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Indie Game Development

Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Sunday, November 29, 2015.

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Indie Game Development | gamedevblog.blogspot.com Reviews
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Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Sunday, November 29, 2015.
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Indie Game Development | gamedevblog.blogspot.com Reviews

https://gamedevblog.blogspot.com

Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Sunday, November 29, 2015.

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1

Indie Game Development: Inventory Systems

http://gamedevblog.blogspot.com/2015/11/inventory-systems.html

Sunday, November 29, 2015. Subscribe to: Post Comments (Atom). View my complete profile. Working on Low Poly Survival. Awesome Inc. theme. Powered by Blogger.

2

Indie Game Development: My game Prototype

http://gamedevblog.blogspot.com/2015/12/my-game-prototype.html

Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

3

Indie Game Development: Working on Low Poly Survival

http://gamedevblog.blogspot.com/2015/11/working-on-low-poly-survival.html

Friday, November 27, 2015. Working on Low Poly Survival. So over the summer I was working with a team on a low poly style survival game, and our team broke up somewhat due to work obligations. We have kept in contact though, and now we're starting to work on it again! Subscribe to: Post Comments (Atom). View my complete profile. Working on Low Poly Survival. Awesome Inc. theme. Powered by Blogger.

4

Indie Game Development: Infinite Terrain Generation

http://gamedevblog.blogspot.com/2015/12/infinite-terrain-generation.html

Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

5

Indie Game Development: Introduction

http://gamedevblog.blogspot.com/2015/11/introduction.html

Thursday, November 26, 2015. Hey guys I'm Joe Fioti and this is a game development blog I will be doing on all of the games I'm working on currently along with other tips and tricks for game development. I hope to post once everyday, so follow if you like making games! Subscribe to: Post Comments (Atom). View my complete profile. Working on Low Poly Survival. Awesome Inc. theme. Powered by Blogger.

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Indie Game Development

Wednesday, December 2, 2015. In my main game, we are working on implementing infinite terrain using procedural generation. Instead of using perlin noise, we're trying a new form of generation where a flat ground plan is created and. Tuesday, December 1, 2015. Lately I've been working on my main side project Prototype, a game where you must survive against an army of enemy probes in a very small town. If you want to try a very early alpha version click here. Sunday, November 29, 2015.

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