ianlilleycis565.blogspot.com
Real-time Reflections and Refractions: April 2012
http://ianlilleycis565.blogspot.com/2012_04_01_archive.html
Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Wednesday, April 25, 2012. Here is the final version of my project prior to submission. Hope you enjoy! Also, here is a paper on my project: http:/ www.scribd.com/doc/91201173/Paper-IanLilley. Finally, here is my repo: https:/ github.com/IanLilleyT/Real-Time-Reflections-OpenGL. Thursday, April 12, 2012. Multiple Objects and Refractions. I've done a few things since the last blog post. 3) Refractions. These were actually not th...
blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture: Take II
http://blog.virtualglobebook.com/2012/07/reflections-on-teaching-gpu-programming.html
Monday, July 2, 2012. Reflections on Teaching GPU Programming and Architecture: Take II. I recently wrapped up teaching CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. The first time I taught it, I wrote a reflections post. On my lessons learned. Here are my reflections on my second time through. But first a brief course history. This course was first offered in 2005. And focused on Cg for GPGPU. In 2007, Gary Katz. This past semester some things went well, and others did not.
ianlilleycis565.blogspot.com
Real-time Reflections and Refractions: Multiple Objects and Refractions
http://ianlilleycis565.blogspot.com/2012/04/multiple-objects-and-refractions.html
Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Thursday, April 12, 2012. Multiple Objects and Refractions. I've done a few things since the last blog post. 2) Back-face rendering. I now use two framebuffer objects, one for front faces and one for back faces. Although this is somewhat slower than before, it makes reflections more accurate at certain angles. 4) Falloff. What I mean by this is the longer the ray must move to reflect an object, the more the reflected pixels fa...