedev lab | gamedevlab.blogspot.com Reviews

https://gamedevlab.blogspot.com

stuff about game development

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1

gamedev lab: January 2011

http://gamedevlab.blogspot.com/2011_01_01_archive.html

Saturday, 15 January 2011. Not much going on these days programming-wise as I'm spendig lots of time playing Gypsy Jazz guitar with some of my friends. Just thought that I'd pass my wishes though :). Subscribe to: Posts (Atom). Template images by sebastian-julian.

2

gamedev lab: 2011 !

http://gamedevlab.blogspot.com/2011/01/2011.html

Saturday, 15 January 2011. Not much going on these days programming-wise as I'm spendig lots of time playing Gypsy Jazz guitar with some of my friends. Just thought that I'd pass my wishes though :). Subscribe to: Post Comments (Atom). Template images by sebastian-julian.

3

gamedev lab: Progress on the Main Game UI

http://gamedevlab.blogspot.com/2010/11/progress-on-main-game-ui.html

Tuesday, 23 November 2010. Progress on the Main Game UI. Also, I am getting a bit worried by the performances, mainly because of the gaussian blur shader that I use in a few places. I could repalce that by a Poisson disk blur filter which I may do after the game is implemented. The way I use the SpriteBatch also seems really inefficient so hopefully there will be plenty of room for optimization without struggling that much. Here is a video of how it looks so far:. Subscribe to: Post Comments (Atom).

4

gamedev lab: First version of the Game UI

http://gamedevlab.blogspot.com/2010/11/first-version-of-game-ui.html

Monday, 15 November 2010. First version of the Game UI. I have been working on the UI system for my XNA game since most of the added value will be a neat presentation layer. I came up with a fairly simple UI system that builds up on my state machine class I talked about last time. The whole thing is rather straightworward to use. Here is a quick video of it in action:. Public class UIWidget : StateMachine. That's all for today! Subscribe to: Post Comments (Atom). Progress on the Main Game UI.

5

gamedev lab: August 2010

http://gamedevlab.blogspot.com/2010_08_01_archive.html

Thursday, 12 August 2010. Light PrePass: Neon Lights! A couple of days ago I was wondering what kind of new light types I would be able to model with the Light Prepass renderer that I wouldn't be able to implement easily with a standard forward renderer. I came up with the simple idea of neon lights I could model with a line segment and a radius of influence. The main algorithm would be to find for each fragment the closest point on the neon segment which is easily done in the pixel shader :. A direction...

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gamedev lab

Friday, 10 June 2011. As another little experiment, I started working on a 4K demo, using the brillaint framework released by iQ on his website: http:/ iquilezles.org/www/material/isystem1k4k/isystem1k4k.htm. I'm not too sure about what I want to do with this but the main idea was to try and simulate a spiral galaxy made of 500K particles and see how nice I can manage to make it look. Plus maybe some attempt at a chiptune style music track to go along. From http:/ drgoulu.com/. And a side benefit, trying...

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Skip to primary content. Skip to secondary content. July 16, 2015. This Sunday I will be participating in a live webcast as part of the Indie Revolution Expo. Organized by Indie Game Riot! The Expo will feature 3 days of online programming dedicated to sharing the spirit of creativity which supports the indie game community. I will dialing in via Skype with my esteemed colleague Suzanne Jackiw to lend my expertise in the area of video game law. Check out the Expo’s website and panel schedule here. Trade ...

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