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Game Dev Blog | Fun in Game Development

NES Emulation With a Real NES Pad. December 23, 2014. A Delorean Would be Nice. I’ve always had this feeling that I was born 10 years too late; getting to develop games on the PS2 but totally missing the glory days of other consoles. The NES was always my favourite and it’s pretty awesome to know that there’s a homebrew. Scene even now. You can even get tutorials. Continue reading NES Emulation With a Real NES Pad. Blog Now Cloud Powered. October 20, 2014. It’s a Thing. August 28, 2014. A typing game wit...

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Game Dev Blog | Fun in Game Development | gamedevblog.co.uk Reviews
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NES Emulation With a Real NES Pad. December 23, 2014. A Delorean Would be Nice. I’ve always had this feeling that I was born 10 years too late; getting to develop games on the PS2 but totally missing the glory days of other consoles. The NES was always my favourite and it’s pretty awesome to know that there’s a homebrew. Scene even now. You can even get tutorials. Continue reading NES Emulation With a Real NES Pad. Blog Now Cloud Powered. October 20, 2014. It’s a Thing. August 28, 2014. A typing game wit...
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Game Dev Blog | Fun in Game Development | gamedevblog.co.uk Reviews

https://gamedevblog.co.uk

NES Emulation With a Real NES Pad. December 23, 2014. A Delorean Would be Nice. I’ve always had this feeling that I was born 10 years too late; getting to develop games on the PS2 but totally missing the glory days of other consoles. The NES was always my favourite and it’s pretty awesome to know that there’s a homebrew. Scene even now. You can even get tutorials. Continue reading NES Emulation With a Real NES Pad. Blog Now Cloud Powered. October 20, 2014. It’s a Thing. August 28, 2014. A typing game wit...

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Unity | Game Dev Blog

http://www.gamedevblog.co.uk/category/unity

Making a 1 hour game, for a 48 hour game jam. August 28, 2014. Might have been a Terrible Idea. So I entered a game jam. A 48 hour accelerated game jam called Ludum Dare. And this was the 30th time it had run, with over 2,500 entries. This time the theme was “Connected Worlds”. My entry was Alice. A typing game with an 8 bit feel, connecting the worlds of games and literature as the source for the words was “Alice’s Adventures in Wonderland” as intially hosted on Project Gutenberg. Fun in Game Development.

2

Blog Now Cloud Powered | Game Dev Blog

http://www.gamedevblog.co.uk/now-cloud-powered

Blog Now Cloud Powered. October 20, 2014. It’s a Thing. And like most other Things, it can get clouded up a touch. It’s been remarkably easy and with a lot of older games shutting down servers. It’s becoming less costly to keep even a small pool of players happy by pushing your compute onto autoscaling instances. This isn’t going to be too game focused, but focused more on my experiences with migrating an existing WordPress site, which is very, very loosely related. Comes with all options, which is ace.

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Cloud | Game Dev Blog

http://www.gamedevblog.co.uk/tag/cloud

Blog Now Cloud Powered. October 20, 2014. It’s a Thing. And like most other Things, it can get clouded up a touch. It’s been remarkably easy and with a lot of older games shutting down servers. It’s becoming less costly to keep even a small pool of players happy by pushing your compute onto autoscaling instances. This isn’t going to be too game focused, but focused more on my experiences with migrating an existing WordPress site, which is very, very loosely related. Continue reading Blog Now Cloud Powered.

4

Coroutines | Game Dev Blog

http://www.gamedevblog.co.uk/tag/coroutines

Making a 1 hour game, for a 48 hour game jam. August 28, 2014. Might have been a Terrible Idea. So I entered a game jam. A 48 hour accelerated game jam called Ludum Dare. And this was the 30th time it had run, with over 2,500 entries. This time the theme was “Connected Worlds”. My entry was Alice. A typing game with an 8 bit feel, connecting the worlds of games and literature as the source for the words was “Alice’s Adventures in Wonderland” as intially hosted on Project Gutenberg. Fun in Game Development.

5

NES Emulation With a Real NES Pad | Game Dev Blog

http://www.gamedevblog.co.uk/nes-emulation-real-nes-pad

NES Emulation With a Real NES Pad. December 23, 2014. A Delorean Would be Nice. I’ve always had this feeling that I was born 10 years too late; getting to develop games on the PS2 but totally missing the glory days of other consoles. The NES was always my favourite and it’s pretty awesome to know that there’s a homebrew. Scene even now. You can even get tutorials. Many Ways In Fact. There’s a great blog post by Eskerda. Using a microcontroller, read the input from a NES pad. Implement as a USB HID. It&#8...

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I’ve Moved | That Synching Feeling

https://synchingfeeling.wordpress.com/2014/10/12/ive-moved

October 12, 2014. Http:/ www.gamedevblog.co.uk. Still taking some time to migrate everything over, WordPress.org isn’t too dissimilar from .com but I really don’t want to pay a yearly redirection fee so will take the time to update any follows etc over the next few weeks. Any problems etc feel free to give me a holler. Making a 1 hour game, for a 48 hour game jam. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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mattpbooth | That Synching Feeling

https://synchingfeeling.wordpress.com/author/mattpbooth

All posts by mattpbooth. Game Developer. Thinks he knows less than he does. Is hopefully wrong. View all posts by mattpbooth →. October 12, 2014. Http:/ www.gamedevblog.co.uk. Still taking some time to migrate everything over, WordPress.org isn’t too dissimilar from .com but I really don’t want to pay a yearly redirection fee so will take the time to update any follows etc over the next few weeks. Any problems etc feel free to give me a holler. Making a 1 hour game, for a 48 hour game jam. August 28, 2014.

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Wednesday, 30 March 2011. Finished the building blocks of my animation system. Some time ago you may have read a post about a WIP animation system. That I had started working on. Even though it was never really abandoned I had little free time to work on it, and improvements were made in (VERY) small batches. The animation system itself is (for now) a hybrid of a node system and a pose system. The base abstract interface is IMotion. For now, IK. Are in the making). Right now I'm undecided on what RAD to ...

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Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Sunday, November 29, 2015.

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Game Dev Blog | Fun in Game Development

NES Emulation With a Real NES Pad. December 23, 2014. A Delorean Would be Nice. I’ve always had this feeling that I was born 10 years too late; getting to develop games on the PS2 but totally missing the glory days of other consoles. The NES was always my favourite and it’s pretty awesome to know that there’s a homebrew. Scene even now. You can even get tutorials. Continue reading NES Emulation With a Real NES Pad. Blog Now Cloud Powered. October 20, 2014. It’s a Thing. August 28, 2014. A typing game wit...

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What Is Happion Labs? June 30, 2016. It's a wrap. Energy Hook launching July 5th! Ive been at it so long, building hype over so many years, that I barely know what to say at this point. All the stuff I say here:. Just five more days until the final build is out in the world, on Playstation 4 and Steam. The best game Ive made. My magnum opus. . And just for kicks, lets see how it looked four years ago:. Posted at 01:54 PM in Energy Hook. November 27, 2015. I Made A Thing. Posted at 11:40 AM in Free Game.

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