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Happion Labs GameDevBlogJamie Fristrom on game development.
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Jamie Fristrom on game development.
http://www.gamedevblog.com/
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Happion Labs GameDevBlog | gamedevblog.com Reviews
https://gamedevblog.com
Jamie Fristrom on game development.
Happion Labs GameDevBlog: Native Client
http://www.gamedevblog.com/native-client
What Is Happion Labs? December 11, 2011. Jumsimbab87 continues to hold sixty second shooter champion title. No updates this week - Ive been working on an article about native client for Gamasutra. I forgot how much I hate writing technical articles with working code. The writings easy - making sure the code works is hard. Posted at 04:09 PM in Native Client. November 21, 2011. Sixty second shooter update day! This is a big one. And the winner last week was jumsimbab87. 0160;with 5932288 points! So, the f...
Happion Labs GameDevBlog: Archives
http://www.gamedevblog.com/archives.html
What Is Happion Labs? Manager In A Strange Land. 3D grappling-and-swinging-and-running-on-walls-and-doing-tricks . with a jetpack . for style! The best superhero games of all time. Top five games of all time. Top five superhero games of all time. Top 100 PS2 games of all time. Official Playstation 2 Magazine. 1001 Games You Must Play Before You Die. Nomination for Excellence in Gameplay Engineering. Academy of Interactive Arts and Sciences. Penny Arcade PAX 10 Award. Nominated for XBLA Best Original Game.
Happion Labs GameDevBlog: Energy Hook Update 4.2 - codename *Rewards*
http://www.gamedevblog.com/2015/04/energy-hook-update-42-codename-rewards.html
What Is Happion Labs? Laquo; Screenshot Saturday - Level Thumbnails. New Energy Hook update - Alpha 4.31 ». April 30, 2015. Energy Hook Update 4.2 - codename *Rewards*. Hey everybody, just got a new build of the game up on Humble, so download away. One of the biggest things in this build is Rift DK2 support. Enough said, I think. Ive reset the leaderboards, but plan to reset them again after making some changes to the trick-scoring algorithms. Heres my road map, going forward:. 0160;I can make a wild-ass...
Happion Labs GameDevBlog: Manager In A Strange Land
http://www.gamedevblog.com/manager_in_a_strange_land
What Is Happion Labs? October 09, 2013. You can get the new build at http:/ energyhookgame.com. If you dont already have it. This build has gear customization (adjust the speed of your jets, the parameters of your energy hook, and more); new animations (hold X Y to get at the third midair trick now); and leaderboards, so you can throw down. For now, you can grab whatever screen name you want, though I will be resetting things later when we get closer to Done. . Its taken all week! All in all, I think Uni...
Happion Labs GameDevBlog: Notes On...
http://www.gamedevblog.com/notes_on
What Is Happion Labs? October 22, 2013. Everyone Should Have Music. Back before Energy Hook, I was working on a guitar game for Microsoft where youd actually improvise your own music as you played, and then what youd improvise would loop, creating patterns of repetition and variation . in other words, music. Anyhow, thats okay, because now theres this- Sentris by Samantha Kalman- and its EVEN BETTER: http:/ www.kickstarter.com/projects/samanthazero/sentris-unleash-your-inner-musician. June 05, 2013.
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kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: Meninjer - The Last Stand is ready!
