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Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie.

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gamedevleague | gamedevleague.blogspot.com Reviews

https://gamedevleague.blogspot.com

Industry insiders form the ultimate superhero team up. Well, okay, let&#39;s face it. It&#39;s pretty much just Jamie.

INTERNAL PAGES

gamedevleague.blogspot.com gamedevleague.blogspot.com
1

gamedevleague: 02/22/2004 - 02/29/2004

http://gamedevleague.blogspot.com/2004_02_22_archive.html

Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Wednesday, February 25, 2004. Happy Birthday To Gamedevleague. Death To Gamedevleague. That's right, one year ago today, the first post. Over that time, the readership went from around 10 hits a day to 150, and then hit a plateau. As the hermit crab grows it must migrate to a new shell. Before I was blogging here I was blogging there. Subscribe to: Posts (Atom).

2

gamedevleague: 11/02/2003 - 11/09/2003

http://gamedevleague.blogspot.com/2003_11_02_archive.html

Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Saturday, November 08, 2003. Blog about that before. I mentioned it in passing in my Notes on Zelda. So I repeat myself. So what? Jack Trout and Al Reis have made a career out of repeating themselves. Reminded me of something. So I'll say this: when you break the fourth wall you fuck it up for me. Let me have my little fantasy that I really am Solid Snake, okay? Friday, November 07, 2003. I've f...

3

gamedevleague: 08/19/2007 - 08/26/2007

http://gamedevleague.blogspot.com/2007_08_19_archive.html

Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Friday, August 24, 2007. Hadn't looked at the old blog in a while - I just noticed the archives were broken and it was inundated with comment spam. So, bye-bye comments, and a new template just to get the archives back up. Anyhow, as it says below, I'm blogging at www.gamedevblog.com now. Subscribe to: Posts (Atom). Hadnt looked at the old blog in a while - I just .

4

gamedevleague: 01/18/2004 - 01/25/2004

http://gamedevleague.blogspot.com/2004_01_18_archive.html

Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Friday, January 23, 2004. And no, I don't look. Happy But I am. Really. And yes, everybody here is involved in the crunches, whether they want to be or not. I personally think that's a good thing. (I talk more about it in my latest Manager In A Strange Land. Basically, this survey is going to make us look more miserable than we really are. Thursday, January 22, 2004. Do Me A Favor? Engine, a tot...

5

gamedevleague: 02/15/2004 - 02/22/2004

http://gamedevleague.blogspot.com/2004_02_15_archive.html

Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Monday, February 16, 2004. A web developer named Christian Mogensen had this to say:. I'm not a game developer, but I've seen the same problems you have. At my first job, a web design shop called vivid studios in San Francisco, we did quite a bit of cross-training because it made us more flexible, and it promoted understanding across disciplines. We didn't have a formal training program for arti...

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ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: diciembre 2007

http://ensayos.ludologia.cl/2007_12_01_archive.html

16 de diciembre de 2007. La propiedad intelectual y el software libre. La Internet como un campo de disputa. Marco Antonio García, marzo del 2006]. Nuestro futuro depende de nuestra filosofía. El código en la constitución del ciberespacio. Se podría señalar que, en la historia de la humanidad, el cómo se habita el espacio es una de las pautas bajo las cuales se puede regular la acción humana, siendo la arquitectura la representación tangible mas importante de este hecho. Básico de Internet es lo que.

overcode.yak.net overcode.yak.net

GameDevBlog: John Hall died

http://overcode.yak.net/1/john_hall_died.html

Jamie Fristrom on game development: design, management, code.everything but art. On I Haven't Posted In Forever. On John Hall died. On John Hall died. On The "You Win" Button. On The "You Win" Button. On I Haven't Posted In Forever. On I Haven't Posted In Forever. On John Hall died. On John Hall died. On I Haven't Posted In Forever. I Haven't Posted In Forever. The "You Win" Button. Getting Out of the Local Minima. My Thoughts On Facade. Subscribe to this blog's feed. Games * Design * Art * Culture.

ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: enero 2008

http://ensayos.ludologia.cl/2008_01_01_archive.html

27 de enero de 2008. Análisis lingüístico-ludológico de "El dragón negro". Cristian Mancilla Mardel, marzo del 2006]. El presente texto pretende ser un estudio en torno al “gamebook” titulado El Dragón Negro, escrito por Rose Estes. Entiendo al “gamebook” como un texto que contiene un juego o, quizás, como un “juego de rol unipersonal”, atendiendo a las decisiones que deben tomarse ante las situaciones críticas que se van presentando a lo largo del mismo. Aplicando los métodos susodichos, espero hallar q...

gamedevblog.com gamedevblog.com

Happion Labs GameDevBlog: Armchair Marketing

http://www.gamedevblog.com/armchair_marketing

What Is Happion Labs? June 08, 2013. There's still 17 hours to go. But this data probably isn't going to change that much:. What can we learn from this? Posted at 09:28 PM in Armchair Marketing. May 18, 2013. I'll be on In Game Chat tonight (May 18th) at 7 PM CST. Just a few hours away - Ill be on the Colony of Gamers In-Game Chat podcast tonight (Saturday, May 18th) at 7 PM CST. Come join me and ask questions! Http:/ www.colonyofgamers.com/cogforums/showthread.php? April 22, 2013. Zip-line and slide &#4...

ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: noviembre 2007

http://ensayos.ludologia.cl/2007_11_01_archive.html

4 de noviembre de 2007. Lo real de lo virtual y lo virtual de lo real: la construcción del espacio simbólico en el videojuego y el problema de la realidad. Marco Antonio García, septiembre del 2005]. Desde Descartes a Schopenhauer, nos hemos visto sometidos a una exhaustiva divagación en torno a lo real, a cómo denotar la existencia de la realidad, cómo medirla, cómo ser conscientes de ser en verdad parte de ésta. El videojuego responde ampliamente a esta lógica de artificialización, demostrándonos otras...

ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: abril 2012

http://ensayos.ludologia.cl/2012_04_01_archive.html

9 de abril de 2012. Hace pocos días, Bryan-Mitchell Young llamó la atención. Acerca de la necesidad de intensificar nuestros esfuerzos en conocer los detalles de la Historia de los Videojuegos. Él detalla que, a pesar de la enorme cantidad de investigación realizada y de la gran bibliografía disponible, todavía no es posible detallar cuándo fue la primera vez que alguien conectó dos o más computadores para jugar en línea. Y lo ejemplifica. De manera aún más dramática cuando cita el reportaje. Que funcion...

ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: noviembre 2010

http://ensayos.ludologia.cl/2010_11_01_archive.html

15 de noviembre de 2010. Cuando afirmaba, en el ensayo. Que "la vía más adecuada para abordar el estudio de un juego es la adaptación al formato propio de él, reemplazando los puntos 2. Estructura lúdica y 3. Ficción por los del formato en el cual se presenta el objeto de estudio en cuestión", lo hacía con la intuición de que estos dos sectores del Mapa Conceptual del Juego. Del blog]. También es útil recordar que el Suceso no es observable en todos los videojuegos y que distingo. En un juego como. Podem...

ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: julio 2011

http://ensayos.ludologia.cl/2011_07_01_archive.html

5 de julio de 2011. El antiguo campo de la Ludología. El uso más antiguo del término, en inglés, parece registrarse en 1982 de acuerdo con lo que Jesper Juul le comunicó. On some interpretive problems of comparative ludology") escrita por Mihaly Csikszentmihalyi acerca del artículo "Does play matter? Functional and evolutionary aspects of animal and human play" de Peter Smith, ambos en el volumen 5to, número 1 (1982: 139-155 and 160) de la revista. Behavioral and Brain Sciences. Que escribí al respecto.

ensayos.ludologia.cl ensayos.ludologia.cl

Scripta Ludologica: septiembre 2007

http://ensayos.ludologia.cl/2007_09_01_archive.html

23 de septiembre de 2007. Ficción y juego: las potencias del ser. Cristian Mancilla Mardel, abril del 2005]. Analizando este conjunto de actividades desde una perspectiva estética, es decir, examinando lo bello —o la presencia de lo bello— en cada una de ellas, podemos distinguir lo óntico y lo ontológico al interior de estas «humanidades. El arte se manifiesta siempre en un cuerpo físico —la obra—, el cual se caracteriza por contener en sí un algo fundamental, primero —es esencial. El juego se manifiest...

