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Learn about Gamification
8. Tapping the Emotions – FUN « Gamification
https://gamification21.wordpress.com/learning-content-2/7-tapping-the-emotions-fun
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
15. Reward Structures « Gamification
https://gamification21.wordpress.com/learning-content-3/15-reward-structures
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
5. Why Gamify? « Gamification
https://gamification21.wordpress.com/learning-content-2/5-why-gamify
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
14. Behaviorism in Gamification « Gamification
https://gamification21.wordpress.com/learning-content-3/14-behaviorism-in-gamification
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
3. Game vs. Play « Gamification
https://gamification21.wordpress.com/content/3-game-vs-play
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
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Gamification « Learn about Gamification
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
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Gamification at Work
Is a buzz word in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations". In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design". Does it belong in the workplace? Janaki Kumar and Mario Herger. Involves the following five steps:. Manage, monitor and measure.