http://kokusaifightingengine.blogspot.com/2015/06/meninjer-last-stand-is-ready.html
Friday, June 12, 2015. Meninjer - The Last Stand is ready! After a long absence from these pages, finally I'm proud to show you Meninjer - The Last Stand. The first game published by KOGI Arts. The new game development company founded by me, Jacques A. Montemoiño. The game is free. Available on Android devices. And an IOS version is currently under development. Stay tuned, more games will be available in the next months. Meninjer - The Last Stand. Kokusai Collision Animation Editor. XBLA and XBLIG News.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: May 2011
http://kokusaifightingengine.blogspot.com/2011_05_01_archive.html
Monday, May 2, 2011. Jungle Level Colored Version. This is the colored version of the jungle level, created by Ernesto Vicente. The jungle level (colored version). Subscribe to: Posts (Atom). Kokusai Collision Animation Editor. Meninjer - The Last Stand. Texture array with mipmaps. COSEDIMARCO© 3D Area. Windows 10 Mobile installato sul 14 percento degli smartphone Windows. Xbox Live's Major Nelson. This Week On Xbox: August 26, 2016. App Dev on Xbox online event coming next week. XNA Game Studio Team Blog.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: September 2012
http://kokusaifightingengine.blogspot.com/2012_09_01_archive.html
Wednesday, September 19, 2012. Still Alive and Working. For all those who were wondering if the project Kokusai Fighting Engine. Was closed, I assure you it is not. The engine is under strong development now more than ever. I am currently working with my new partner, Jacques A. Montemoiño. And his staff, on the creation of a great fighting game: U.D.C. (Universal Dominion Competition). At this link you will find all the informations about this project, which I present here a preview of the video:. JMonke...
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: New Editors
http://kokusaifightingengine.blogspot.com/2011/11/new-editors.html
Thursday, November 3, 2011. Finally my three new editors are ready. They come from the need to have flexible tools which can be used in a wide range of games. They are the Kokusai Collision Animation Editor. The Kokusai Script Editor. And the Kokusai FSM Editor. The Kokusai Collision Animation Editor. Comes from the old and now obsolete Kokusai Fighter Editor. Kokusai Collision Animation Editor. The Kokusai Script Editor. The Kokusai FSM Editor. These editors are all based of my new Kokusai Framework.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: April 2011
http://kokusaifightingengine.blogspot.com/2011_04_01_archive.html
Friday, April 22, 2011. These are the first sketches, created by Ernesto Vicente. Of the jungle level for our game. Really impressive! Is working on the Nature. S character model. The model's rigging is currently in progress, and the walking cycle is ready. Here you can see the character progress. Great job! Thursday, April 14, 2011. New Platform Fighting Game. A new game is on development! This time is a platform fighting game, similar to the Dishwasher: Dead Samurai. With by new friend Radi Lewis.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: Videos
http://kokusaifightingengine.blogspot.com/p/videos_24.html
Kokusai Fighting Engine Version 2.0: Artificial Intelligence. Subscribe to: Posts (Atom). Kokusai Collision Animation Editor. Meninjer - The Last Stand. Texture array with mipmaps. COSEDIMARCO© 3D Area. Windows 10 Mobile installato sul 14 percento degli smartphone Windows. Xbox Live's Major Nelson. This Week On Xbox: August 26, 2016. App Dev on Xbox online event coming next week. Salt and Sanctuary on PlayStation4 in Japan. 2D Game Art for Programmers. The difference art makes - reskinning Pupey. Idealso...
Not Yet you Fools! - gamegirladvance
http://www.gamegirladvance.com/archives/2003/07/28/not_yet_you_fools.html
Hunting Rare Dice ». Not Yet you Fools! For this months feature, were honored to have Richard A. Bartles thoughts on voice communication in multiplayer online games. Not Yet, you Fools! By Richard A. Bartle. Hen I first heard that the X-Box would support real-time voice communication between players, my heart sank. It didnt sink because the effect it would have on X-Box games; it sank because of the effect it would inevitably have on virtual worlds. Newbies, I can forgive. Newbies have heard that vir...
Senzee 5 - Paul Senzee: Cholera
http://www.paulsenzee.com/2011/05/cholera.html
Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Tuesday, May 24, 2011. People talked of the days of cholera, of Xochitlán's baptism in a great flood of diarrhea and vomit. In those days there were wives and husbands, children, mothers and fathers just gone. The water was unclean and there is no deliverance from water. Subscribe to: Post Comments (Atom). View my complete profile. Jim Hejl's Hacker's Delight. Ryan Wiancko's Industry Broadcast.
Senzee 5 - Paul Senzee: C String Library for C++ and Objective-C
http://www.paulsenzee.com/2012/07/c-string-library-for-c-and-objective-c.html
Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Friday, July 13, 2012. C String Library for C and Objective-C. In the last couple of years I've shifted professionally to iOS development. In doing so, I adapted some of my previous code for use with Objective-C. You can find strs c.c, strs c.h at GitHub. Subscribe to: Post Comments (Atom). View my complete profile. JSON Parser for Objective-C. C String Library for C and Objective-C.