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Friday, 10 June 2011. As another little experiment, I started working on a 4K demo, using the brillaint framework released by iQ on his website: http:/ iquilezles.org/www/material/isystem1k4k/isystem1k4k.htm. I'm not too sure about what I want to do with this but the main idea was to try and simulate a spiral galaxy made of 500K particles and see how nice I can manage to make it look. Plus maybe some attempt at a chiptune style music track to go along. From http:/ drgoulu.com/. And a side benefit, trying...

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Nous avons 54 invités en ligne. Les membres du GDL ne sont pas en charge du projet et ne s'occupent donc pas de répondre aux questions, nous vous recommandons de vous rapprocher des Koalas. Merci et bons projets! NB: nous sommes toujours disponibles pour discuter de projets de jeu de manière générale. Le laboratoire est avant tout un espace dédié aux passionnés de jeux vidéos, pour travailler en groupe dans le cadre des PFA (Projets de Fin d'Année, en tech3) et EIP (Epitech Innovative Projects, en tech4 ...

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Highlighting the works of latino / latina / latinx game developers. Destacando juegos desarrollados por latinos / latinas / latinxs. GameDev Latinos - Community Saturday: DUVAL. Comunidad de desarrolladores de Videojuegos (DUVAL). Is an outstanding online community dedicated to uniting and supporting Spanish-speaking game developers across the globe. Their website. Comunidad de desarrolladores de Videojuegos (DUVAL). GameDev Latinos: Mariano Cavallero. Hosted a panel of game developers from Latin America...

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Skip to primary content. Skip to secondary content. July 16, 2015. This Sunday I will be participating in a live webcast as part of the Indie Revolution Expo. Organized by Indie Game Riot! The Expo will feature 3 days of online programming dedicated to sharing the spirit of creativity which supports the indie game community. I will dialing in via Skype with my esteemed colleague Suzanne Jackiw to lend my expertise in the area of video game law. Check out the Expo’s website and panel schedule here. Trade ...

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gamedevleague

Industry insiders form the ultimate superhero team up. Well, okay, let's face it. It's pretty much just Jamie. Friday, August 24, 2007. Hadn't looked at the old blog in a while - I just noticed the archives were broken and it was inundated with comment spam. So, bye-bye comments, and a new template just to get the archives back up. Anyhow, as it says below, I'm blogging at www.gamedevblog.com now. Monday, March 01, 2004. New blog has launched. I am now blogging here: www.gamedevblog.com. I'm not a game d...

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In May 2010 GameDevLessons.com moved to HobbyGameDev.com. The new page has 100% of the content previously hosted on this site (in some cases updated), plus many newer entries. Please update links!

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Why Choose Unity 3D? By Ian Strandberg) I’ve chosen to use Unity 3D more or less exclusively for my game development projects. I’m just getting started and that could change, but so far, I feel I’ve made the right choice. Essentially I believe that Unity makes it possible for me to come as close to being a one man [.]. Why Choose Unity 3D? A Wee Bit’o Pixelling (Part 2). I’m in the jungle! And, Unity is my tour guide. By Greg Greene) Coroutines… Raycasting… Colliders, oh my! Those are just a few things I...

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Ogre problem on Wiki’s tutorial 6: CEGUISingleton.h: No such file or directory [SOLVED]. This is because compiler can not find the header file, so we just give them the way 🙂. Debug- Search directories- Compiler. Simply Add ‘C: OgreSDK include CEGUI. มกราคม 8, 2008 at 4:36 pm. เว บแจก model และ tutorial เก ยวก บ 3d เทพๆ. เจออะไรด ๆ อ กแล วจากค ณ alexsr9 จาก thai3d. ท ได แจก model อน สาวร ย ท สวยมากๆ http:/ www.sharecg.com/v/20357/3d-model/Democracy-Monument. ก ลองกดท http:/ www.sharecg.com. ซ งการออก re...

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Unity Trick Tips #3 Coding Faster. May 26, 2015. May 26, 2015. Disclaimer] Most of the tips are meant to be used in Unity Visual Studio. However, things like snippets and templates can be found in most IDEs like MonoDevelop. Link: download Visual Studio Code. Once installed, just add it to your project by importing the package. Make sure to generate the project files. Trick tip #11 Breakpoint Debugging. In the line you want to stop and press F5. Trick tip #12 Snippets. Or Ctrl Shift Q. Templates are awes...