
gameprogrammer-university.com
ゲームプログラマーになるための大学・学部・学科選び|GP就職ナビ現役ゲームプログラマーがゲームプログラマーになるための大学・学部・学科の選び方、専門学校の選び方、ゲーム業界就職におけるアドバイスをお話します。
http://www.gameprogrammer-university.com/
現役ゲームプログラマーがゲームプログラマーになるための大学・学部・学科の選び方、専門学校の選び方、ゲーム業界就職におけるアドバイスをお話します。
http://www.gameprogrammer-university.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Saturday
LOAD TIME
0.4 seconds
None
Kenta Sasaki
Miki-ch●●●●●●●-1 None
Kit●●●Gun , Kagawa, 761-0823
JP
View this contact
None
Kenta Sasaki
Miki-ch●●●●●●●-1 None
Kit●●●Gun , Kagawa, 761-0823
JP
View this contact
None
Kenta Sasaki
Miki-ch●●●●●●●-1 None
Kit●●●Gun , Kagawa, 761-0823
JP
View this contact
12
YEARS
6
MONTHS
19
DAYS
GMO INTERNET, INC. DBA ONAMAE.COM
WHOIS : whois.discount-domain.com
REFERRED : http://www.onamae.com
PAGES IN
THIS WEBSITE
0
SSL
EXTERNAL LINKS
1
SITE IP
150.95.8.194
LOAD TIME
0.433 sec
SCORE
6.2
ゲームプログラマーになるための大学・学部・学科選び|GP就職ナビ | gameprogrammer-university.com Reviews
https://gameprogrammer-university.com
現役ゲームプログラマーがゲームプログラマーになるための大学・学部・学科の選び方、専門学校の選び方、ゲーム業界就職におけるアドバイスをお話します。
Game Programming Blog | the ultimate game programming blog!!!
The ultimate game programming blog! Managing the vast number of objects in your game could be time consuming. Especially when you have short-lived objects in your game like particles, bullets, and animations. This article discusses a method which utilizes arrays to store Entities and storing Entities in layers. Entity – something that could be drawn, is updated, and can expire. To design a simple Entity list which handles updating, drawing, and pruning expired entities. Continue reading →. January 6, 2013.
GameproGirl's Bloggy To Dizzywood & Other Things! CLOSED | Some advice to Dw, cheats, & other things
GameproGirl's Bloggy To Dizzywood and Other Things! Some advice to Dw, cheats, and other things. Please Answer And Sign. It’s Been About Two Years. o o. Well, it’s been about two years since I’ve posted, and 6-ish months since friends posted? I doubt anyone comes to this lame old blog now, but who cares? I’ll just post and talk to myself. -foreveralone.jpq-. Forget about them. Those hours, months,. So, I’m done for now. I’ll at least try to post once every two months (LOL). I’m ...Edit: Lololol, wow....
Game programming Community
親子で参加のゲームプログラミング教室
やる気がないのは、なぜ 子供が勉強もせずにゲームばかりしている、 こんな悩みを持つ親御さんは、 多いのではな. やる気がないのは、なぜ 子供が勉強もせずにゲームばかりしている、 こんな悩みを持つ親御さんは、 多いのではな. UnityTips 1] 回転するキューブを作る の続きを読む.
ゲームプログラマー転職ナビ
ゲームプログラマーになるための大学・学部・学科選び|GP就職ナビ
ゲームプログラマーになるための大学 学部 学科選び GP就職ナビ. ゲームプログラマーになるための大学 学部 学科の選び方 GP就職ナビ. 現役ゲームプログラマーが教える ゲームプログラマーになるための大学 学部 学科の選び方、就職や面接情報.
Domain is Parked
Mailing List, Articles. The mailing list is dedicated to the art, science, and business, of programming games. Our mailing list and is especially tolerant of beginners. We were all beginners once. Click here to view the mailing list archive. Click here for Terms and Conditions of use.
A GameProgrammer's Journey | A personal gamedevelopment blog
A GameProgrammer's Journey. A personal gamedevelopment blog. Unity Pacman part 3. I’ve put quite a lot of hours into my Pacman clone, the last few days. Usually I mix up my evenings or even weekends with other stuff besides working on the game, but now, I just had to keep working on it. I suppose its partly due to some of the new features, but I […]. Unity3d 4 & mobile. May 26, 2013. Pacman clone update #4. May 12, 2013. Unity Pacman part 3. May 6, 2013. Unity Pacman part 2. April 21, 2013. My Pacman clo...
gameprogrammerproject.blogspot.com
Game programmer in the making
Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.
gameprogrammersnotebook.blogspot.com
A game programmer's notebook
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Sunday, 17 August 2014. My games - Ali Baba And The 40 Thieves. Note: In this post, I want mostly to describe motivations, the game itself, the creative process, and rant a little about problems I had, discussion on technical issues will take place in a future post about Game Boy development. GBJam's rules are the following:. You must make a Game Boy-themed game. A set of t...