Senzee 5 - Paul Senzee: JSON Parser for Objective-C
http://www.paulsenzee.com/2012/07/json-parser-for-objective-c.html
Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Saturday, July 14, 2012. JSON Parser for Objective-C. Building on the string code in the previous post, here is a simple Objective-C JSON parser that I use a lot. Jsonh, Json.m at GitHub. Both links point to the .h file. Its just a matter of changing .h to .m to view the implementation file. I fixed that link. Subscribe to: Post Comments (Atom). View my complete profile. JSON Parser for Objective-C.
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Main Page - Game Dev BH @ mixxt
Sign up here for free! Sign up using your existing account with Facebook, Yahoo, OpenID, Twitter or Google. Desenvolvedores de jogos em BH. Desenvolvimento de Games no Brasil: Vale a pena? Show all blog posts. Which posts should be shown? Newest posts (every topic is only shown once). How many posts should be shown? Em bh tem somente essas 3 empresas ai? Temo que você já tenha esgotado a lista. Eu fico muito preocupado com a situação de BH. ( Minas de uma maneira geral. Olá Felipe e bem vindo!
gamedevblog-eye776.blogspot.com
Development Blog
Wednesday, 30 March 2011. Finished the building blocks of my animation system. Some time ago you may have read a post about a WIP animation system. That I had started working on. Even though it was never really abandoned I had little free time to work on it, and improvements were made in (VERY) small batches. The animation system itself is (for now) a hybrid of a node system and a pose system. The base abstract interface is IMotion. For now, IK. Are in the making). Right now I'm undecided on what RAD to ...
Indie Game Development
Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Sunday, November 29, 2015.
Game Dev Blog | Fun in Game Development
NES Emulation With a Real NES Pad. December 23, 2014. A Delorean Would be Nice. I’ve always had this feeling that I was born 10 years too late; getting to develop games on the PS2 but totally missing the glory days of other consoles. The NES was always my favourite and it’s pretty awesome to know that there’s a homebrew. Scene even now. You can even get tutorials. Continue reading NES Emulation With a Real NES Pad. Blog Now Cloud Powered. October 20, 2014. It’s a Thing. August 28, 2014. A typing game wit...
Happion Labs GameDevBlog
What Is Happion Labs? June 30, 2016. It's a wrap. Energy Hook launching July 5th! Ive been at it so long, building hype over so many years, that I barely know what to say at this point. All the stuff I say here:. Just five more days until the final build is out in the world, on Playstation 4 and Steam. The best game Ive made. My magnum opus. . And just for kicks, lets see how it looked four years ago:. Posted at 01:54 PM in Energy Hook. November 27, 2015. I Made A Thing. Posted at 11:40 AM in Free Game.
gamedevblog.flashysubstance.com
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Happion Labs GameDevBlog
What Is Happion Labs? June 30, 2016. It's a wrap. Energy Hook launching July 5th! Ive been at it so long, building hype over so many years, that I barely know what to say at this point. All the stuff I say here:. Just five more days until the final build is out in the world, on Playstation 4 and Steam. The best game Ive made. My magnum opus. . And just for kicks, lets see how it looked four years ago:. Posted at 01:54 PM in Energy Hook. November 27, 2015. I Made A Thing. Posted at 11:40 AM in Free Game.
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Получить ссылку на изменение пароля. RadioFlazm 40. Виктор Солодилов и Денис Новиков про Divide by Sheep. Виктор Солодилов и Денис Новиков весело рассказали про милую игру с расчлененкой Divide by Sheep. А также про одновременный выход на разные платформы, специфику разработки на Adobe AIR, минимализм в разработке графики и роль виральности в продвижении игры. 02:00] Про то как родилась идея игры. 08:00] Денис Новиков небольшай предыстория. 12:30] DevGamm. Паблишер. 20:00] AIR. Маркетинг. 04:30] Как роди...
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