
gameprogrammersnotebook.blogspot.com
A game programmer's notebookMy blog about my adventures in game development, with code reviews and occasionally an article or two.
http://gameprogrammersnotebook.blogspot.com/
My blog about my adventures in game development, with code reviews and occasionally an article or two.
http://gameprogrammersnotebook.blogspot.com/
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A game programmer's notebook | gameprogrammersnotebook.blogspot.com Reviews
https://gameprogrammersnotebook.blogspot.com
My blog about my adventures in game development, with code reviews and occasionally an article or two.
A game programmer's notebook: My code - MM3D loader for three.js
http://gameprogrammersnotebook.blogspot.com/2014/07/my-code-mm3d-loader-for-threejs.html
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Tuesday, 29 July 2014. My code - MM3D loader for three.js. I previously made a MD2 loader for three.js. But the MD2 format has several problems, it's very outdated, it gets enormous and takes a while to load if you many animation frames, and it does not have skeleton data, so you can't attach things like weapons to the hands or armor to the chest or hats to the head. Second...
A game programmer's notebook: November 2013
http://gameprogrammersnotebook.blogspot.com/2013_11_01_archive.html
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Friday, 15 November 2013. My code - SimpleCfg library. SimpleCfg is a lightweight, single-header-file C library I created two years ago to suffice all my needs in the loading of small configuration files. The C-language game programming library I usually use, has it's own configuration file routines. SimpleCfg's usage is very simple. Include "SimpleCfg.h" #include iostr...
A game programmer's notebook: My games - You only get one digit! (Ludum Dare 28)
http://gameprogrammersnotebook.blogspot.com/2013/12/my-games-you-only-get-one-digit-ludum.html
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Monday, 16 December 2013. My games - You only get one digit! This weekend (days 14-15th December) saw the 28th iteration of the Ludum Dare 48h game development competition. Even though I had long anticipated this event, I must say that unfortunately I was very disappointed. I was planning to make a platform game with the usual suspects. On the other hand, it was praised for...
A game programmer's notebook: My games - Ludum Dare 29's warmup game, Ye lost viking
http://gameprogrammersnotebook.blogspot.com/2014/05/my-games-ludum-dare-29s-warmup-game-ye.html
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Thursday, 1 May 2014. My games - Ludum Dare 29's warmup game, Ye lost viking. This is the second time I made a warmup game in preparation for the Ludum Dare 48h game development competition. Was 2 years ago, in 2012. Interesting to see how much time has passed since. Click on the images to play the game:. I completely removed the viking with the ability to run faster than t...
A game programmer's notebook: July 2014
http://gameprogrammersnotebook.blogspot.com/2014_07_01_archive.html
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Tuesday, 29 July 2014. My code - MM3D loader for three.js. I previously made a MD2 loader for three.js. But the MD2 format has several problems, it's very outdated, it gets enormous and takes a while to load if you many animation frames, and it does not have skeleton data, so you can't attach things like weapons to the hands or armor to the chest or hats to the head. Second...
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Welcome to Ludum Dare 31 | Ludum Dare
http://ludumdare.com/compo/2014/12/03/welcome-to-ludum-dare-31
Coming August 26th-29th Weekend. Theme suggestions for LD36 now closed. Separate the good themes from the bad ones. Theme suggestions for LD36 now open. Click here to start. Coming December 11th-14th Weekend. Make a game – Take it to Market – Earn $1. The Jam ends in. Solo and Teams, relaxed, 72 hours. Submit here! The Compo ends in. Solo, from scratch, with source, in 48 hours. 4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round! Ludum Dare 34 Results. Your Jam games now!
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ゲームプログラマーになるための大学・学部・学科選び|GP就職ナビ
ゲームプログラマーになるための大学 学部 学科選び GP就職ナビ. ゲームプログラマーになるための大学 学部 学科の選び方 GP就職ナビ. 現役ゲームプログラマーが教える ゲームプログラマーになるための大学 学部 学科の選び方、就職や面接情報.
Domain is Parked
Mailing List, Articles. The mailing list is dedicated to the art, science, and business, of programming games. Our mailing list and is especially tolerant of beginners. We were all beginners once. Click here to view the mailing list archive. Click here for Terms and Conditions of use.
A GameProgrammer's Journey | A personal gamedevelopment blog
A GameProgrammer's Journey. A personal gamedevelopment blog. Unity Pacman part 3. I’ve put quite a lot of hours into my Pacman clone, the last few days. Usually I mix up my evenings or even weekends with other stuff besides working on the game, but now, I just had to keep working on it. I suppose its partly due to some of the new features, but I […]. Unity3d 4 & mobile. May 26, 2013. Pacman clone update #4. May 12, 2013. Unity Pacman part 3. May 6, 2013. Unity Pacman part 2. April 21, 2013. My Pacman clo...
gameprogrammerproject.blogspot.com
Game programmer in the making
Game programmer in the making. Sunday, September 28, 2014. Hello, long time no see. Today I learned some things about pointers. Using namespace std;. Cout "Pointer demonstration" endl;. Short pointerto = 39;. Short * ptr = &pointerto;. Cout "printing adresse: " ptr endl;. Cout "printing value in adresse: " *ptr endl;. Cout "printing adresse and adding 1: " ptr 1 endl;. Cout "printing value in adresse and adding 1: " *ptr 1 endl;. Tuesday, August 26, 2014. Cash Register v.0.2.2. Using namespace std;.
gameprogrammersnotebook.blogspot.com
A game programmer's notebook
A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Sunday, 17 August 2014. My games - Ali Baba And The 40 Thieves. Note: In this post, I want mostly to describe motivations, the game itself, the creative process, and rant a little about problems I had, discussion on technical issues will take place in a future post about Game Boy development. GBJam's rules are the following:. You must make a Game Boy-themed game. A set of t...
gameprogrammertechnicalartist.blogspot.com
Game Programmer Technical Artist
Game Programmer Technical Artist. Sunday, November 24, 2013. It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. Online classes) has turned things into a whirlwind of time spent doing many other things besides blogging. Along the way, I was also getting involved in CUDA and some of the interesting GPU problems available which I think are worthy of a few posts, especially if I can get something interestin...
برنامه نویسی بازی
اشتراک گذاری تجربیات طراحی و ساخت بازی های کامپیوتری. دسترسی سریع به مطالب. به دلیل گستردگی مباحث این پست رو برای راحتی دسترسی به موضوعات مختلف و مطالب مربوط به اونها به صورت ثابت قرار میدهم. الگوهای طراحی (Design Patterns). نوشته شده توسط AAohammad لینک ثابت. تفاوت اعلان (Declaration) و تعریف (Definition) در سی :. مطلبی که در ادامه آمده است، ترجمهی این مقاله. میتوان گفت در بسیاری از موارد اعلان با تعریف در هم میآمیزند، به جز در موارد زیر که فقط اعلان را داریم:. تابعی که بدنه ندارد (Function Prototype):.
Ludocrazy.com - independant games for android mobile phones
My name is Daniel Renkel. I passionately create indie games. Please read my blog. Visitors since 2001: 21162. Android is a trademark of Google Inc. Contact via: Impressum and Contact.
Welcome to Game Programming! - Game Programming
Game Programming at Dragon*Con! Welcome to Game Programming! Skip to content ↓. Welcome to Game Programming! Game Programming has grown this year again! We have a spread out to other hotels, because the demand is so great! Game Programming is a track dedicated to all forms of table top gaming, whether it be role-playing, LARPing, board games, or strategy games. The Video Gaming Track was a huge success and they will be back again this year for even more fun! Game Programming is in the Hilton.
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